Construction of Digital Mine and Key Technologies

2012 ◽  
Vol 524-527 ◽  
pp. 413-420 ◽  
Author(s):  
Hui Lin ◽  
Pei Liu ◽  
Wei Li ◽  
Lian Peng Zhang ◽  
Ya Zhou Ji

In China, the mine is facing a stern challenge over its environmental protection, the limitation on its structure and function within its subsystem, optimization of its limited manpower, financial and material resources and its sustainable development. Digital mine is come up with to deal with all these problems. The Digital Mine can be liken to “a logistics supply chain”, the basic characteristic is the high-speed network, with broadband and two-way communication system, used as “path map”, which shall make sure the fast delivery of all the data within all the relevant enterprises in the country; It consists of vehicles, which refers to the techniques of Mine CAD, virtual reality, mine simulation, scientific calculation, artificial intelligence, visualization and office automation; goods, which refers to mine data and mind application model; package, which refers to 3DGM(3-Dimensional Geographical Model) and data mining; security system, which refers to the collection and renewal system of mine data; and dispatching system, which refers to MGIS(Mine Geographical Information System), the common carrier of the entire information and office decisions, controlling the use and operation of all vehicles as well as all of the goods production and the package system. The basic structure of the Digital Mine is composed of two parts: digital ground and digital mine. The digital ground is a management information system based on the EPR (Enterprise Resource Planning) and spatial information infrastructure and information system based on 3S technology and computer network. The digital mine regards the mine geology and surveying data as basic information data for spatial positioning, furthermore, inputting other relevant information if necessary, such as mining working-face, excavating working-face, underground chamber, mechanical and electronic equipments, ventilation and safety device, underground pipeline and communication and others, forming a spatial database. Thus, the entire mine’s information system of management and service and decision support system is established. The Digital Mine is a huge systematic project, involving 3S (GIS, GPS, RS), IT (Information technology), mine science, virtual reality technology and visualization technology. Based on computers and network communication, the Digital Mine realizes the digitization of storing, transporting, expressing and applying of all the relevant spatial data and attribute data, including mine construction, exploration, development, mining, environmental protection and control. In addition, it is also a huge artificial intellectual system that integrates digital construction, digital exploration, digital mining, digital environmental protection and digital forecasting based on data dictionary technology, data warehouse technology, WebGIS, virtual reality technology, multimedia technology, CASE technology and artificial intelligence technology.

2021 ◽  
Vol 33 (3) ◽  
pp. 506-511
Author(s):  
Sheikh Mohd Saleem ◽  
Chaitnya Aggarwal ◽  
Om Prakash Bera ◽  
Radhika Rana ◽  
Gurmandeep Singh ◽  
...  

"Geographic information system (GIS) collects various kinds of data based on the geographic relationship across space." Data in GIS is stored to visualize, analyze, and interpret geographic data to learn about an area, an ongoing project, site planning, business, health economics and health-related surveys and information. GIS has evolved from ancient disease maps to 3D digital maps and continues to grow even today. The visual-spatial mapping of the data has given us an insight into different diseases ranging from diarrhea, pneumonia to non-communicable diseases like diabetes mellitus, hypertension, cardiovascular diseases, or risk factors like obesity, being overweight, etc. All in a while, this information has highlighted health-related issues and knowledge about these in a contemporary manner worldwide. Researchers, scientists, and administrators use GIS for research project planning, execution, and disease management. Cases of diseases in a specific area or region, the number of hospitals, roads, waterways, and health catchment areas are examples of spatially referenced data that can be captured and easily presented using GIS. Currently, we are facing an epidemic of non-communicable diseases, and a powerful tool like GIS can be used efficiently in such a situation. GIS can provide a powerful and robust framework for effectively monitoring and identifying the leading cause behind such diseases.  GIS, which provides a spatial viewpoint regarding the disease spectrum, pattern, and distribution, is of particular importance in this area and helps better understand disease transmission dynamics and spatial determinants. The use of GIS in public health will be a practical approach for surveillance, monitoring, planning, optimization, and service delivery of health resources to the people at large. The GIS platform can link environmental and spatial information with the disease itself, which makes it an asset in disease control progression all over the globe.


