scholarly journals A COMPARISON STUDY: TEACHER, PEER AND SELF-FEEDBACK ON STUDENTS ESSAY WRITING

2020 ◽  
Vol 6 (2) ◽  
pp. 168-180
Author(s):  
Imam Sudarmaji ◽  
Marlien Bunga Lifanie

The aim of this research was to know whether there are significant affection of reduction language error in students essay writing by using peer, teacher and self-feedback and to investigate which the best one of the strategies on reduction language error in students essay writing. The 126 tenth grade students of one senior high school in Tangerang were chosen as the sample which taken by non-random using purposive sampling. This research used experimental method with three experimental groups design. Students’ test for pre-test and post-test were used by the researcher to collect the data. The hypothesis data was tested using formula of t-test. The result showed that there was a significant effect used peer, teacher and self-feedback on reduction language error in students writing essay at the tenth grade of senior high school, but teacher feedback is better strategy than peer and self-feedback. It means that the three feedback strategies in reducing language error are effective on improving students writing skill and the teacher feedback strategy is the most effective one among the other strategies

2020 ◽  
Vol 6 (2) ◽  
pp. 168-180
Author(s):  
Imam Sudarmaji ◽  
Marlien Bunga Lifanie

The aim of this research was to know whether there are significant affection of reduction language error in students essay writing by using peer, teacher and self-feedback and to investigate which the best one of the strategies on reduction language error in students essay writing. The 126 tenth grade students of one senior high school in Tangerang were chosen as the sample which taken by non-random using purposive sampling. This research used experimental method with three experimental groups design. Students’ test for pre-test and post-test were used by the researcher to collect the data. The hypothesis data was tested using formula of t-test. The result showed that there was a significant effect used peer, teacher and self-feedback on reduction language error in students writing essay at the tenth grade of senior high school, but teacher feedback is better strategy than peer and self-feedback. It means that the three feedback strategies in reducing language error are effective on improving students writing skill and the teacher feedback strategy is the most effective one among the other strategies


2021 ◽  
Vol 6 (2) ◽  
pp. 139-144
Author(s):  
Putri Nurlia ◽  
Sri Ramadhona ◽  
Sinta Dwi Devita

Using the Story Structure Approach to Increase Students. Reading Comprehension at the tenth grade of SMAN 2 Kejuruan Muda. This research was conducted on the Story Frame technique to improve students' awareness of reading. It was done in the Senior High School. This research used a quantitative approach with an experimental class and a control class needed. As the sample, there were 28 students in each experimental and control classes. Test and observation were used in the data collection technique. Then the result of the test will score by using analytic score and the researchers used "t-test" formula to calculated the data by comparing students' pre-test and post-test. This study found that students reading post-test score in experimental class using story frame strategy had a higher score of 76,67 higher than the student control class and a score post-test of 67,62, based on the formula, the difference in control class learning without Story Frame strategy. In addition, the Story Frame technique has made their reading comprehension more important. Based on these results, it concluded that the Story Frame technique could increase students' reading comprehension. Thus the hyphothesis was approved by the research method.


2019 ◽  
Vol 3 (1) ◽  
pp. 28
Author(s):  
RASYIDAH NUR AISYAH ◽  
KHOLIFATUR ROSYIDA

ABSTRACTThe purpose of the study was intended to develop supplementary reading material based on genre text for students in the tenth grade of Senior High School in order to help the learners in comprehending and interesting to study about Islamic story. This research was conducted by validation product by the experts, and try out. This research showed that the validation product by the experts showed 80% the product was appropriate, and the try out by the students were more than expected interval (l00%-76%). To find out whether the effective of the product, the writer gives the students pretest before implementing the product and posttest after implementing. The finding shows that the t-test calculation from the result of pre-test is 23% and post-test which on  is 80,7%. The result of this study concluded that the product was effective to use.


