scholarly journals Learning Media Using Camtasia Studio 8 Video to Improve Student Learning Outcomes in Basic Schools

Author(s):  
Iin Indrayani

<em>This research is a Classroom Action Research (CAR) which consists of two cycles. The research subjects were fourth grade students in class IV C Al Azhar 22 Islamic Elementery School Salatiga, Central Java with the total of students are 24 students. The Data collection techniques using test and non-test techniques. The assessment instrument used items and observations of the scoring rubric. Analysis of the data used in the study included a comparative descriptive technique, namely a statistical technique by comparing the scores between cycles, the mean, the minimum score, the maximum, and the percentage.The results of the study that used the video powerpoint Camtasia Studio 8 media can improve student learning outcomes in the Theme 5 My Hero class IV C Al Azhar 22 Islamic Elementery School Salatiga. The conclusion of this study that used the video powerpoint of Camtasia Studio 8 media can improve student learning outcomes in the theme 5 My Hero class IV C Al Azhar 22 Islamic Elementery School Salatiga. And the suggestions for the teachers, they should be able to use the Camtasia Studio 8 powerpoint media according to the steps in thematic subjects, so that it can improve the active participation from students, generate ideas, mastery of concepts and can improve students thematic learning outcomes.</em>

Author(s):  
Widya Kurniawati

<em>This research is a classroom action research (PTK) which consists of two cycles. This PTK has two cycles in one cycle, there are four stages, namely Plan, ACT and observer, reflect. The research subjects were grade I students of SDN Karangwangkal Banyumas, Central Java, with 26 students. Data collection techniques using test and non-test techniques. As for the assessment instrument using item items and observation of the scoring rubric. Analysis of the data used in the study included a comparative descriptive technique, namely a statistical technique by comparing the scores between cycles, the mean, the minimum score, the maximum, and the percentage. The results of the study that the use of audio-visual media can improve student learning outcomes in Theme 3 Sub-theme 4 Class 1 Night Activities of SDN Karangwangkal, this is evidenced by the learning outcomes in cycle I, namely 10 students out of 26 students or 38% who have not completed yet. students who complete as many as 16 students from 26 students or 62%. In cycle II, there were 3 out of 26 students or 12% of the students who had not completed, while 23 students out of 26 students or 88% who had finished. This means that student learning outcomes increase from cycle I to cycle II. The conclusion of this study is that using audio-visual media can improve student learning outcomes in Theme 3 Sub-theme 4 Class 1 Night Activities of SDN Karangwangkal.</em>


Author(s):  
Ita Laila Puji Rahmawati

<p><em>This research is a classroom action research (PTK) which consists of two cycles. This PTK has two cycles in one cycle, there are four stages, namely planning, implementing, observing and reflecting. The research subjects were students of grade IV A SDN Pedurungan Lor 01 Semarang, Central Java with a total of 31 students. Data collection techniques using test and non-test techniques. The assessment instrument uses item items and observations of the scoring rubric. The results showed that the application of the Problem Based Learning learning model can improve student learning outcomes in Theme 4 Various Classes IV A SDN Pedurungan Lor 01 Semarang, this is evidenced by the learning outcomes in cycle I, namely 14 students out of 31 students or 45%, while students who completed as many as 17 students from 31 students or 55%. In cycle II, in the initial conditions according to the background of the research, there were 22 students out of 31 students or 71% who had not yet completed it. In cycle II, there were 7 students out of 31 students or 23% who had not completed, while 24 students out of 31 students or 77% who had completed it. This means that student learning outcomes increase from cycle I to cycle II.</em><em> </em><em>The conclusion of this study is that using the Problem Based Leraning learning model can improve student learning outcomes in Theme 4 Various Occupations of class IV A SDN Pedurungan Lor 01 Semarang. </em></p>


