scholarly journals Designing Game For Spirituality Education At Primary School

2021 ◽  
Vol 1 (2) ◽  
pp. 54
Author(s):  
Rico Yupita ◽  
Ridwan Sanjaya ◽  
Bernadinus Harnadi

The purpose of this research is to find out the ways to make Catholic Subject learning more enjoyable, convenient, and helpful by designing "A New Me" game that were in accordance with primary student’s necessity. This educational game was designed to teach students about the Fruit and Gifts of the Holy Spirit. The game has been examined to 50 Primary School students in age range of 10–12 years old. The subject matter used is the Fruit and Gifts of the Holy Spirit. The results of this research showned that the desire to play “A New Me” game is greatly influenced by the experience of playing digital games before, effort expectancy, enjoyment, and usability in  playing the game.

2021 ◽  
Vol 16 (1) ◽  
pp. 31-37
Author(s):  
Meuthya Aulia Dodhy Putri ◽  
Bagoes Widjanarko ◽  
Martini Martini

Background: In 2016, the number of Dengue Hemorrhagic Fever (DHF) patients in Southeast Sulawesi has reported as much as 3,433 cases with IR 132.50 per 100,000 populations. The highest case incidence in Kendari reached 1,093 cases (IR = 372.80 per 100,000 population) with the highest cases in the age group 5-14 years reaching 44.9%. This study aims to examine the effect of snake-ladders modification game, as an educative game, for improving DHF prevention in terms of attitudes and behavior of scout students in elementary school.Method: The study is a quasi-experimental study with pretest-posttest group design by using purposive sampling. The subject is 50 students of Primary School Scouts in the working area of Puskesmas Poasia, Kendari City. Data was collected using a questionnaire and analyzed by Wilcoxon and Mann-Whitney tests.Results: There is an increase of knowledge (p < 0,001), attitudes (p < 0,001), and practices (p < 0,001) of primary school students in the prevention of DHF by providing educational game through snake-ladders modification. It recommends that educational game needs to be developed for health education in elementary students.  


Children ◽  
2021 ◽  
Vol 8 (8) ◽  
pp. 666
Author(s):  
Javier Cachón-Zagalaz ◽  
Déborah Sanabrias-Moreno ◽  
María Sánchez-Zafra ◽  
Amador Jesús Lara-Sánchez ◽  
María Luisa Zagalaz-Sánchez

Physical Education is one of the subjects that arouses the most interest in children. The aim of this study is to find out the opinion that primary school students have about the Physical Education class. Drawings from a sample of 62 students from an educational centre in the city of Jaén, aged between six and eight years old, were analysed. The results show that the larger size of the drawings corresponds to the aspects that are to be emphasised. This subject is carried out regularly in the sports pavilion of the centre, making frequent use of materials such as sticks, hoops or balls. Cheerful colours are used, reflecting their enthusiasm for the subject. The smiling facial expression represents the schoolchildren’s interest in the subject. The most popular games or sports are basketball and pichi, both of them collective.


Author(s):  
Beata Matusek

The presented publication is the result of qualitative research on the ideas of professions carried out among third-grade students of primary school. The subject is of interest to researchers all over the world. The aim of the research was to check how third-grade students imagine professional work in general and how they imagine the work of people in particular occupations. The main problem that included specific problems was the question: What are the ideas of the professions of third-year primary school students? The research results show a positive image of professional work of third-grade students. They are able to identify their own interests, see the practical side of their professional work (obtaining the means necessary for living), understand the work as a service to other people (they associate the profession with the responsible work of a firefighter, policeman, teacher, doctor, secretary),they also have general knowledge about the work of their parents, correctly associate objects (props) with professions, know the names of the professions and they are able to indicate the features of a good and bad employee. The publication is supplemented with works by third-grade students presenting work in various professions.