2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Dania Yolanda ◽  
Muhamad Sofian Hadi

This research aimed to improve the students’ speaking skill in English lesson by puppets games. This research was conducted by using Quasi-Experimental. The subject of this research was Class X MIPA of SMA Perjuangan Depok 2018/2019 academic year, which consisted of 29 students. The objective of this research was to teaching students’ speaking skill in English Lesson by using Puppets Games at Ten Grade of SMA Perjuangan Depok. The data were gathered through quantitative and qualitative data. The result of this research showed that there was increasing of students in speaking skill. The mean of pre-test was 58.34. The mean of post-test was 77. Based on the result analysis, it can be concluded that there was a significance using puppets games in teaching speaking at tenth grade senior high school. The result showed that the result of T-test calculation is 13.090 more higher than T-table 5%, it gained score 2.045. Therefore, it can be conclude that teaching speaking using puppets games is effective to improve speaking skill at the tenth grade of SMA Perjuangan Depok. The results of this study are expected to be useful to related parties such as principals, teachers, parents, students and further researchers.


Author(s):  
Dita Fitriana ◽  
Rahmawati Khadijah Maro

Vocabulary is the language resource, students have to know vocabularies to produce sentences. Thus, the aim of this study was to find out whether snake and ladder board game could improve students’ vocabulary mastery or not. The subject analyzed in this research were the tenth grade students of SMA Muhammadiyah I. The experimental group was X-IPS-I while the control group was X-IPS-II.This study employed quantitative research design. This design was selected due to this present study was required a concrete evidence whether Snake and Ladder Board Game could enhance students’ vocabulary mastery in senior high school or not. In this study the instruments used were pre-test, treatment, and post-test. The pre-test was given to both experimental and control group. After the pre-test was given to both groups, then the experimental group was treated or taught by using snake and ladder board game, while the control group was not treated by using snake and ladder board game. After that, the post-test was also given to both experimental and control group. The researcher used t-test to know the significant difference between the mean score of the experimental and control group. The process of t-test was counted using computer SPSS 17 version.The result of this study was shown that snake and ladder board game could improve students’ vocabulary mastery due to the score of pre-test in control group was higher than the pre-test score of experimental group. Otherwise, the post-test score of experimental group was higher than the control group. Accordingly, related to the result of this experimental research, the researcher concludes that snake and ladder board game can improve students’ vocabulary mastery in the first year students of senior high school.


2020 ◽  
Vol 5 (4) ◽  
pp. 306
Author(s):  
Kisti Sabrina ◽  
Kamaluddin Kamaluddin ◽  
Kamaluddin Kamaluddin ◽  
Yulius Tandi Sapan ◽  
Yulius Tandi Sapan

This research aimed at investigating whether there is a significant effect of Picture Word Inductive Model on students’ competence in writing narrative text. The design of this research was Pre-Experimental design one group pre test and post test. The population of this research was all first grade of class IPA of Senior High School 4 Wangi-Wangi. The sample of this research was class IPA 1 which consists of 20 students. The instrument of this research was writing test in narrative genre and the criteria of students’ writing were assessed from five aspects of writing, namely content, organization, language use, vocabulary and mechanics. The data were obtained by using two essay writing tests. They were pre-test and post-test. The pre-test was given before treatment and the post-test was given after treatments in order to know the students’ competence before and after treatment of Picture Word Inductive Model.  The data were analyzed by using SPSS in form of Paired Sample T-test. The result of the analysis showed that there was a significant effect of Picture Word Inductive Model on students’ competence in writing narrative text. It proved by the result of hypothesis testing using paired sample t-test. The mean score of pre-test was 59.77 and mean score of post-test was 76.67. Moreover, as a result the probability score of .000 (p score) was less than the level of significance (p ≤ 0.50. Therefore, it can be said that using Picture Word Inductive Model gives significant effect to increase students’ competence in writing narrative text at class IPA 1 of Senior High School 4 Wangi-Wangi.


