The High School Student Protagonism through a Research with the Projects Methodology

2021 ◽  
Vol 23 (8) ◽  
pp. 102-138
Author(s):  
Clarissa De Assis Olgin ◽  
Claudia Lisete Oliveira Groenwald ◽  
Carmen Teresa Kaiber

Background: Developing autonomy, the ability to solve problem situations, make decisions and act for the benefit of your social environment are modern life skills and can be developed in the school environment, along with mathematical content, and can be viable through the methodology of project projects, using active methodologies and the resources of digital technologies. Objectives: Discuss the Mathematics Curriculum or the work projects as a pedagogical proposition based on the development of three projects with the thematic Cryptography, Music, and Project launching applicable to the High School. Design: Qualitative research that sought to investigate work with projects in High School was used. Setting and Participants: Experiments developed with two classes of high school students in the Rio Grande do Sul state. Data collection and analysis: Data collection took place during the development of the project stages through students' written records and questionnaires. Results: It is considered that the Work Projects developed constituted a possibility to modify the role of the student and the teacher, allowing students to become active, participative, and committed to the development of their knowledge. Conclusions: It is understood that students, their learning and development must be the focus of the educational process. Therefore, the school curriculum must enable students to assume the role and responsibility for their learning.

1994 ◽  
Vol 1 (3) ◽  
pp. 190-196
Author(s):  
Linda J. C. Taylor ◽  
Jeri A. Nichols

Graphing calculators are revolutionizing the learning and teaching of mathematics. Students can view and manipulate graphs of functions in a matter of seconds. Such features as “plot,” “graph,” “trace,” and “zoom” offer opportunities for users to develop an understanding of the terms variable and function. According to the Curriculum and Evaluation Standards for School Mathematics (NCTM 1989), these concepts are vital aspects of the middle school curriculum. According to the standards document, “[A]n ideal 5-8 mathematics curriculum would expand students' knowledge of numbers,… patterns and functions, and the fundamental concepts of algebra” (pp. 65-66). In addition, “[T]echnology, including calculators, computers, and videos, should be used when appropriate” (p. 67). It stand to reason that tools to aid in understanding such concepts as variable and function, specifically graphing calculators, should not be reserved for high school juniors and seniors. This article discusses the use of graphing calculators by students of middle school age in an enrichment program for academically able, but economically disadvantaged, students. The exercises described helped students develop an understanding about variable and function. Students were actively engaged in problem solving that involved hands-on, real-life activities.


2021 ◽  
Vol 5 (2) ◽  
pp. 401
Author(s):  
Tji Beng Jap ◽  
Hartinah Dinata ◽  
Vivien H. Wangi ◽  
Sri Tiatri