Author(s):  
Nana Supriyatna

<p><em>This research is a classroom action research which consists of two cycles. This classroom action research has two cycles in one cycle, there are four stages, namely planning, implementing, observing and reflecting. The research subjects were students of grade V SDN Majingklak 03 Wanareja, Central Java with a total of 29 students. Data collection techniques using test and non-test techniques. The assessment instrument uses item items and observations of the scoring rubric. Analysis of the data used in the study included a comparative descriptive technique, namely a statistical technique by comparing the scores between cycles, the mean, the minimum score, the maximum, and the percentage. The results of the study that the use of video Camtasia Studio 8 media can improve student learning outcomes in the theme of 4 Healthy is Important of Class V SDN Majingklak 03 Wanareja. 28%, while students who completed were 21 out of 29 students or 72%. In the second cycle, in the initial conditions according to the background of the research, there were 8 students out of 29 students who had not completed it or 28%. In cycle II, there were 7 out of 29 students or 24% of the students who had not completed, while 22 out of 29 students or 76% of the students who had completed were. This means that student learning outcomes increase from cycle I to cycle II. </em></p>


Author(s):  
Eko Mauludin Subianto ◽  
Aminuddin Kasdi ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research is a development approach that aims to (1) describe the feasibility media 3D maps have been developed, (2) describe the effectiveness of media 3D map. This research was conducted in SDN Lidah Kulon I Surabaya, with research subjects are students of class IV A SDN Lidah Kulon I Surabaya as the control class and IV B SDN Lidah Kulon I Surabaya as an experimental class of the school year 2015/2016. Type of research is the development of the research design form 4-D. The data was obtained as follows: media 3D map developed declared eligible. This is shown by the assessment of media experts validator that shows the percentage of votes at 92.5% which is in excellent condition and the assessment of experts validator percentage material showed 90% were classified as very good. As for testing the hypothesis analyzed by t-test showed that the learning outcomes of students in the experimental class is higher than the control class. This is indicated by tcount (4713)> ttable (1.664) with a mean value of the experimental class of 78.3750 higher than the learning outcomes of students in the control class is 67.6923. Thus, the use of a 3D map media influence on student learning outcomes. Based on the analysis, it can be concluded that the media 3D map effectively improve student learning outcomes fourth grade of Elementary School. Keywords: Development, Media Map 3D, Learning Outcomes. ABSTRAK                                                                                          Penelitian ini merupakan pendekatan dari pengembangan yang bertujuan untuk (1) mendeskripsikan kelayakan media peta 3D yang telah dikembangkan, (2) mendeskripsikan efektivitas media peta 3D. Penelitian ini dilakukan di SDN Lidah Kulon I Surabaya, dengan subjek penelitian adalah siswa kelas IV A SDN Lidah Kulon I Surabaya sebagai kelas kontrol dan IV B SDN Lidah Kulon I Surabaya sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah pengembangan dengan bentuk desain penelitian 4-D. Data hasil penelitian yang diperoleh sebagai berikut: media peta 3D yang dikembangkan dinyatakan layak. Hal ini ditunjukkan dengan penilaian dari validator ahli media yang menujukkan persentase hasil penilaian sebesar 92.5% yang tergolong sangat baik dan penilaian dari validator ahli materi yang menunjukkan persentase sebesar 90%yang tergolong sangat baik. Sedangkan untuk pengujian hipotesis yang dianalisa dengan uji t menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (4.713) > ttabel (1.664) dengan nilai mean pada kelas eksperimen sebesar 78.3750 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 67.6923. Jadi, penggunaan media peta 3D berpengaruh terhadap hasil belajar siswa. Berdasarkan hasil analisis data, dapat disimpulkan bahwa media peta 3D efektif meningkatkan hasil belajar siswa kelas IV Sekolah Dasar. Kata Kunci: Pengembangan, Media Peta 3D, Hasil Belajar.


Author(s):  
Rochmani Diah Sulistiani

<p><em>The purpose of this study is to improve student learning outcomes in the material of finding line segments in Mathematics. This research is a Classroom Action Research (PTK) which was conducted in 3 cycles. Each cycle consists of planning, implementing, observing and reflecting. The subjects of this study were students of class II SD Negeri Kebonkliwon in the 2020/2021 academic year, totaling 27 students. Data collection techniques using test and non-test techniques. The assessment instrument uses item - item and observation rubric assessment. Analysis of the data used in the study included a comparative descriptive technique, namely statistical techniques by comparing the scores between cycles, the mean, the minimum score, the maximum and the percentage. The results showed that the use of audio-visual media can improve student learning outcomes in Mathematics subject matter on line segment material. This is evidenced by the learning outcomes in cycle I, namely 9 students out of 27 students or 33% who have not completed, while 18 students out of 27 students who have completed it or 67%. In cycle II, there were 7 students who had not completed, 27 or 26%, while 20 out of 27 students or 74% had finished. This means that student learning outcomes increase from cycle I to cycle II.</em><em> </em><em>The conclusion of this study is that the use of audio-visual media can improve mathematics learning outcomes in line segment material in class II SD Negeri Kebonkliwon students. </em></p>


