scholarly journals Evolution of the Instructional Design in a Series of Online Workshops | L’évolution d’un design pédagogique dans le développement d’ateliers en ligne

Author(s):  
Anne Patry ◽  
Elizabeth Campbell Brown ◽  
Rémi Rousseau ◽  
Jeanette Caron

This case recounts the story of the design and production of a series of online workshops for French-speaking healthcare professionals in Canada. The project spans a couple of years and, despite encountering some challenges, succeeds in large part because of its strong foundation: the instructional design. This case study features an instructional designer from a central Canadian university and three SMEs. The main design issues highlighted are the target population’s limited availability for continuing education, the SME’s lack of knowledge of the instructional design process, the magnitude of this project with its national scope but limited time frame and human resources, as well as personnel changes among the SMEs and the instructional design team. This case outlines how the project team deals with these challenges to produce a series of online workshops that provide high quality training in French to healthcare professionals across Canada.

Author(s):  
Lilia Cheniti Belcadhi ◽  
Sonia Ayachi Ghannouchi

Active Learning improves student attitudes and develops thinking and writing skills. It is increasingly recommended as a teaching method to improve learning. In this paper the authors are interested in the transformation of a face-to-face active course into a web-based active course. An instructional design approach based on meta-models for transforming active-based courses into online courses is proposed. This approach provides a detailed description of meta-models and processes of instructional design for active e-courses as well as the main involved actors. In order to evaluate and validate the proposed meta-models a case study has been carried out. It concerned the transformation of an entrepreneurship active course into an online version and its deployment. The proposed instructional design process constitutes the kernel of an authoring tool for the design of an active e-course, which permits to support the instructional designer in the production of active e-courses.


2017 ◽  
Vol 33 (4) ◽  
Author(s):  
Ngo Anh Hoang ◽  
Nguyen Thi Hanh

Higher education plays critical role in providing human resources to society in all areas. Universities are thriving to carry out the test of training citizens to meet social needs; exploring science and technology, bringing scientific achievements into practice to serve the industrialization and modernization of the countries. However, our higher institutions have not accomplished all of these goals; we are preferring to focus on training generations of graduates with excellent results only in their academic performance, despite the increasing demands of enterprises in reality. This research studied the factors that influence the cohesion between universities and enterprises, thereby, suggesting further feasible solutions and policies strengthening this critical relationship, shifting universities education closer to practical needs, generating high-quality employees for society, producing breakthroughs in scientific research, therefore, delivering benefits to among  universities, enterprises, and society to improve linkage in geo-training in Da Nang city in particular and Central Vietnam in general.


Author(s):  
Jason G. Caudill ◽  
Barry Reeves

Continuing education has become a necessary component of the modern knowledge worker and, by extension, of the modern firm. Increasingly, cost effectiveness points firms to using e-learning solutions in the workplace over older, more traditional methods. This chapter explores the strategic positioning of e-learning in the workplace, the instructional design process, and different types of training that are necessary in the workplace.


2015 ◽  
Vol 8 (1) ◽  
pp. 82-106 ◽  
Author(s):  
Lilia Cheniti Belcadhi ◽  
Sonia Ayachi Ghannouchi

Active Learning improves student attitudes and develops thinking and writing skills. It is increasingly recommended as a teaching method to improve learning. In this paper the authors are interested in the transformation of a face-to-face active course into a web-based active course. An instructional design approach based on meta-models for transforming active-based courses into online courses is proposed. This approach provides a detailed description of meta-models and processes of instructional design for active e-courses as well as the main involved actors. In order to evaluate and validate the proposed meta-models a case study has been carried out. It concerned the transformation of an entrepreneurship active course into an online version and its deployment. The proposed instructional design process constitutes the kernel of an authoring tool for the design of an active e-course, which permits to support the instructional designer in the production of active e-courses.


Author(s):  
Mark McMahon

This chapter proposes a document-oriented instructional design model to inform the development of serious games. The model has key features in that it promotes a theoretically inclusive approach to learning, a focus on game elements and an emphasis on documentation to provide the rigour necessary to be used as part of a broader project management model. The model defines increasingly granular stages leading to final production documentation for software development. Each design stage contains a series of iterative co-dependent elements. It is proposed that the model can form a base for prescribing and managing activities within an industry context but also as a means to teach the instructional design process for serious games within a higher education setting. A case study of the initial implementation of the model is discussed in order to contextualise it and provide a basis for future enhancement.


Author(s):  
Jason G. Caudill ◽  
Barry Reeves

Continuing education has become a necessary component of the modern knowledge worker and, by extension, of the modern firm. Increasingly, cost effectiveness points firms to using e-learning solutions in the workplace over older, more traditional methods. This chapter explores the strategic positioning of e-learning in the workplace, the instructional design process, and different types of training that are necessary in the workplace.


2017 ◽  
Vol 3 ◽  
pp. 50-53
Author(s):  
Pashupati Joshi

The objective of this study was to understand the vocational instructional implementation of occupational skill while delivering hardware maintenance training in Kavraplanchok district of Nepal. A case study research design was applied while carrying out this study. All together five participants were purposefully selected for the study. The study reveals that the training was taken for granted by the trainees. Lack of equipment, tools and resources, same teaching learning methodology, focus on tradition lecture methods and limited time frame were the hindering factor during the implementation of occupational skills by the trainers.


2021 ◽  
Vol 6 ◽  
Author(s):  
Pham Thi Thuy

Science and technology not only improve people's knowledge by assisting them in perceiving and comprehending the world's nature and laws, but also by assisting them in transforming knowledge into technical means, or ways to improve the world, thus effectively serving each country's socio-economic development. Ho Chi Minh City has used its potentials and advantages to seize chances and drive back challenges as part of the international integration process. significant economic, scientific, and technological centers of the country. However, several fundamental issues arise in the growth process in Ho Chi Minh City, such as science and technology failing to match the criteria of the city's sustainable development; The level of science and technology is still low, the competitiveness is low, and production is still based on manual labor; the science and technology staff is still low, and the team of leading experts in priority science and technology fields, such as biotechnology, nanotechnology, microchip technology, and automation, is severely lacking; planning for the development of high-quality human resources has not been given due attention, and implementation has been fragmented; Many issues and deficiencies in policies on training, developing and employing scientific workers in general, and young scientists in particular, remain unresolved.


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