Smartphone are tools that help life, even become daily needs for adolescents in Vocational High School (Sekolah Menengah Kejuruan or SMK) who live in urban areas. Unfortunately, not a few teenagers experience problems due to excessive smartphone use. These can include physical problems such as problems with the eyes, movement, and body position; as well as psychological problems such as unharmonious relationships with the people around them, or feeling dependent on devices. There are not many studies that describe the behavior and regulation of smartphone use in adolescents, especially vocational high school students in Indonesia. This study aims to obtain a description of the behavior of smartphone use among vocational high school students, as well as the settings up of regulations by the home and school environment. Participants are 1.921 high school students in 5 cities in 5 provinces in Indonesia (West Kalimantan, Yogyakarta Special Region (DIY), Bangka Belitung Islands, North Sulawesi, and Central Java). Data collection was carried out through a survey with a questionnaire specially designed by the researcher. Data collection was carried out before the COVID-19 Pandemic occurred. The results showed that in the period before the COVID-19 Pandemic, most students used smartphones for about 4-8 hours per day, for communication purposes. In addition, parents and schools make regulations regarding the use of smartphones. The results of this study can provide an overview, as well as a comparison for the description of the behavior of device use after the outbreak of the COVID-19 outbreak. Telepon Genggam Cerdas (TGC) merupakan alat yang membantu kehidupan, bahkan menjadi kebutuhan sehari-hari bagi remaja di Sekolah Menengah Kejuruan (SMK) yang tinggal di daerah perkotaan. Sayangnya, tidak sedikit remaja yang mengalami masalah akibat penggunaan TGC yang berlebihan. Masalah itu dapat berupa masalah fisik seperti masalah pada mata, pergerakan, dan posisi tubuh; maupun masalah psikologis seperti hubungan yang kurang harmonis dengan orang-orang disekitarnya, atau merasakan ketergantungan terhadap gawai. Belum banyak studi yang menggambarkan perilaku dan pengaturan penggunaan TGC pada remaja khususnya siswa SMK. Penelitian ini bertujuan mendapatkan gambaran perilaku penggunaan gawai pada siswa SMK, serta pengaturan yang ditetapkan oleh lingkungan rumah dan sekolah. Partisipan adalah 1921 siswa SMK di 5 kota yang ada di 5 provinsi di Indonesia (Kalimantan Barat, Daerah Istimewa Yogyakarta (DIY), Kepulauan Bangka Belitung, Sulawesi Utara, dan Jawa Tengah). Pengumpulan data dilaksanakan melalui survei dengan kuesioner yang dirancang khusus oleh peneliti. Pengambilan data dilaksanakan sebelum terjadinya Pandemi COVID-19. Hasil penelitian menunjukkan bahwa pada masa sebelum Pandemi COVID-19, kebanyakan siswa menggunakan TGC selama sekitar 4-8 jam per-hari, untuk keperluan berkomunikasi. Selain itu, orang tua dan sekolah membuat aturan mengenai penggunaan TGC. Hasil penelitian ini dapat memberikan gambaran, sekaligus pembanding bagi gambaran perilaku penggunaan gawai sesudah merebaknya wabah COVID-19. 


2020 ◽  
Vol 7 (2) ◽  
Author(s):  
Heru Wijanarko

Social science is a common subject given at every level of education. The Social Sciences junior high school curriculum is taught in an integrated manner to facilitate students' social science learning that is important in everyday life. Unfortunately, there are many obstacles encountered in social studies in practice, one of which is the lack of interest and enthusiasm of students in learning social studies. It makes students unable to grasp the importance of social studies. This research conduct on students and teachers of the Junior High School Laboratory State University of Malang. This study aims to analyze non-enthusiasm students in social classes learning. This research conduct using descriptive methods with survey research. Data collection techniques used are observation, interview, and documentation data collection tools in observation guidelines and interview guidelines. This study's informants were 17 students taken at each grade level and supported by three informants from social studies teachers who were selected purposes study indicates that UM Lab junior high school students' unenthusiastic behavior when learning social studies is reading comics, singing, drawing, chatting, and joking with friends. The factors that cause it are the amount of material and assignments in modules that must be memorized and memorized. Students are dizzy and confused. It has an impact on their understanding, which is less related to social studies material.


2021 ◽  
Vol 11 (11) ◽  
pp. 716
Author(s):  
Reuven Yosef ◽  
Sigal Talker ◽  
Irit Sadeh

The COVID-19 pandemic has created a situation, the “anthropopause”, of lockdowns and distancing among individuals to reduce the spread of the disease. One of the major problems to surface is the inequality of the educational process in schools. We present a study of high school students who conduct a year-long research project with an academic. We hypothesized that the projects would not be impacted because of the individual manner of study involved. We analyzed the number of research proposals submitted in the years 2015–2021. We compared the data of the pre-epidemic period with the two pandemic years, 2020 and 2021. Our data show that in the years of the pandemic, significantly less research proposals were submitted, and the number of research proposals rejected was lower, but the total number of research proposals approved, or the number of theses submitted, was not significantly different. The research areas in which Israeli high school students conducted research were mostly in the laboratory (63.2%) and agriculture (27.5%), while ecology was relatively insignificant—whether in captivity (3.1%) or the field (5.1%). A new field that is fast becoming of interest is bioinformatics. Research in agriculture was significantly lower during the pandemic period, while there were no differences in the other subjects between the two periods. We conclude that the fewer research proposals submitted suggest that those that did not take the subject seriously enough did not begin the process. This resulted in a lower number of rejections and is substantiated by the fact that an equal number of students that submitted their final theses did not differ from the years before the pandemic. We are optimistic that the truly motivated students will continue to make the effort to be involved in biology science projects over and above their regular school curriculum and in spite of the COVID-19 restrictions and limitations.