2020 ◽  
Author(s):  
Mehmet Çekiç

&lt;p&gt;&lt;strong&gt;Geoscience Education with Models in Primary School&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Mehmet &amp;#199;eki&amp;#231;&lt;/p&gt;&lt;p&gt;&amp;#350;ehitlik &amp;#304;lkokulu, &amp;#350;anl&amp;#305;urfa, Turkey ([email protected])&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Science can be a difficult area for students to understand in complex and abstract subjects.&amp;#160; Especially geoscience is a subject which should be concretizatied for a better learning. Therefore, using of models in complex and abstract subjects becomes very important.&amp;#160; It provides convenience for the teaching of problems about which students encounter the assosication and concretization in daily life. For this reason, geoscience subjects must be supported by necessary materials and students should be provided by learning by doing. Students benefit from tools such as models and posters to provide permanent and easy learning.&lt;/p&gt;&lt;p&gt;Geoscience education with models;&lt;/p&gt;&lt;p&gt;-Provides an understanding events that cannot be detected by five sensory organs.&lt;/p&gt;&lt;p&gt;-Makes complex topics more understandable.&lt;/p&gt;&lt;p&gt;-Makes easy to learn abstract ideas and concepts.&lt;/p&gt;&lt;p&gt;-Provides permanent learning.&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Objectives of geoscience education with models;&lt;/p&gt;&lt;p&gt;-To enable students to become active in the teaching environment.&lt;/p&gt;&lt;p&gt;-To increase students&amp;#8217;&amp;#160; interest for the geoscience subjects.&lt;/p&gt;&lt;p&gt;-To ensure the permanent learning of the students.&lt;/p&gt;&lt;p&gt;-To develop students&amp;#8217; teamwork and collaboration skills.&lt;/p&gt;&lt;p&gt;-To improve students&amp;#8217; creativity skills.&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In primary school students' positive attitudes towards school and learning affect the following educational life. Geoscience education with models is one of the important ways for primary school students to increase the desire for learning and to develop positive attitudes towards school. Besides, learning the subject by making their own models for the students contributes to show interest the science and to develop a researcher personality.&lt;/p&gt;


2017 ◽  
Vol 49 (1) ◽  
pp. 71-91 ◽  
Author(s):  
Olympia Evangelopoulou ◽  
Stelios Xinogalos

Background. Educational games are nowadays used for facilitating the teaching and learning process of various subjects. History is one of the subjects that simulations and games are used for promoting active learning and supporting students in comprehending various history-related subjects. Aim. This article reports on a new educational game on Greek mythology, called MYTH TROUBLES, designed and developed from scratch with the aim of supporting primary school students in studying Greek mythology and raising their interest on the subject of history. Method. The article presents the educational rationale and design of MYTH TROUBLES in the context of an educational games design model proposed in the literature. Since the game was implemented with the platform of Scratch and it is available online both for students (or anyone interested in Greek Mythology) and game developers, some information for its implementation is also provided. The results of a pilot evaluation of MYTH TROUBLES with the help of 21 experienced school teachers are presented, along with proposals for improvement and extension of the game. Results. Teachers evaluated positively MYTH TROUBLES in terms of acceptability, usability, utility as an educational tool, as well as its interface and game play and expressed their willingness to use it in the classroom. Conclusions. MYTH TROUBLES is considered appropriate by teachers for supporting the teaching and learning of Greek mythology and assessing its educational value in class is the next step. Scratch is appropriate for implementing such educational games and sharing them with interested players and game developers.


2016 ◽  
Vol 1 (1) ◽  
pp. 46-50
Author(s):  
Dwija Wisnu Brata ◽  
Budi Santoso

The concept of teaching mathematic is most important for educators by understanding and application of mathematics content that cater to students, especially primary school students. extending the interesting material, as well as providing assistance to the student to take assessment can assist in attraction, concentration and success in understanding mathematics. It is always related because not all students in a class is able to understand the material quickly, then the required factors that have an interest for children. The interesting will become the factors that support students in learning, if these factors can also be conceptualized as children's activities are carried out every day, it means that if the school use the curriculum, and the home environment playground are always supervised by the parent. so the Interesting in mathematics lessons can be realized also in the integration of emerging technologies, especially mobile phones. The majority the students today have the tool, it will be more efficient to develope of mathematical material is also contained in the mobile. The development can be implemented in mathematic education game. Games designed by researcher wishes to develop mobile based learning materials, especially in mathematic. the Experiments have performed in the implementation of mathematic games with basic operators to produce the final value of the overall respondents who rate amounted to 84.4%. it means that the level of engagement users, especially students very well in playing to respond the educational game designed.  


Author(s):  
Тетяна Гуркова

The purpose of the article is to substantiate theoretically the content component of creating a personality-oriented educational environment on the basis of subject-subject interaction between teachers and students of the New Ukrainian School. To achieve this goal, the following methods of analysis of psychological and pedagogical literature were used: generalization of the achievements of domestic and foreign scientists on a certain problem; systematization of the received information. Analyzing the psychological and pedagogical literature, we can say that the question of “educational environment” scientists have been addressed constantly. The views of scientists are considered and the essential characteristics of the concept of “educational environment” are given in the article. A brief overview of the structural elements of the environment, the problems of designing and creating a creative, personality-oriented educational environment based on the subject-subject interaction between teachers and students for their development are described. The solution of existing problems in the practice of forming the educational environment of primary school is studied. The main criteria are considered, taking into account which it is necessary to build an educational environment for primary school students. The main characteristics and parameters of the educational environment are analyzed. Recommendations for teachers on creating cells are provided. The focus is on specific tasks to address the issue of teacher readiness for change and steps to create a modern educational environment. Prospects for further explorations in this direction are outlined


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