scholarly journals THE INTEREST OF GEOGRAPHICAL INFORMATION, ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY FOR THE UNDERGROUND NETWORK REPRESENTATION

Author(s):  
M. Lacroix
2012 ◽  
Vol 524-527 ◽  
pp. 413-420 ◽  
Author(s):  
Hui Lin ◽  
Pei Liu ◽  
Wei Li ◽  
Lian Peng Zhang ◽  
Ya Zhou Ji

In China, the mine is facing a stern challenge over its environmental protection, the limitation on its structure and function within its subsystem, optimization of its limited manpower, financial and material resources and its sustainable development. Digital mine is come up with to deal with all these problems. The Digital Mine can be liken to “a logistics supply chain”, the basic characteristic is the high-speed network, with broadband and two-way communication system, used as “path map”, which shall make sure the fast delivery of all the data within all the relevant enterprises in the country; It consists of vehicles, which refers to the techniques of Mine CAD, virtual reality, mine simulation, scientific calculation, artificial intelligence, visualization and office automation; goods, which refers to mine data and mind application model; package, which refers to 3DGM(3-Dimensional Geographical Model) and data mining; security system, which refers to the collection and renewal system of mine data; and dispatching system, which refers to MGIS(Mine Geographical Information System), the common carrier of the entire information and office decisions, controlling the use and operation of all vehicles as well as all of the goods production and the package system. The basic structure of the Digital Mine is composed of two parts: digital ground and digital mine. The digital ground is a management information system based on the EPR (Enterprise Resource Planning) and spatial information infrastructure and information system based on 3S technology and computer network. The digital mine regards the mine geology and surveying data as basic information data for spatial positioning, furthermore, inputting other relevant information if necessary, such as mining working-face, excavating working-face, underground chamber, mechanical and electronic equipments, ventilation and safety device, underground pipeline and communication and others, forming a spatial database. Thus, the entire mine’s information system of management and service and decision support system is established. The Digital Mine is a huge systematic project, involving 3S (GIS, GPS, RS), IT (Information technology), mine science, virtual reality technology and visualization technology. Based on computers and network communication, the Digital Mine realizes the digitization of storing, transporting, expressing and applying of all the relevant spatial data and attribute data, including mine construction, exploration, development, mining, environmental protection and control. In addition, it is also a huge artificial intellectual system that integrates digital construction, digital exploration, digital mining, digital environmental protection and digital forecasting based on data dictionary technology, data warehouse technology, WebGIS, virtual reality technology, multimedia technology, CASE technology and artificial intelligence technology.


2021 ◽  
Vol 27 (4) ◽  
Author(s):  
Francisco Lara

AbstractCan Artificial Intelligence (AI) be more effective than human instruction for the moral enhancement of people? The author argues that it only would be if the use of this technology were aimed at increasing the individual's capacity to reflectively decide for themselves, rather than at directly influencing behaviour. To support this, it is shown how a disregard for personal autonomy, in particular, invalidates the main proposals for applying new technologies, both biomedical and AI-based, to moral enhancement. As an alternative to these proposals, this article proposes a virtual assistant that, through dialogue, neutrality and virtual reality technologies, can teach users to make better moral decisions on their own. The author concludes that, as long as certain precautions are taken in its design, such an assistant could do this better than a human instructor adopting the same educational methodology.


2021 ◽  
Vol 11 (7) ◽  
pp. 3253
Author(s):  
Umile Giuseppe Longo ◽  
Sergio De Salvatore ◽  
Vincenzo Candela ◽  
Giuliano Zollo ◽  
Giovanni Calabrese ◽  
...  

Background: The application of virtual and augmented reality technologies to orthopaedic surgery training and practice aims to increase the safety and accuracy of procedures and reducing complications and costs. The purpose of this systematic review is to summarise the present literature on this topic while providing a detailed analysis of current flaws and benefits. Methods: A comprehensive search on the PubMed, Cochrane, CINAHL, and Embase database was conducted from inception to February 2021. The Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guidelines were used to improve the reporting of the review. The Cochrane Risk of Bias Tool and the Methodological Index for Non-Randomized Studies (MINORS) was used to assess the quality and potential bias of the included randomized and non-randomized control trials, respectively. Results: Virtual reality has been proven revolutionary for both resident training and preoperative planning. Thanks to augmented reality, orthopaedic surgeons could carry out procedures faster and more accurately, improving overall safety. Artificial intelligence (AI) is a promising technology with limitless potential, but, nowadays, its use in orthopaedic surgery is limited to preoperative diagnosis. Conclusions: Extended reality technologies have the potential to reform orthopaedic training and practice, providing an opportunity for unidirectional growth towards a patient-centred approach.


Proceedings ◽  
2020 ◽  
Vol 63 (1) ◽  
pp. 44
Author(s):  
Lavinia Andrei ◽  
Doru-Laurean Baldean ◽  
Adela-Ioana Borzan

A control program was designed with Unity 5 virtual reality application in the automotive and robotics field. Thus, a virtual model of a robotic car was tested in a virtual reality program. After optimization, the smart controller was implemented on a specific model of the automated Chevrolet Camaro. The main objective of the present paper is to design a control program model to be tested in virtual reality and in a real-size car. Results concerning the virtual modeling of an automated car and its artificial intelligence controls have been presented and discussed, outlining the forces, torques, and context awareness capabilities of the car.


1992 ◽  
Vol 36 (14) ◽  
pp. 1049-1049 ◽  
Author(s):  
Maxwell J. Wells

Cyberspace is the environment created during the experience of virtual reality. Therefore, to assert that there is nothing new in cyberspace alludes to there being nothing new about virtual reality. Is this assertion correct? Is virtual reality an exciting development in human-computer interaction, or is it simply another example of effective simulation? Does current media interest herald a major advance in information technology, or will virtual reality go the way of artificial intelligence, cold fusion and junk bonds? Is virtual reality the best thing since sliced bread, or is it last week's buns in a new wrapper?


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