scholarly journals The use of electronic devices by students, parents and teachers before and after the transition to distance learning

Author(s):  
OYu Milushkina ◽  
VI Popov ◽  
NA Skoblina ◽  
SV Markelova ◽  
NV Sokolova

Transition to distance education in spring 2020 led to the overuse of information and communication technologies by the participants of the educational process. The aim of this study was to characterize the patterns of using electronic devices in high school students, their parents, and teachers in the settings of traditional brick-and-mortar education and distance learning. We created online questionnaires that were used to survey 200 high school students, 389 teachers and 251 parents before the transition to distance learning and also 658 teachers and 500 parents after the transition. Statistical analysis was conducted using Student’s t test, χ2, and Pearson’s contingency coefficient; relative risks were calculated using fourfold contingency tables. Differences were considered significant at p ≤ 0,05. After the transition to distance learning, the number of electronic devices used by each student increased for 96.6% of the surveyed students; the average screen time also increased. About 80% of the surveyed parents reported that their children had more health complaints; of them, 60% reported symptoms typical of computer vision syndrome. We established a correlation between the readiness to cut down on screen time and the subjective assessment of vision as perfect or good by the respondents (Pearson’s contingency coefficient 0.3; p ≤ 0.05). Our study confirms the relative risk for subjectively assessing one’s vision as satisfactory or poor in individuals who use ED on a daily basis; the risk is 1.13 for students, 1.41 for parents, and 1.27 for teachers (p ≤ 0.05). The study proves that eliminating screen time from daily activities for at least one day per week is an effective measure for preventing vision disorders.

2021 ◽  
Vol 273 ◽  
pp. 12058
Author(s):  
Galina Marchenko ◽  
Svetlana Murzina ◽  
Sergey Timofeev ◽  
Kseniya Vodopyanova

The study is devoted to the problem of the increasing the influence of the distance learning format of education on students of different ages. The changes taking place in the modern world influense greatly on modern trends in the development of the education system. It is necessary to pay attention to particularities of person interaction with information and communication technologies, especially in the field of education. The aim of our investigation was to reveal the features of the influence of the distance learning format of education on schoolchildren middle and high school. To achieve this goal, sociological research methods such as questionnaires and interviews were applied. The results allowed us to conclude that younger students have more problems during distance learning such as: understanding new material, deficiency of attention, technical problems with computer, while teenagers and high school students handle with it more effectively. These data results will help modernize the educational process and make distance learning for schoolchildren easier and understandable, espessially for primary school students.


2020 ◽  
pp. 24-33
Author(s):  
K. V. Rozov

The article presents the structure, content and results of approbation of the C++ programming course developed for the 10th grade students of physics and mathematics profile and implemented as part of the academic subject “Informatics”. The aim of the course is to develop in the student not only knowledge and skills in programming, but also his algorithmic culture and programming culture as important qualities of a potential IT-specialist. This is facilitated by special control of educational process by the teacher, which consists in monitoring the activities of students in writing programs and timely correction of this activity. The assessment of the level of development of student algorithmic culture and programming culture relative to the basic level of their formation (when mastering the basics of algorithmization and programming in the 9th grade) was carried out on the basis of a number of criteria presented in the article. The results of approbation showed that the specially organized teacher activity makes it possible to increase the level of algorithmic culture and programming culture of high school students when studying the basics of programming in C++.


2021 ◽  
Vol 4 (1) ◽  
Author(s):  
Daniel Damyanov ◽  
◽  
◽  

Raising the level of digital education is one of the main challenges facing the education system now and in the future. The use of modern technical means in the learning process is an important prerequisite for achieving this ambitious goal. However, this must go hand in hand with the introduction of new scientific methods and teaching approaches. This article presents different approaches which the author has applied in her practice with high school students. It proves the benefit of their implementation in the educational process.


2021 ◽  
Vol 23 (8) ◽  
pp. 102-138
Author(s):  
Clarissa De Assis Olgin ◽  
Claudia Lisete Oliveira Groenwald ◽  
Carmen Teresa Kaiber

Background: Developing autonomy, the ability to solve problem situations, make decisions and act for the benefit of your social environment are modern life skills and can be developed in the school environment, along with mathematical content, and can be viable through the methodology of project projects, using active methodologies and the resources of digital technologies. Objectives: Discuss the Mathematics Curriculum or the work projects as a pedagogical proposition based on the development of three projects with the thematic Cryptography, Music, and Project launching applicable to the High School. Design: Qualitative research that sought to investigate work with projects in High School was used. Setting and Participants: Experiments developed with two classes of high school students in the Rio Grande do Sul state. Data collection and analysis: Data collection took place during the development of the project stages through students' written records and questionnaires. Results: It is considered that the Work Projects developed constituted a possibility to modify the role of the student and the teacher, allowing students to become active, participative, and committed to the development of their knowledge. Conclusions: It is understood that students, their learning and development must be the focus of the educational process. Therefore, the school curriculum must enable students to assume the role and responsibility for their learning.


Author(s):  
I. N. Bondarenko ◽  
I. Yu. Tsyganov ◽  
L. N. Makushina

The study aims to explore the differential-regulatory predictors of academic performance in the graduating classes of high school. Conscious self-regulation is considered as a universal and exceptional resource for achieving educational goals in the final grades. In modern conditions of digitalization of the educational process and increasing information flows, the individuals’ ability to set goals and optimally achieve them, while maintaining curiosity, achievement motivation, and the desire to develop their personality, is of particular value. The main research question is: what regulatory, motivational, and personal characteristics of students with different regulatory profiles act as their psychological resources for successful school graduation? The study aims to investigate the contribution of regulatory, motivational, and personal characteristics to the annual assessment in mathematics and Russian in high school students with different profiles of conscious self-regulation. The following results were obtained from a sample of students in grades 9–11 (N = 355, average age M = 15.81 ± 0.926). Regression models of the contributions of regulatory, motivational, personal, and emotional-motivational indicators to the performance in mathematics and Russian were constructed for six selected individual typological groups of students. The results showed that only a high harmonious profile of self-regulation ensures that the student is “focused” on high academic achievements. Any conflict in the motivational or personal sphere distracts the resources of the graduate from educational activities. The process of self-regulation (Modeling) is suppressed in all groups as a result of preparation for exams. The regulatory profile and motivational and personal characteristics of students who risk not passing the examination tests without the intervention of teachers and psychologists are determined.


2020 ◽  
Vol 12 (9) ◽  
pp. 3573 ◽  
Author(s):  
Diego Robles ◽  
Christian G. Quintero M.

Education, videogames, and intelligent systems are all relevant topics for researchers. Determining means of improving academic performance using a range of techniques and tools is an important challenge. However, while there are currently websites and multimedia resources that help students to improve their knowledge on specific topics, these lack in not having intelligent agents that can evaluate students and recommend materials to suit the difficulty that a user is having in a given subject. In this sense, this paper aims at developing an intelligent system that allows interactive teaching in basic education using videogames. In particular, high school students’ skills in basic mathematical operations with fractions were used for testing experimentally the approach. An intelligent system was developed using computational techniques such as fuzzy logic and case-based reasoning to evaluate user performance and recommend additional study material according to the specific challenges from the given educational game. The use of the games was supported by ICT (information and communication technologies) tools on a web platform. Such a developed platform was tested by 206 high school students, who played 5400 games in total. The students showed an improvement of around 14% in the topics covered. The results indicate that the implementation jointly of videogames and intelligent systems allows users to improve their performance in the given topics.


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