scholarly journals Pengembangan Modul Berbasis Multipel Representasi dengan Bantuan Teknologi Augmented Reality untuk Membantu Siswa Memahami Konsep Ikatan Kimia

2021 ◽  
Vol 5 (4) ◽  
pp. 305-330
Author(s):  
Ririn Apriani ◽  
Andi Ifriani Harun* ◽  
Erlina Erlina ◽  
Rachmat Sahputra ◽  
Maria Ulfah

A good understanding of the three levels of chemical representations is required to understand the concepts of chemical bonding. However, most students are difficult to understand chemical bonding topics due to the abstract concepts and the learning resources used don’t fully integrate the three levels of chemical representations. Therefore, learning resources that cover all of the chemical representations and visualize the abstract concepts are needed. The purpose of this study is to determine the level of validity and responses of teachers and students to the developed chemical bonding module based on multiple representations assisted by AR  technology. This type of research is research and development that refers to the ADDIE instructional design model. The instrument used in this research is the sheet of validity and the response questionnaire. The collected data were analyzed using percentage analysis techniques. The product of this research is a chemical bond module based on multiple representations and an augmented reality chemistry simulator of chemical bonding application. The results of the expert's validation show that the average percentage of content, media, and language validity respectively are 99, 95, and 97% with very valid criteria, so that it can be used in the learning process. In addition, teachers and students gave a very good response to the product with a percentage of 90 and 87% consecutively. These findings indicate that the modules assisted by AR technology could support the chemistry teachers to explain the chemical bonding topic and help students visualize the abstract concepts of chemical bonds

2019 ◽  
Vol 3 (1) ◽  
pp. 132
Author(s):  
Miftahul Jannah ◽  
Jimmi Copriady ◽  
Rasmiwetti Rasmiwetti

Chemistry is to study the concepts which are mostly abstract. One of them is in colloidal material. The abstract concepts are difficult to understand if only explained in two-dimensional form. Therefore, a media is needed to visualize the abstract concepts of colloidal material both in terms of both macroscopic and microscopic. This study aims to develop an interactive learning media using Autoplay Media Studio 8 that is worthy of being used as a learning media. The study used the Research and Development (R & D) method which refered to the Borg and Gall model. Data collection techniques were in the form of validation sheets and response questionnaires (teachers and students). The data analysis technique used descriptive statistical analysis. The results show that the percentage score obtained from five experts (two media experts and three material experts) gained 96.74% with very valid categories. The results of trials for teachers and students each obtained an average percentage score of 87% and 92% with very practical categories. Based on the results of the study, it can be concluded that interactive learning media using Autoplay Media Studio 8 on chemistry subjects of colloid material in class XI SMA/MA are appropriate to be used as learning media.


2016 ◽  
Vol 4 (2) ◽  
pp. 94
Author(s):  
Nurul Fauziah ◽  
Suryati Suryati ◽  
Ratna Azizah Mashami

The aim of this study was to determine the characteristics, the feasibility practice and the effectiveness of developed module. This study used a model of development Nieveen began preliminary stages of research, prototyping stage, summative evaluation and systematic reflection and documentation. Validation of products was conducted by expert lecturers of chemistry and expert lecturers of media with the percentage of feasibility an average of 93.6% to the category of very feasible. The practice of module testing by the chemistry teachers and students of XII MIA grade and testing of learning plan. Trial by teachers got the average percentage of the feasibility is 94.75% categorized as very practice, testing students gained average percentage of the feasibility was 95% categorized as very practice. The precentage of learning plan was 95% categorized as very practice. The effectiveness of developed module obtained an average score of N-Gain students namely 0.4 categorized as moderate. Based on the percentage of feasibility and the effectiveness level, so it can be concluded that the Problem Based Learning (PBL) module oriented green chemistry in salt hydrolysis concept to improve the scientific literacy of students were feasible, practice, and effectively used to improve the scientific literacy of students.


2020 ◽  
Vol 4 (2) ◽  
pp. 296
Author(s):  
Okta Fitriani ◽  
Susilawati Susilawati ◽  
Roza Linda

Improving the quality of education can take advantage of technology that is currently increasingly advanced. The expected result, the education world is no longer awkward in using technology to improve its quality. One of the lessons that requires learning media technology is chemistry. This study aims to develop interactive learning media using Autoplay Studio 8 for Hydrocarbon material and conducting some tests to determine the response of educators and students as well. The media created were tested, including testing the feasibility based on expert validation and the responses of educators and students to the developed media. The research method used in the development of instructional media that used a research and development (R&D) approach. Overall the interactive learning media Autoplay Studio 8 developed was declared valid by a validator consisting of three material experts and three media experts with an average percentage value of media experts being 94.15%, and an average percentage of material experts 93 7%. The response of chemistry teachers and students with an average percentage score was 94.6% and 92.33% categorized as very practical. It can be concluded that media is ready to use in the real learning process.


