scholarly journals Active Learning In Business Analytics Course Through Educational Games

2020 ◽  
Vol 15 (2) ◽  
pp. 33-47
Author(s):  
Chuah Soon Cheng ◽  
Keshminder Singh Jit Singh

The challenge for business analytics course is that it requires students to revisit prior statistical knowledge and have a basic understanding of Microsoft Excel in order to master this course. Educational games have the potential to address the above-mentioned challenge since games are regarded as an effective tool to help learners master certain concepts, reinforce development and skills. This paper explores the difficulties faced by lecturers when engaging students in assessments related to business analytics and how they can use educational games to promote active learning in the classroom. A qualitative approach, using an online survey and a face-to-face semi structured interviews with lecturers from the Faculty of Business and Management, UiTM was employed for data collection. The study found that the major difficulties faced by lecturers are students do not revise their prior learned statistical knowledge, have a lack of understanding of the subject matter, and are weak in decision-making skills. Lecturers agree that educational games have the potential to increase the student’s participation in the classroom, improve their understanding, promote teamwork, and infuse creativity. This study proposes that the academics should develop educational games to proliferate active learning in the classrooms to solve the shortcomings related to business analytics course.

Author(s):  
Samantha Schmehl Hines

What do library workers want from professional conferences? This question was the subject of a nationwide online survey administered to a randomly selected audience of library workers. Survey results showed that most library workers attend conferences, and their preferences were for face-to-face, topical events. The primary consideration for event attendance according those responding to the survey was the content presented. Issues of cost were also highly important to respondents, although funding for professional development was reported to be generally stable or even increasing. Of lesser interest to potential conference attendees were issues of location, vendor interaction, or the opportunity to perform committee work. Some future trends predicted include a growing acceptance of virtual events, a declining importance on location-based events like state library association conferences, and a need to review the roles of vendors and exhibitors in conferences.


Author(s):  
Samantha Schmehl Hines

What do library workers want from professional conferences? This question was the subject of a nationwide online survey administered to a randomly selected audience of library workers. Survey results showed that most library workers attend conferences, and their preferences were for face-to-face, topical events. The primary consideration for event attendance according those responding to the survey was the content presented. Issues of cost were also highly important to respondents, although funding for professional development was reported to be generally stable or even increasing. Of lesser interest to potential conference attendees were issues of location, vendor interaction, or the opportunity to perform committee work. Some future trends predicted include a growing acceptance of virtual events, a declining importance on location-based events like state library association conferences, and a need to review the roles of vendors and exhibitors in conferences.


Proceedings ◽  
2021 ◽  
Vol 74 (1) ◽  
pp. 10
Author(s):  
Gülin Ülker ◽  
Erman Coşkun

As a result of the changes in higher education, universities are utilizing business intelligence and analytics applications, which are private-sector practices. This study aimed to determine the extent of the use of business intelligence and analytics applications at Turkish universities. For this purpose, case studies were conducted at 12 Turkish universities that have different characteristics. Case studies were conducted face to face as semi-structured interviews. It was revealed that universities use information systems for their business processes; however, they lack the utilization of business analytics applications, especially predictive and prescriptive analytics.


2021 ◽  
pp. 026455052110508
Author(s):  
Jane Dominey ◽  
David Coley ◽  
Kerry Ellis Devitt ◽  
Jess Lawrence

This article is about the experience of telephone supervision from the perspective of practitioners. It is set in the context of the Covid-19 pandemic, which changed and challenged the nature of probation supervision and required service users and supervisors to communicate remotely, using the telephone, rather than by meeting face-to-face. The article explores some of the impacts and consequences of telephone contact and examines the extent to which this approach has a part to play in future, post-pandemic, ways of working. The article draws on findings from a research project examining remote supervision practice during the pandemic. Fieldwork (comprising an online survey and a series of semi-structured interviews) was conducted between July and September 2020 in three divisions within an English community rehabilitation company. The article reinforces the importance of face-to-face work in probation practice but suggests that there is scope to retain some use of telephone supervision as part of a future blended practice model. Further thinking about telephone supervision might consider these three themes identified in the research: remote working limits the sensory dimension of supervision, relationships remain at the heart of practice, and good practice requires professional discretion.


