Cognitive Style of Undergraduates in Tourism and Hospitality Management

1999 ◽  
Vol 85 (2) ◽  
pp. 481-486 ◽  
Author(s):  
Ann C. MacGillivary

The Cognitive Style Index was administered to 109 undergraduates in courses on Tourism and Hospitality Management. Their average scores were four points above the theoretical mean of the Cognitive Style Index, suggesting a tendency toward a more analytical rather than an intuitive approach. Hypotheses regarding differences between scores of men and women and differences across preferences for areas of study were not supported.

Author(s):  
Shriya Das Mahapatra ◽  
R. K. Patra

It has already been known that recent past tourism depends consistently on hospitality. The present study was aiming to identify the tourism and hospitality industry relationship on the basis of annual income, duration and stay types, tenure of tour, an analysis based survey among local people of Kolkata, India. The survey was done through a questionnaire, which was assessed through random sampling of 200 residents of urban city. The results indicated that lower the income groups but highest duration of stay but tenure of tour may be more than twice per year. In conclusion, people of Kolkata fond of tour because of suitable hospitality management in the tourist spots. Therefore, tourism and hospitality has a close relationship to enhance growth for revenue generation, employment generation, etc.


2021 ◽  
Vol 13 (12) ◽  
pp. 6578
Author(s):  
Alon Gelbman

The complexity of modern tourism and hospitality management because of competition in the destination market, and especially in urban tourism destinations, has created a demand for creativity and innovation. To satisfy heightened tourist expectations for a specialized experience, hospitality organizations emphasize local culture characteristics and the urban community. The purpose of this paper is to examine how an urban hospitality organization emphasizes community and social values in its hostels, and how the tourist experience is adapted to each city’s culture and atmosphere (Nazareth, Jerusalem, and Tel Aviv). The theoretical framework is based on the link connecting urban hospitality with the tourist experience, and how tourism innovation and creativity is managed, during this age of competition and specialization. The qualitative methodology includes participant observation, document review, and in-depth interviews. The findings of this study add a new dimension to the existing knowledge, namely the role of creativity and innovation in helping the management of an urban hospitality organization to shape the tourist experience. The study developed a new unique model for “implementing innovation in urban hospitality management” which describes the framework of connections and interactions between the various sustainable community based and social aspects. The novelty of this research model lies in the emphasis on how management uses innovation and creativity to brand the whole chain so as to realize the vision and values it wishes to promote. This also entails a system of sub-positioning that aligns the vision and values with the distinctive culture of each city and with each local community’s nature and traditions.


2022 ◽  
pp. 1131-1148
Author(s):  
Nuno F. Ribeiro

This chapter discusses gamification as a viable strategy to deliver tourism and hospitality management curricula effectively at a non-public Western university in Vietnam. This chapter discusses how Western tourism and hospitality curricula, which aim at developing problem-solving skills, independent thinking, and individual initiative in a global marketplace, are at odds with the education system in Vietnam, and proposes specific strategies that can be employed by global educators to bridge this gap. A case-study with upper-level tourism management Vietnamese undergraduates is presented as demonstrative of the benefits of gamification of tourism and hospitality management curriculum delivery. Knowledge of Vietnamese behavioral mores, culture, and language are highlighted as conditions for the successful implementation of gamification efforts in this educational setting. Implications for educational praxis, suggestions and recommendations for best uses, common pitfalls, and directions for future research in light of extant literature are discussed.


Author(s):  
Michael J. Gallivan

There is a long tradition of research on IS professionals that has examined potential gender differences between men and women, beginning with early studies by Igbaria and his colleagues (Guimaraes & Igbaria 1992; Igbaria & Chidambaram 1997; Igbaria & Siegel 1992). While these and many subsequent studies posited differences between men and women IS professionals, very few differences have been found—particularly for variables that are commonly studied: job satisfaction, turnover intentions, organizational commitment, and stress. I first summarize the results from many survey studies published in leading IS scholarly journals, as a way to frame my research on the adaptation of IS professionals to innovations in work practices. Then I summarize my program of research examining demographic variables, including age, gender and cognitive style differences as explanatory variables for a range of outcomes among IS professionals.


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