Author(s):  
Mihai Valentin Herbei ◽  
Roxana Herbei ◽  
Laura Smuleac ◽  
Tudor Salagean

The Geographical Information Systems technology is used in many fields where the spatial information is very important and relevant, that means in all fields that use a system for saving, analyzing and representing the data which are processed. The aim of this paper is using modern technology for monitoring the environment. Geographical Information System together with remote sensing have a very important role in decision process regarding the environment. Integration of remote sensing images in a Geographical Information System which enables complex spatial analysis is a useful and modern solution for environmental management and decision-making process. Satellite images contain various information that can support environmental monitoring, images that can be analyzed and interpreted in various ways by using the Geographical Information System tools.


2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Li Ma

With the development of language research and language teaching, people realize that grammatical competence is an important part of communicative competence. In foreign language teaching, grammar teaching is not only necessary but also the main way to achieve the goal of communicative competence. This article mainly studies the virtual reality technology college English immersive context teaching method based on artificial intelligence and machine learning. The purpose is to improve students’ English learning ability. Through the comparative teaching experiment of two classes of freshmen in a university, the experimental class conducted VR technology-based immersive virtual context teaching from the perspective of constructivism, while the control class adopted common multimedia equipment and traditional teaching methods. In the classroom, teachers occupy most of the time, students only passively receive a lot of information from teachers, they have little chance to participate in the exchange of information and express ideas in the target language, and most of the time they are “immersed” in the Chinese environment. The overall English level was also better than that of the control class, with an average score of 2.8 points higher. This shows that college English immersive context teaching combining constructivism theory and VR technology can indeed improve students’ English level.


Author(s):  
AMRI Benaouda ◽  
Francisco José García-Peñalvo

This chapter concerns the conceptualization of an intelligent system for the territorial planning, taking as an example the agriculture case as a tool in decision making. It is started by giving a comparison between the geographical information system (GIS) and the intelligent system (IS), demonstrating the limits of the GIS and the appeal to the artificial intelligence. Also, the chapter gives an overview of the application of decision support systems (DSSs), modeling and simulation applied in forest management, agriculture, ecology, and environment. Finally, the chapter proposes the methodology and the intelligent system proposed, setting up some indicators which help to aid decision making.


2018 ◽  
Vol 37 (3) ◽  
pp. 99-110 ◽  
Author(s):  
Yaqi Shen

In this paper, a library-space information model (LSIM) based on a geographical information system (GIS) was built to visually show the bookshelf location of each book through the display interface of various terminals. Taking Shanghai Jiao Tong University library as an example, both spatial information and attribute information were integrated into the model. In the spatial information, the reading room layout, bookshelves, reference desks, and so on were constructed with different attributes. The bookshelf layer was the key attribute of the bookshelves, and each book was linked to one bookshelf layer. Through the field of bookshelf layer, the book in the query system can be connected with the bookshelf-layer information of the LSIM. With the help of this model, readers can search books visually in the query system and find the books’ positions accurately. It can also be used in the inquiry of special-collection resources. Additionally, librarians can use this model to analyze books’ circulation status, and books with similar subjects that are frequently circulated can be recommended to readers. The library’s permanent assets (chairs, tables, etc.) could be managed visually in the model. This paper used GIS as a tool to solve the problem of accurate positioning, simultaneously providing better services for readers and realizing visual management of books for librarians.


Author(s):  
Jarosław Kubiak

Noise is subject to compulsory mapping. Access to environmental acoustical data should be available to the public user. These tasks result directly from the provisions of the Environmental Protection Law Act – EPL Act. The method of their implementation is presented using the example of the Poznań Spatial Information System. Available data sources are indicated, mainly in relation to cartographic visualisation of the presented contents.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Yuqing Wang