2021 ◽  
Vol 4 (2) ◽  
pp. 43
Author(s):  
Lauren Earley ◽  
Matthew Fleet

There is a large quantity of research (Alguacil, 2018; Ciotto & Gagnon, 2018; McKenzie and Lounsbery, 2014) which states the importance Physical Education (PE) has in pupils’ lives. However, there is a state of decline for the status of the subject (Harris, 2018; Kirk et al., 2013). Parents perception is an under-researched area (Na, 2015; Yilmaz, 2018), especially in the UK, therefore, it is important parents’ beliefs are explored to understand an important stakeholder’s viewpoint. Purpose: To explore and gain an understanding of the perception’s parents have of Secondary PE, investigating what the perceptions are and why they have them. Methodology: This study uses a mixed-methods exploratory design to discover, the perceptions parents have on Secondary school PE, using a quantitative online survey and qualitative semi-structured interviews. 263 parents/guardians completed the survey, which was then followed by 8 parents taking part in the interviews. Results: From the data sets collected 5 themes were identified: Importance of PE; Teacher-Pupil relationship; PE in relation to other subjects; competitive nature of PE and impact PE has on confidence. 50% percent of parents did believe that PE is as important as subjects such Maths, English and Science, but, in comparison to other subjects 61% of parents do not favour PE overall.  With results demonstrating the growing awareness parents have of the crucial role PE plays in health and wellbeing for pupils. Conclusion: Although parents understand the importance of PE, parents perceptions differ on some aspects of the subject. This study is a starting point for other researchers and should be continued to be researched to support PE in the curriculum.  


2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Jennifer L. Moore ◽  
Cato Bjørkli ◽  
Richard Tidemann Havdahl ◽  
Linn Lien Lømo ◽  
Mari Midthaug ◽  
...  

Abstract Background Communities of Practice (CoPs) focus on learning, knowledge sharing, and creation, and research indicates they can improve healthcare performance. This article describes the development of a CoP that focused on synthesizing and adapting evidence in Physical Medicine and Rehabilitation (PM&R). This study aimed to investigate the CoP members’ experiences and perceived barriers and enablers of CoP success in the early phase of a CoP. Methods Physical therapists and a physician (n = 10) volunteered for a CoP that synthesized literature of PM&R evidence. CoP members participated in education and training on critical appraisal and knowledge synthesis, practiced critical appraisal skills, and summarized literature. Three months after CoP initiation, semi-structured interviews were conducted to understand the CoP members’ experiences and reflections. Members also completed an online survey that included the Evidence-Based Practice Confidence scale (EPIC), questions related to CoP activities, and demographics before CoP initiation. We utilized the Capability, Opportunity, and Motivation Model of Behaviour (COM-B) to explore how these experiences related to the behavioral adaptation and participation. Results Ten themes related to the potential contributors to CoP success and failure were identified. These included project management, technological solutions, efficacy, organizational support, interaction, the bigger picture, self-development, time, and motivation. Conclusions Contributors to CoP success may include clearly articulated project goals and participant expectations, education and training, reliable technology solutions, organizational support, face-to-face communication, and good project management. Importantly, CoP members need time to participate in activities.


2021 ◽  
Vol 22 (1) ◽  
Author(s):  
Shaun Lackey ◽  
Kelly Ann Schmidtke ◽  
Ivo Vlaev

Abstract Background Early in the COVID-19 pandemic, general practices were asked to expand triage and to reduce unnecessary face-to-face contact by prioritizing other consultation modes, e.g., online messaging, video, or telephone. The current study explores the potential barriers and facilitators general practitioners experienced to expanding triage systems and their attitudes towards triage during the COVID-19 pandemic. Method A mixed-method study design was used in which a quantitative online survey was conducted along with qualitative interviews to gain a more nuanced appreciation for practitioners’ experiences in the United Kingdom. The survey items were informed by the Theoretical Domains Framework so they would capture 14 behavioral factors that may influence whether practitioners use triage systems. Items were responded to using seven-point Likert scales. A median score was calculated for each item. The responses of participants identifying as part-owners and non-owners (i.e., “partner” vs. “non-partner” practitioners) were compared. The semi-structured interviews were conducted remotely and examined using Braun and Clark’s thematic analysis. Results The survey was completed by 204 participants (66% Female). Most participants (83%) reported triaging patients. The items with the highest median scores captured the ‘Knowledge,’ ‘Skills,’ ‘Social/Professional role and identity,’ and ‘Beliefs about capabilities’ domains. The items with the lowest median scores captured the ‘Beliefs about consequences,’ ‘Goals,’ and ‘Emotions’ domains. For 14 of the 17 items, partner scores were higher than non-partner scores. All the qualitative interview participants relied on a phone triage system. Six broad themes were discovered: patient accessibility, confusions around what triage is, uncertainty and risk, relationships between service providers, job satisfaction, and the potential for total digital triage. Suggestions arose to optimize triage, such as ensuring there is sufficient time to conduct triage accurately and providing practical training to use triage efficiently. Conclusions Many general practitioners are engaging with expanded triage systems, though more support is needed to achieve total triage across practices. Non-partner practitioners likely require more support to use the triage systems that practices take up. Additionally, practical support should be made available to help all practitioners manage the new risks and uncertainties they are likely to experience during non-face-to-face consultations.