2020 ◽  
pp. 24-33
Author(s):  
K. V. Rozov

The article presents the structure, content and results of approbation of the C++ programming course developed for the 10th grade students of physics and mathematics profile and implemented as part of the academic subject “Informatics”. The aim of the course is to develop in the student not only knowledge and skills in programming, but also his algorithmic culture and programming culture as important qualities of a potential IT-specialist. This is facilitated by special control of educational process by the teacher, which consists in monitoring the activities of students in writing programs and timely correction of this activity. The assessment of the level of development of student algorithmic culture and programming culture relative to the basic level of their formation (when mastering the basics of algorithmization and programming in the 9th grade) was carried out on the basis of a number of criteria presented in the article. The results of approbation showed that the specially organized teacher activity makes it possible to increase the level of algorithmic culture and programming culture of high school students when studying the basics of programming in C++.


2021 ◽  
Vol 4 (1) ◽  
Author(s):  
Daniel Damyanov ◽  
◽  
◽  

Raising the level of digital education is one of the main challenges facing the education system now and in the future. The use of modern technical means in the learning process is an important prerequisite for achieving this ambitious goal. However, this must go hand in hand with the introduction of new scientific methods and teaching approaches. This article presents different approaches which the author has applied in her practice with high school students. It proves the benefit of their implementation in the educational process.


1987 ◽  
Vol 54 (2) ◽  
pp. 122-129 ◽  
Author(s):  
Andrew S. Halpern ◽  
Michael R. Benz

This article reports the partial findings of a statewide survey of high school special education programs for students with mild disabilities. The focus of this article is on the curriculum. Three sources of information were tapped for this study: (a) special education administrators, (b) high school special education teachers, and (c) parents of high school students with mild disabilities. The return rates were very high: 91%, 89%, and 45% of the three groups, respectively. Four basic topics concerning the curriculum were investigated: (a) its focus and content, (b) discrepancies between availability and utilization, (c) barriers to mainstreaming, and (d) conditions required for improvement. Both data and recommendations with respect to these topics are presented.


2021 ◽  
Author(s):  
◽  
Rochelle Alison Duke

<p>Portfolio learning has been utilised in education for many years and a natural development in today's digital environment has been the move from paper to electronic portfolios (e-portfolios). The development of e-portfolios in New Zealand has also been driven by two forces- the emerging view that e-portfolios can be an effective way to support constructivist approaches to learning and help develop students into 'lifelong learners' ; and the beliefs about today's digital environment and the way in which students should and do operate within this. In many ways, e-portfolio research is a relatively young field of study and much of the research that has been conducted has occurred in the tertiary environment and related to the perceptions of the instructor or technologist. In an attempt to add depth to current e-portfolio research, this study made use of a mixed-methods, descriptive case study approach in order to focus on the perceptions of a group of high school students and the way in which they experienced using the e-portfolio application MyPortfolio for the first time. Key findings of this study focus on the way in which students experienced using MyPortfolio and the fact that although it is often claimed that e-portfolio tools can be effective in helping developing reflective thinking in students, overall, the students in this study predominately saw MyPortfolio as a tool to organise and process knowledge rather than something that could help them to engage in 'deep learning'. The experiences and perceptions of the students in this study also challenged ideas about how much students want to use ICT within the school environment and this study suggests that increased use of ICT can lead to students missing the social interaction that usually occurs within the classroom. In a similar vein, the students in this study also challenged the idea of the 'digital native' and their experiences suggest that, as with any area of learning, students' skills with using ICT varied greatly. The way that the students in this study made use of MyPortfolio also demonstrates the fact that although e-portfolio tools such as MyPortfolio offer students the opportunity to engage in reflective learning, they do not necessarily undertake this naturally. Finally, the findings of this study highlight the role of the teacher in supporting effective use of ICT for learning.</p>


2020 ◽  
Author(s):  
A.V. Mahova ◽  
A.V. Nelipa

The materials of this article include methodological materials that form the basis for an optional course for secondary and high school students, which examines the issues, the nature and characteristics of the information space and the impact of its components on everyday life.


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