Cognitive Training in Fully Immersive Virtual Reality Improves Visuospatial Function and Frontal-Occipital Functional Connectivity in a Pre-Dementia State: A Randomized Controlled Trial (Preprint)
BACKGROUND Cognitive training can potentially prevent cognitive decline. However, the results of recent studies using semi-immersive virtual reality (VR)-assisted cognitive training are inconsistent. OBJECTIVE We aimed to examine the hypothesis that cognitive training using fully immersive VR, which may facilitate visuospatial process, could improve visuospatial function, comprehensive neuropsychological function, psychiatric symptoms, and functional connectivity (FC) in the visual brain network in pre-dementia state. METHODS Participants over 60 years old with subjective cognitive decline or mild cognitive impairment from a memory clinic were randomly allocated to the VR (n=23) or the control group (n=18). The VR group participants received multi-domain and neuropsychologist-assisted cognitive training in a fully immersive VR environment twice a week for 1 month and control group participants did not undergo any additional intervention except for their usual therapy such as cognitive-enhancing medication. Both group participants were evaluated for cognitive function using face-to-face comprehensive neuropsychological tests including the Rey–Osterrieth Complex Figure Test (RCFT) copy task, for psychiatric symptoms, such as depression, apathy, affect, and quality of life, as well as resting-state functional magnetic resonance imaging (rsfMRI) at baseline and after training. Repeated measures analyses of variance were used to compare the effect of cognitive training between groups. Seed-to-voxel based analyses were used to find the cognitive improvement-related FC in the visual network of the brain. RESULTS After VR cognitive training, the VR group showed significant improvement in total score (F=14.69, P=.001) and basic components score of RCFT copy task (F=9.27, P=0.005) compared to the control group. The VR group showed a trend in improvement in naming ability (F=3.55, P=0.68), verbal memory delayed recall (F=3.03, P=.09), and phonemic fluency (F=3.08, P=.09). Improvements in psychiatric symptoms such as apathy (F=7.02, P=.01), affect (F=14.40, P=.001 for positive affect; F=14.40, P=.001 for negative affect), and quality of life (F=4.49, P=.04) were also found in the VR group compared to the control group. rsfMRI revealed that improvement in the RCFT copy task was associated with frontal-occipital FC increase in the VR group compared to the control group. CONCLUSIONS Fully immersive VR cognitive training had positive effects on the visuospatial function, apathy, affect, quality of life, and increased frontal-occipital FC in older adults in pre-dementia state. Future trials using VR cognitive training with larger sample sizes and more sophisticated design over a longer duration may observe greater improvements in cognition, psychiatric symptoms, and brain FC. CLINICALTRIAL Clinical Research Information Service, conforming to the World Health Organization International Clinical Trials Registry Platform (WHO-ICTRP), KCT0005243. https://cris.nih.go.kr/cris/search/search_result_st01_en.jsp?seq=17055<ype=&rtype=