2021 ◽  
Vol 9 (2) ◽  
pp. 159-166
Author(s):  
Lustianti Anggita Yuni Pratiwi

Abstrak Pelitian ini bertujuan untuk mendeskripsikan implementasi program Gerakan Sekolah Menyenangkan (GSM) dalam mengatasi bullying di SMP N 2 Sleman. Aspek yang diteliti meliputi impementasi program GSM secara umum, kegiatan program GSM dan faktor pendukung dan penghambat impementasi program tersebut dalam mengatasi bullying. Penelitian ini mengacu konsep impementasi kebijakan Van Metter dan Van HornPenelitian ini menggunakan metode kualitatif deskripstif. Subjek penelitian ini meliputi kepala sekolah, guru bimbingan konseling, guru tim GSM dan siswa. Teknik pengumpulan data menggunakan observasi, wawancara dan dokumentasi. Teknik analisis data , reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa implementasi tersebut sesuai dengan teori van metter dan van horn yang terdiri dari standar dan sasaran, sumber daya, karakteristik organisasi, disposisi, hubungan antar organisasi dan kondisi lingkungan berjalan dengan baik dan semestinya. Kegiatan program GSM dalam mengatasi bullying adalah kegiatan sosialisasi, circle time, pagi berbagi, hearing, dan beberapa penerapan zona kelas. Faktor yang mendukung keberhasilan GSM di SMP N 2 Sleman adalah dukungan dari semua elemen sekolah dan faktor penghambat program GSM adalah masih ada beberapa guru dan siswa yang belum beradaptasi dengan adanya program tersebut. Kata kunci : program, Gerakan sekolah Menyenangkan (GSM), bullying Abstract This research aims to describe the implementation of the Fun School Movement (GSM) program in dealing with bullying in SMP N 2 Sleman. Aspects studied in the implementation of fun school movement program activities and supporting and inhibiting factors for the implementation of this program. this research to the concept of Van Metter and Van Horn policy implementation.This research uses descriptive qualitative method. The subjects of this study include the principal, counseling guidance teacher, GSM team teacher and students. Data collection techniques using observation, interviews and documentation. Data analysis techniques, data reduction, data presentation, and drawing conclusions. The results showed that the implementation was in accordance with the van metter and van horn theory which consisted of standards and targets, resources, organizational characteristics, dispositions, relations between organizations and environmental conditions running well and properly. GSM program activities in dealing with bullying are socialization activities, circle time, morning sharing, hearing, and some class zone applications. The factors that support the success of GSM in SMP N 2 Sleman are the support of all elements of the school and the inhibiting factors of the GSM program are there are still some teachers and students who have not adapted to the existence of the program. Keywords: programs, Fun school movements (GSM), bullying


Author(s):  
Rekha Irvianti ◽  
Zariul Antosa ◽  
Eddy Noviana

The purpose of this study was to determine the perceptions of the student teachers of the Elementary School Teacher Study Program (PGSD) as a provision to the teaching profession. This research is a quantitative descriptive. The population of this study were all student teachers from batch 2015 and 2016 who had participated in the introduction to the school field (PLP) program. Sampling in this study was taken using accidental techniques, seen from the number of research samples of 50 student teachers of batch 2015 and 47 student teachers of batch 2016. The data collection method used was a questionnaire. Data analysis techniques were done using quantitative data analysis of percentage formulas. Student perceptions can be seen from each indicator as follows: (1) Indicator of absorption of stimuli or objects from outside individuals from the perception of batch 2015 student teachers acquired an average percentage of 75.28% with the category of "good" and from the perception of batch 2016 student teachers acquired the average percentage of 75.82% with the category "good". (2) Indicators of understanding from the perception of batch 2015 student teachers acquired an average percentage of 78.18% with the category "good" and from the perception of batch 2016 student teachers acquired an average percentage of 69.98% with the category of "good". (3) Indicators of assessment or evaluation from the perception of batch 2015 student teachers acquired an average percentage of 76.76% with the category of "good" and from the perception of batch 2016 student teachers acquired an average percentage of 78.73% with the category of good. Student teachers' perception of the implementation of introduction to the school field (PLP) as a provision to the teaching profession is categorized as "good".


2019 ◽  
Vol 11 (1) ◽  
pp. 28-37
Author(s):  
Nurlaili Nurlaili

This research is underpinned by the lack of blame for students ' science process skills that can result in no achievement of learning objectives. The proper application of learning models is one of the alternatives to addressing the problem. One of the learning models that can be applied is the learning model predict observe explain (POE). This research aims to determine the implementation of the learning model predict observe explain and its influence on the skills of the students ' science process on electrolyte and nonelectrolytic solution material in grade X MIA SMAN 9 Jambi City. The approach used in this research is a mix method by using both qualitative data and quantitative data. Sampling techniques are performed with purposive sampling. The instrument used is an observation sheet for the implementation of the model by both teachers and students and the observation sheet of Students ' science process skills. Qualitative data analysis techniques using Miles and Huberman and quantitative data analysis techniques using the correlation test of product moment and test-T. The management of the POE model by the teacher has increased each meeting, the percentage of the implementation of POE models by students is 74.56% with good categorize, and the percentage of students ' science process skills is 73.33% categorized. The implementation relationship of POE model by students with the skills of students ' science process categorized very strongly with the value of Rxy 0.849. The signification test was obtained Thitung > this (9,013 > 2,036) with DK 32 and α = 0.05 so that Ho was rejected and Ha was accepted. Based on the results of the research can be concluded that the implementation of POE learning model on electrolyte and nonelectrolytic solution material affects the students ' science process skills in X MIA class SMAN 9 Jambi City.