Virtual reality technology has promoted the reform of education. This research mainly discusses college physical education teaching assisted by artificial intelligence-based virtual reality technology. According to the position change of the virtual human’s center of gravity, the spline keyframe interpolation method is used for interpolation, and the model pose obtained in each frame is rendered to obtain the virtual human’s animation. After synthesizing a virtual human animation with three-dimensional human motion data, the animation can have functions such as video storage, fast playback, slow playback, and freeze. At the same time, the system can also display and play the virtual human animation and the video shot by the camera on the same screen, in order to make an intuitive comparison of the athletes’ movements. Coaches can edit by hand or shoot the sports of outstanding domestic and foreign athletes on the spot and then use VC++6.0 as a development tool to analyze and get the simulation video of the 3D virtual human body. The virtual human animation technology in the motion analysis system is to relocate the three-dimensional motion data extracted from the video captured by the camera to the three-dimensional virtual human model we have established, and the three-dimensional virtual human will then simulate the technical actions of the athletes, which indirectly reflects that the three-dimensional movement information of the athletes enables coaches and athletes to observe the athletes’ technical movements in a three-dimensional space in real time, repeatedly, and from multiple angles so that the coach can accurately guide the athletes’ technical movements. Finally, a neural network based on artificial intelligence technology is used to evaluate the teaching effect. In the comparative experiment, 35% of the people in the virtual teaching experiment group were excellent, while the control group had only 10% in this excellent range (90–100). This research contributes to the smooth progress of VR technology teaching in colleges and universities.


2018 ◽  
Vol 10 (1) ◽  
Author(s):  
Pacu Putra ◽  
Jaidan Jauhari ◽  
Paulus Paskah Lino Susilo ◽  
Allsela Meiriza

ABSTRACTIn the present day, business of properties especially in house selling, is getting thrive day by day. The growth of the business also walks in the same way with the promotional media. But in reality, we often find that either the owner of the house or the prospective buyers, they have the same problem for the promotional media that is too mediocre. In response to the problem, the writer is trying to develop an e-commerce information system using ‘Development of E-Commerce System for House Selling Using C2C Model with Virtual Reality Technology in Palembang’ as the title, in order to solve the problem. The main purpose of this research is to create and develop an e-commerce system for property business especially in housing business at Palembang city. The other purpose of the research is also to implement the technology of virtual reality in e-commerce system. In this case, the virtual reality will help the prospective buyers to have a look at the condition of the house, outside and inside, virtually. So the prospective buyers do not have to physically come to the house. The method for the development of the system that used by the writer is waterfall method. From the system that has already been developed, there are several features that users can use, such as promoting the house online with virtual reality support, and many more. The writer uses the virtual reality with the hope that, this can be a fresh movement in the world of property business especially in the promotional media for house selling. In the process of development, the writer used PHP as the language of the program and MySQL as the database.Keyword : Property Business, House Selling, Waterfall, E-Commerce, Virtual Reality.ABSTRAKBisnis properti di kota Palembang khususnya penjualan rumah, semakin berkembang dari tahun ke tahun dengan berbagai macam media penjualan. Namun dalam penerapannya, tidak jarang ada keluhan yang didapatkan dari pemilik rumah maupun pelanggan, salah satunya mengenai media promosi yang itu-itu saja. Menanggapi keluhan itu, penulis merancang sebuah sistem informasi e-commerce, dengan mengangkat judul “Pengembangan Sistem E-Commerce Penjualan Rumah Menggunakan Model C2C Dengan Pemanfaatan Teknologi Virtual Reality Di Kota Palembang” yang diharapkan mampu membantu mengatasi keluhan yang ada. Tujuan dari penelitian ini yakni membuat perancangan sistem e-commerce untuk bisnis penjualan rumah khususnya yang berada di kota Palembang. Tujuan lain dari penelitian ini juga untuk mengimplementasikan teknologi virtual reality pada sistem e-commerce penjualan rumah, yang akan menampilkan dan memperlihatkan kondisi dari rumah yang dijual, sehingga pembeli tidak perlu datang langsung untuk melihat situasi dari rumah tersebut. Metode yang diimplementasikan dalam sistem ini adalah metode waterfall. Dari sistem yang telah dirancang, dapat memberikan fasilitas berupa pemasangan iklan secara online dengan dukungan realitas maya, yang diharapan mampu menjadi sarana pemasaran baru bagi bisnis properti, khususnya penjualan rumah. Perancangan yang dilakukan, menggunakan bahasa pemrograman PHP dan database MySQL.Kata kunci : Bisnis Properti, Penjualan Rumah, Waterfall, E-Commerce, Virtual Reality


Sign in / Sign up

Export Citation Format

Share Document