Work-in-Progress-Development of Immersive Nursing Skills Learning System and Evaluation of Learning Effectiveness

Author(s):  
Yi Chou Tsai ◽  
Gwan Ling Lin ◽  
Cheng Chi Cheng
2015 ◽  
Vol 764-765 ◽  
pp. 1395-1399 ◽  
Author(s):  
Chung Ho Su ◽  
Po Yuan Su

Research on gamification of learning has been very popular in the past years; especially, the learning effectiveness in applying games to the education of natural science in elementary and junior high schools has been proven. Aiming at the human blood circulation unit, which is rather difficult to comprehend, in the biology materials for junior high school students, Mobile Meaningful Blood Circulation Learning System, called MMBCLS game-based learning, is developed. The players could comprehend the functions of systemic circulation and pulmonary circulation through games. In the study, the instructional design is based on Meaningful Learning and follows the principles of digital game-based learning models to design the after-class multimedia materials, which allow learners enjoying learning with fun. The quasi-experimental design is utilized for the learning assessment, where the experimental group applies MMBCLS, while the control group uses general instruction for the teaching materials. The experimental results show significant difference of the experimental group in the learning effectiveness and better post-test results than the control group. The research outcomes could be the reference of material design for teachers and provide educators with the reference of mobile as meaningful media material design.


Author(s):  
Nguyen The Luong ◽  
Nguyen Ngoc Vu ◽  
Nguyen Thi Hong Lien

The rise in mobile learning has seen an impressive increase as smartphones and tablets have increased in popularity in recent years. The cheap, easy access to these devices for students contributes to the need for use for educational and learning purposes. This trend is no exception for physical education. This study surveyed 125 physical education students in 4 badminton classes from 2018 to 2020 to evaluate their readiness for mobile learning in terms of hardware devices, technology skills, learning styles, and habits. Data coming from questionnaires in the courses and server logs of a mobile learning system show that the majority of physical education students in the study are ready for mobile learning despite some challenges regarding internet infrastructure and lack of formal online learning skills training. <p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0731/a.php" alt="Hit counter" /></p>


2016 ◽  
Vol 15 (02) ◽  
pp. 1
Author(s):  
Mulyani Mudis Taruna

<p>This research was done at Madrasah Aliyah Negeri I in Pontianak,<br />the capital of Western Borneo. The focus of the research was the imple­<br />mentation of Education Unit Level Curriculum (KTSP) at Madrasah<br />Aliyah Negeri I Pontianak which was seen from the aspects of the imple­<br />mentation of KTSP itself, of the management, of the administration of<br />the management, of developmental method, of learning facilities, and of<br />the evaluation of learning system. In addition, this research also exam­<br />ined how learners' perceptions of the implementation of KTSP were.</p><p><br />From the result of the research showed that the implementation of<br />KTSP at Madrasah Aliyah Negeri I Pontianak could run well in accor­<br />dance with learning procedure, namely operationally the curriculum<br />had been composed by the education unit itself with various kinds of<br />dynamism although it did not free from the standard of content which<br />was composed by BSNP (National Education Standard Agency). Simi­<br />larly, learners' perceptions showed that they understood enough and<br />were able to follow the learning process with KTSP as the new curricu­<br />lum after the application of KBK (Competency Based-Curriculum).</p><p><br />However, on another side, there were several disadvantages which<br />needed improvement such as human resources factor, namely teachers<br />who had experience in local level but lacked insight into communica­<br />tion in national level, frequent occurrences of technical obstacles in the<br />implementation, insufficient facilities for the learning process such as<br />incomplete multimedia and the existing learning media if they were con­<br />nected to the ratio of learners, a high shortage of teachers' handbooks<br />so that on average teachers only mentioned 2 reference books namely I<br />package book and I book published by Toha Putra Semarang and prac­ <br />tically the supervision of education has not yet been done by counselors<br />from Regional Office of Ministry of Religious Affairs of Pontianak.</p>


Education is needed by every individual and organization in improving the knowledge and skills of human resources to support organizational learning, and the learning process can be done in meetings in the classroom or online using IT, commonly known as e-learning. This research aims to identify the role of instructor readiness in supporting e-learning effectiveness and the influence of Support LMS content and IT Capability on perceived usefulness and perceived ease of use to support system acceptance and the success of e-learning. This research employs quantitative method. A questionnaire was distributed to 399 respondents and the unit of analysis is employees who have used the e-learning system of the corporate university. The results of the research can reveal the influence of the readiness of Instructor and Support LMS content on the application of e-learning and how e-learning is used as a learning media for interactions between learners with the instructor. The successful application of e-learning requires the instructor readiness, which includes the mastery of the technological and pedagogical aspects as a requirement of skill in teaching by using LMS. The successful implementation of elearning effectiveness is strongly influenced by attitude toward using LMS and employee perceptions of support content that can provide benefits and easy to use by participants that will influence the attitude of participants to learn with e-learning system in a corporate university of BUMN.


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