Author(s):  
Ilmawan Mustaqim

AbstrakAugmented Reality (AR) dapat didefinisikan sebagai sebuah teknologi yang mampu menggabungkan benda maya dua dimensi atau tiga dimensi ke dalam sebuah lingkungan yang nyata kemudian memunculkannya atau memproyeksikannya secara real time. AR dapat digunakan untuk membantu memvisualisasikan konsep abstrak untuk pemahaman dan struktur suatu model objek. Beberapa aplikasi AR dirancang untuk memberikan informasi yang lebih detail pada pengguna dari objek nyata. Media merupakan sebuah alat atau objek yang berfungsi sebagai penghubung antara penerima dan pengirim pesan.Media pembelajaran merupakan suatu alat perantara antara pendidik dengan peserta didik dalam pembelajaran yang mampu menghubungkan, memberi informasi dan menyalurkan pesan sehingga tercipta proses pembelajaran efektif dan efisien. Media pembelajaran mengakibatkan terjadinya sebuah komunikasi antara pendidik dan peserta didik dalam proses pembelajaran. Apabila dalam proses pembelajaran tidak menggunakan media maka tidak akan terjadi proses pembelajaran.Pemanfaatan media pendidikan menggunakan Augmented Reality dapat merangsang pola pikir peserta didik dalam berpikiran kritis terhadap sesuatu masalah dan kejadian yang ada pada keseharian, karena sifat dari media pendidikan adalah membantu peserta didik dalam proses pembelajaran dengan ada atau tidak adanya pendidik dalam proses pendidikan, sehingga pemanfaatan media pendidikan dengan augmented reality dapat secara langsung memberikan pembelajaran dimanapun dan kapanpun peserta didik ingin melaksanakan proses pembelajaran. Media Pembelajaran AR dapat memvisualisasikan konsep abstrak untuk pemahaman dan struktur suatu model objek memungkinkan AR sebagai media yang lebih efektif sesuai dengan tujuan dari media pembelajaran. Kata kunci:  augmented reality, media pembelajaran AbstractAugmented Reality (AR) can be defined as a technology that can combine virtual objects two-dimensional or three-dimensional into a real environment and then bring it or project it in real time. AR can be used to help visualize abstract concepts for the understanding and the structure of an object model. Some AR application designed to provide more detailed information on the user of the real object. Media is a tool or object that serves as a liaison between the recipient and the sender of the message.Learning Media is an intermediary tool between educators with learners in the learning that is able to connect, inform and distribute the messages so as to create an effective and efficient learning process. Instructional media resulting in a communication between educators and learners in the learning process. If the learning process does not use the media then there will be a learning process.Implementation media education using Augmented Reality can be stimulate the mindset of students in critical thinking about something issues and events that exist in everyday life, because of the nature of the medium of education is to help learners in the learning process with the presence or absence of teachers in the educational process, so that the use of the media augmented education with reality can directly provide learning wherever and whenever the learner wants to implement the learning process. Learning Media AR can visualize abstract concepts for the understandingand the structure of an object model enables the AR as a more effective media in accordance with the purpose of learning media. Keywords : augmented raeality, utilzation of instructional media


2020 ◽  
Vol 1 (01) ◽  
pp. 53-67
Author(s):  
Dydik Kurniawan ◽  
Tri Wahyuningsih ◽  
Fitriani Fitriani

Development of Final Examination applications based on computer for Mathematics subjects for grade X Accounting students at SMK Negeri 1 Samarinda even semester 2018/2019. Data collected by the method of observation, interviews, literature studies, documentation and questionnaires. Data analysis techniques using descriptive qualitative analysis techniques and quantitative analysis. The results of this study are: 1) Development of Final Examination applications based on computer using the Microsoft Visual Basic 6.0 programming language, and for databases using Microsoft Access 2013 with features replacing answers, running time, and random number questions. 2) The feasibility test given to 2 media validation experts obtained a percentage value of 81.07% in the good category, for the results of the program testing questionnaire given to CBT experts 94.78% in the very good category, for the results of the program testing questionnaire given to 2 Math teachers got a percentage value of 84% with a very good category, and for the results of the questionnaire testing program given to 34 students obtained a percentage value of 84.67% in user testing with excellent category results, it can be concluded that the application of the Final Semester Examination based on computer is in accordance with its purpose which is to facilitate users both teachers and students as users in the implementation of Mathematics test exams in class X Accounting students in SMK.


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