Author(s):  
Santi Ariyanti

The main problem of this study was "Is it effective to teach writing through the process-genre method to the tenth-grade students of Islamic Senior High School NU Yosowinangun?". The objective of this study is to find out whether the process-genre method was effective to teach writing to the tenth-grade students of Islamic Senior High School NU Yosowinangun, writing ability of descriptive text. This research used a quantitative research method using the pre-experimental method. The population of the study was all the tenth-grade students of Islamic Senior High School NU Yosowinangun in the academic 2019/2020, with 106 students. The sample was 20 students taken by using one-stage cluster random sampling. The data were analyzed through the matched t-test formula to find out the effectiveness of teaching writing through the process-genre method. The technique for collecting data used a written test twice in the pre-test and post-test. Based on the result of the data analysis, it was found that the highest score in the pre-test was 69 and the lowest score was 41, and the average score was 52.8. While in the post-test, the highest score was 85 and the lowest score was 70, where the average score was 79, it was found that the value of t-obt was 18.7, where the value of t-tab was 1.725, at significance level 0.05 or 95% with a degree of freedom. . It can be concluded that the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted. It indicated that teaching writing through the process-genre method to the tenth-grade students of Islamic Senior High School NU Yosowinangun was effective.


2019 ◽  
Vol 4 (1) ◽  
pp. 12
Author(s):  
Kholifatur Rosyida ◽  
Rasyidah Nur Aisyah

The purpose of the study was intended to develop supplementary reading material based on genre text for students in the tenth grade of Senior High School in order to help the learners in comprehending and interesting to study about Islamic story. This research was conducted by validation product by the experts, and try out. This research showed that the validation product by the experts showed 80% the product was appropriate, and the try out by the students were more than expected interval (l00%-76%). To find out whether the effective of the product, the writer gives the students pretest before implementing the product and posttest after implementing. The finding shows that the t-test calculation from the result of pre-test is 23% and post-test which on  is 80,7%. The result of this study concluded that the product was effective to use. 


2020 ◽  
Vol 8 (4) ◽  
pp. 348
Author(s):  
Ela Nur Laili ◽  
Tatik Muflihah

This research aimed to find out Google Classroom effectiveness, which was used to enhance students’ writing recount text for Senior High School and recognize students' writing performance. This research used a pre-experimental research design. The subject of this study is the tenth grade of senior high school at Western Surabaya. It involved 30 students as a sample of this study. In the process of data collection, the researcher used a pre-test, post-test, and questionnaire. The researcher analyzed the data using Wilcoxon Ranks Test to test the hypothesis. This study found the value of significance (2-tailed) was lower than the significance level (0.022 < 0.05), then the Ha was accepted. It means there was a significant value on students’ achievement of the writing performance of recount text by using Google Classroom. In addition, the result of the questionnaire indicates that the students’ responses are neutral; it means that the students do not feel difficult in the use of Google Classroom. However, it can be concluded that Google Classroom significantly affects students’ writing performance and helps them finish and collect the assignment without any bound by time and space. Further, based on the data obtained, which analyzed through Brown's theory, the students' writing performance is imitative and intensive. It means they are still positioning in the primary category.


Author(s):  
Dita Fitriana ◽  
Rahmawati Khadijah Maro

Vocabulary is the language resource, students have to know vocabularies to produce sentences. Thus, the aim of this study was to find out whether snake and ladder board game could improve students’ vocabulary mastery or not. The subject analyzed in this research were the tenth grade students of SMA Muhammadiyah I. The experimental group was X-IPS-I while the control group was X-IPS-II.This study employed quantitative research design. This design was selected due to this present study was required a concrete evidence whether Snake and Ladder Board Game could enhance students’ vocabulary mastery in senior high school or not. In this study the instruments used were pre-test, treatment, and post-test. The pre-test was given to both experimental and control group. After the pre-test was given to both groups, then the experimental group was treated or taught by using snake and ladder board game, while the control group was not treated by using snake and ladder board game. After that, the post-test was also given to both experimental and control group. The researcher used t-test to know the significant difference between the mean score of the experimental and control group. The process of t-test was counted using computer SPSS 17 version.The result of this study was shown that snake and ladder board game could improve students’ vocabulary mastery due to the score of pre-test in control group was higher than the pre-test score of experimental group. Otherwise, the post-test score of experimental group was higher than the control group. Accordingly, related to the result of this experimental research, the researcher concludes that snake and ladder board game can improve students’ vocabulary mastery in the first year students of senior high school.


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