Author(s):  
Ramazan Gürbüz ◽  
Emrullah Erdem ◽  
Bedrettin Uluat

AbstractThe aim of this study is to determine what happens when the subject of probability is taught via educational games. Participants in the research were fourth-grade students (N= 24, aged 9-10) who were taught for 3 class hours (each 40 minutes) by their teacher. The designed games were played among groups of 3-4 students. Data was gathered from 8 selected students responses to semi-structured interviews, the teachers views about the process, researchers evaluations of students reflections, students journal entries regarding the process, and audio and video recordings of students interactions. The findings were presented according to data collection sources. Evidence suggested that game-based teaching facilitated understanding, enhanced students participation and motivation, enabled them to work with peers, helped them overcome math anxiety, provided an amusing learning environment, although it also resulted in classroom management difficulty and a noisy learning environment.Key words: cooperative learning; game-based teaching; mathematics education; opinions of teacher and students; probability.---SažetakCilj istraživanja bio je odrediti to će se dogoditi kada vjerojatnost poučavamo posredstvom obrazovne igre. Sudionici istraživanja bili su učenici četvrtog razreda (N= 24, dob 9-10) koji su imali tri nastavna sata (u trajanju od 40 minuta) i njihov učitelj. Odabrane igre provodile su se u skupinama od 3 do 4 učenika. Podaci su dobiveni na temelju odgovora osam učenika u polustrukturiranom intervjuu, stavova učitelja o procesu, istraživačke procjene učeničkih razmatranja, učeničkih biljeki u dnevnicima vezanim uz proces, kao i na temelju audio i video zapisa interakcije učenika. Nalazi su prikazani prema načinu prikupljanja podataka. Dokazi ukazuju na to da učenje posredstvom igre potiče razumijevanje, poboljava sudjelovanje učenika i motivaciju, omogućuje zajednički rad s djecom, pomaže u suzbijanju straha od matematike, stvara zabavno okruženje za učenje, ali kao posljedicu ima poroblem vladanja razredom i prilično bučnu atmosferu za učenje.Ključne riječi: suradničko učenje; učenje posredstvom igre; matematika; stavovi učitelja i učenika; vjerojatnost.


2018 ◽  
Vol 22 (3) ◽  
Author(s):  
Cheng-Chia (Brian) Chen

“Gamified” active learning has been shown to increase students’ academic performance, engagement, and make more social connections than standard course settings. However, the costs to use an educational game design with efficient delivery of the game/course plan can be problematic. Our first objective was to evaluate the effectiveness of gamification by using existing techniques (e.g., simple HTML-based games) and readily available collaborative tools (e.g., Wikis) from a typical learning management system (LMS) such as Blackboard. Moreover, our second objective was to examine students’ attitudes towards gamification (e.g., usefulness). Data were collected from 2015 to 2017 (n = 80) at a Midwestern university in the United State using a mixed methods approach. For the quantitative method, online surveys were conducted in an experimental group (class with implementation of gamification) and control group (class without any gamified activities) that were randomly selected from graduate level statistics courses. For the qualitative method, the researcher conducted semi-structured interviews with subjects who addressed their interests to be interviewed during the online survey. A Welch’s independent t-test revealed a significant difference (p < 0.001) in the mean exam scores of experiment and control groups. A difference favored the classes with gamification. More than 70 % of students agreed that gamified activities were either extremely or highly useful in helping them review and/or understand fundamental concepts. In conclusion, using built-in LMS tools to design gamified learning activities may enhance students’ learning outcome/effectiveness, provide more diversified learning methods and motivation, and offer easy modifications for different learning needs.


2018 ◽  
Author(s):  
Antoine Taly ◽  
Francesco Nitti ◽  
Marc Baaden ◽  
samuela pasquali

<div>We present here an interdisciplinary workshop on the subject of biomolecules offered to undergraduate and high-school students with the aim of boosting their interest toward all areas of science contributing to the study of life. The workshop involves Mathematics, Physics, Chemistry, Computer Science and Biology. Based on our own areas of research, molecular modeling is chosen as central axis as it involves all disciplines. In order to provide a strong biological motivation for the study of the dynamics of biomolecules, the theme of the workshop is the origin of life. </div><div>All sessions are built around active pedagogies, including games, and a final poster presentation.</div>


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