2021 ◽  
Vol 2 (2) ◽  
pp. 121-126
Author(s):  
Merna Yunia Artha ◽  
Mohammad Kanzunnudin ◽  
Imaniar Purbasari

The purpose of this study is to describe the improvement of student learning outcomes on the theme of My Living Area in the fourth grade of SD 3 Panjang with the application of the Numbered Head Together (NHT) learning model assisted by Snakes and Ladders media.The research method used is classroom action research which was carried out in class IV SD 3 Panjang with 16 students as research subjects which lasted for two cycles, each cycle consisting of two meetings. The dependent variables in this study are the Numbered Head Together learning model and Snakes and Ladders Game media, while the dependent variable is student learning outcomes on the Regional Theme I Live in and the teacher's teaching skills on the Regional Theme where I live. Data collection methods in the form of tests, observations, interviews, and documentation. The data obtained from the actions taken were analyzed quantitatively and qualitatively.The results showed that the use of the Numbered Head Together learning model with the help of the snake and ladder game could improve student learning outcomes on the theme of the area where I live, social studies content and Indonesian language for class IV SD 3 Panjang from an average social studies score of 37.5%, Indonesian language 43.75% before The research was conducted to find the average score for social studies was 62.5%, Indonesian language was 56.3% in the first cycle and improved even more in the second cycle with an average social studies score of 81.25%, Indonesian 75% from the KKM 70.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Wa Ode Arini Maut

ABSTRAK: Masalah pokok penelitian ini adalah apakah penggunaan model pembelajaran kooperatif tipe Talking Stick pada mata pelajaran IPS dapat meningkatkan hasil belajar siswa pada materi aktivitas ekonomi dan potensi sumber daya alam di kelas IV SDN 8 Tongkuno Kabupaten Muna? Tujuan penelitian adalah untuk meningkatkan hasil belajar siswa pada materi aktivitas ekonomi dan potensi sumber daya alam melalui penggunaan model pembelajaran kooperatif tipe Talking Stick pada mata pelajaran IPS di kelas IV SDN 8 Tongkuno Kabupaten Muna. Penelitian ini dilaksanakan di kelas IV SDN 8 Tongkuno Kabupaten Muna pada semester genap Tahun Pelajaran 2018/2019 dengan jumlah siswa 23 orang, yang terdiri dari 10 orang laki-laki  dan 13 orang perempuan. Data penelitian ini diperoleh dari tes hasil belajar untuk melihat keberhasilan belajar siswa setelah penerapan model pembelajaran Talking Stick,  lembar observasi untuk guru dan siswa untuk melihat kondisi pelaksanaan tindakan. Prosedur penelitian ini terdiri dari: (1) perencanaan, (2) pelaksanaan tindakan, (3) observasi dan evaluasi, dan (4) refleksi. Sumber data penelitian ini adalah guru dan siswa. Jenis data  dalam penelitian ini adalah data kuantitatif  adalah hasil belajar siswa yang diambil dengan menggunakan tes hasil belajar, dan data kualitatif diambil dari hasil  observasi aktivitas guru dan aktivitas siswa. Data hasil penelitian pada siklus I siswa tuntas berjumlah 14 siswa dengan persentase 60,9% dan siswa tidak tuntas berjumlah 9 siswa dengan persentase 39,1% dengan nilai rata-rata siswa 70,2. Keberhasilan aktivitas mengajar guru pertemuan pertama sebesar 63,64% dan pertemuan kedua sebesar 72,73%. Data hasil penelitian pada siklus II siswa tuntas berjumlah 20 siswa dengan persentase 87% dan siswa tidak tuntas berjumlah 3 siswa dengan persentase 13% dengan nilai rata-rata siswa 81. Keberhasilan aktivitas mengajar guru pertemuan pertama sebesar 90,91% dan pertemuan kedua sebesar 100%. Kata Kunci: Model, Hasil Belajar, Talking Stick ABSTRACT: The main problem of this research is whether the use of the Talking Stick type cooperative learning model in social studies subjects can improve student learning outcomes on economic activity material and natural resource potential in class IV SDN 8 Tongkuno Muna Regency? The research objective is to improve student learning outcomes on economic activity material and natural resource potential through the use of a Talking Stick type cooperative learning model in social studies subjects in class IV SDN 8 Tongkuno Muna Regency. This research was conducted in class IV SDN 8 Tongkuno Muna Regency in the even semester of the 2018/2019 Academic Year with a total of 23 students, consisting of 10 men and 13 women. The data of this study were obtained from the learning achievement test to see the success of student learning after the application of the Talking Stick learning model, observation sheets for teachers and students to see the conditions of action implementation. The procedure of this research consists of: (1) planning, (2) implementing actions, (3) observation and evaluation, and (4) reflection. Data sources of this research are teachers and students. The type of data in this study is quantitative data is the learning outcomes of students taken using learning outcomes tests, and qualitative data taken from observations of teacher activities and student activities. The results of research in the first cycle of students complete 14 students with a percentage of 60.9% and 9 students who did not complete the number of students with a percentage of 39.1% with an average value of 70.2 students. The success of the teaching activities of the first meeting teachers was 63.64% and the second meeting was 72.73%. The results of the research in the second cycle of students completed 20 students with a percentage of 87% and students who did not complete numbered 3 students with a percentage of 13% with an average value of students 81. The success of teaching activities of the first meeting teacher was 90.91% and the second meeting was 100 %. Keywords: Model, Learning Outcomes, Talking Stick


2020 ◽  
Vol 4 (2) ◽  
pp. 81-85
Author(s):  
Achmad Alim Asriadi

IMPROVING STUDENT ACTIVITY AND LEARNING OUTCOMES IN INHERITANCE MATERIALS IN LIVING INTERESTS WITH MICA PLASTIC TOOLSThis study aims to determine the increase in student activity and learning outcomes, describe the process of increasing student activity and learning outcomes, and measure the magnitude of the increase in activity and learning outcomes in inheritance material in living things. The use of plastic mica props in class IXC SMP Negeri 8 Bogor City Semester 1 of the 2019/2020 school year. This research is a Classroom Action Research by providing action on research subjects in two learning cycles. The results of this study indicate that using plastic mica props can be a fun variation of learning for students so that it is proven to improve student learning outcomes. Before using the plastic mica props, the learning outcomes of students only reached an average value of 68.18 then an increase occurred after using the mica plastic props to 85.15 in cycle 1 and 90.15 in cycle 2. So it can be concluded that the use of props mica plastic is very popular with students and there is an increase in student learning outcomes. Therefore, researchers suggest that the use of plastic mica props be socialized and used as an alternative in science learning in schools


2018 ◽  
Vol 4 (2) ◽  
pp. 185
Author(s):  
Siti Nurohmah ◽  
Nanang Kosim ◽  
Dede Rohaniawati

This study aims to determine student learning outcomes in Arabic subjects before the application of Big Book media, the process of applying Big Book media and student learning outcomes after the application of Big Book media in class IV MI Naelushibyan. The research method used is classroom action research through four repetitive stages of planning, implementation, observation or observation, and reflection. The object of research was 15 students. The research instrument consisted of a teacher activity observation sheet, a student activity observation sheet and a written test. Data collection techniques use observation and test techniques. The results obtained from this study are the learning outcomes of students in the pre cycle get an average score of 53. The first cycle obtained the average value of teacher activity 72.2% and cycle II obtained an average value of 94.4%. Student activity in cycle I obtained an average value of 69.21% and cycle II obtained an average value of 91.07%. Student learning outcomes in cycle I obtained an average value of 77, cycle II obtained an average value of 83.6. It can be concluded that Big Book media can improve student learning outcomes.


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