scholarly journals Aesthetics of Virtual: The Development Opportunities of Virtual Museums in Indonesia

2021 ◽  
Vol 8 (1) ◽  
pp. 25-33
Author(s):  
Ayu Soraya ◽  
Yusup Sigit Martyastiadi

The Covid-19 pandemic requires us to carry out physical and social distancing. It is undeniable, this also has an impact on government policy to close tourist destinations, including museums. Currently, sophisticated 3D visualization technology provides the potential for the development of virtual museums. The virtual museums were developed for giving the experience of the visiting museum in the digital world as a distance learning. This application can provide immersion through interactivity while exploring virtual museums. Basically, this article explains the aesthetic investigations in some virtual museums. The researchers describe the aesthetic of each sampled virtual museums projects. The literature synthesis of several virtual museums projects is expected to be able to give an idea of the potential development of virtual museums in Indonesia. The aesthetics of virtual elements could be used as a recommendation for museum conservator for the development of prospective Indonesian virtual museums. Furthermore, the aesthetics of virtual in digital museums provide opportunities to present virtual museums exploration experiences. Estetika Virtual: Peluang Perkembangan Museum Virtual di IndonesiaAbstrakPandemi Covid-19 mengharuskan kita melakukan jarak fisik dan sosial. Tak bisa dipungkiri, hal ini juga berdampak pada kebijakan pemerintah untuk menutup destinasi wisata, termasuk museum. Saat ini, teknologi visualisasi 3D yang canggih memberikan potensi untuk pengembangan museum virtual. Museum virtual dikembangkan untuk memberikan pengalaman mengunjungi museum di dunia digital sebagai pembelajaran jarak jauh. Aplikasi ini dapat memberikan immersion melalui interaktivitas sambil menjelajahi museum virtual. Pada dasarnya, artikel ini menjelaskan investigasi estetika di beberapa museum virtual. Para peneliti mendeskripsikan estetika dari setiap proyek museum virtual yang dijadikan contoh. Sintesis literatur dari beberapa proyek museum virtual diharapkan dapat memberikan gambaran tentang potensi perkembangan museum virtual di Indonesia. Estetika unsur virtual dapat dijadikan sebagai rekomendasi bagi konservator museum untuk pengembangan museum virtual Indonesia yang akan datang. Selain itu, estetika virtual dalam museum digital memberikan peluang untuk menghadirkan pengalaman eksplorasi museum virtual.

Author(s):  
M. Skamantzari ◽  
A. Georgopoulos

The interest in the development of virtual museums is nowadays rising rapidly. During the last decades there have been numerous efforts concerning the 3D digitization of cultural heritage and the development of virtual museums, digital libraries and serious games. The realistic result has always been the main concern and a real challenge when it comes to 3D modelling of monuments, artifacts and especially sculptures. This paper implements, investigates and evaluates the results of the photogrammetric methods and 3D surveys that were used for the development of a virtual museum. Moreover, the decisions, the actions, the methodology and the main elements that this kind of application should include and take into consideration are described and analysed. It is believed that the outcomes of this application will be useful to researchers who are planning to develop and further improve the attempts made on virtual museums and mass production of 3D models.


Author(s):  
M. Skamantzari ◽  
A. Georgopoulos

The interest in the development of virtual museums is nowadays rising rapidly. During the last decades there have been numerous efforts concerning the 3D digitization of cultural heritage and the development of virtual museums, digital libraries and serious games. The realistic result has always been the main concern and a real challenge when it comes to 3D modelling of monuments, artifacts and especially sculptures. This paper implements, investigates and evaluates the results of the photogrammetric methods and 3D surveys that were used for the development of a virtual museum. Moreover, the decisions, the actions, the methodology and the main elements that this kind of application should include and take into consideration are described and analysed. It is believed that the outcomes of this application will be useful to researchers who are planning to develop and further improve the attempts made on virtual museums and mass production of 3D models.


2016 ◽  
Vol 20 (3) ◽  
Author(s):  
Brendo Rodrigues dos Santos ◽  
André Riani Costa Perinotto

O presente artigo tem por objetivo abordar a temática dos museus virtuais, acarretando uma análise de como essas plataformas podem ser utilizadas para a comunicação turística dos destinos. Para a obtenção dos dados, foi utilizada a pesquisa bibliográfica, além de se realizar o estudo de caso de um museu virtual consolidado. Evidenciou-se que os museus virtuais podem ser utilizados para a promoção dos destinos turísticos, mesmo que indiretamente.Palavras-Chave: Museus Virtuais; Comunicação Turística; Promoção dos DestinosThe virtual museum of Ouro Preto (MG) as a tool of tourist communication for the destinationResume: This article aims to address the theme of virtual museums, resulting in an analysis of how these platforms can be used for communication tourist of the destinations. To obtain the data, the bibliographic research was used, in addition to accomplish the case study of a consolidated virtual museum. It was evident that virtual museums can be used for the promotion of tourist destinations, even if indirectly.Keywords: Virtual Museums; Tourist communication; Promotion of the DestinationsEl museo virtual de Ouro Preto (MG) como herramienta de comunicación turística para la asignaciónResumen: En este artículo se propone estudiar la temática de los museos virtuales y, por consiguiente, presentar un análisis de cómo estas plataformas pueden ser utilizadas para la comunicación turística de los destinos. Para obtener los datos, fue empleada la investigación bibliográfica, además de realizar el estudio de caso de un determinado museo virtual consolidado. Por lo tanto, se constató que los museos virtuales pueden ser usados para la promoción de los destinos turísticos, aunque de manera indirecta. Palabras clave: Museos Virtuales; Comunicación Turística; Promoción de los Destinos


Author(s):  
Rui Costa ◽  
Gorete Dinis ◽  
Raquel Seabra

Tourism is a phenomenon of contemporary society, being one of the economic sectors where information has an essential function and where the impact of social media had more evidence. Digital technologies are increasingly present in life and have radically changed the way people think, make decisions and interact. Consumers are more demanding and informed, supporting their buying decisions in the online world. These changes also have implications in the tourism sector and in the promotion of tourist destinations. Given this new paradigm, the local accommodation units, as the most recent accommodation modality, have registered a remarkable growth and due to the characteristics of the activity itself, have to accompany and adapt to this new reality. The present work intends to analyze how Local Accommodation units in Aveiro use the Internet, and in particular the applications of social media in their communication strategies, as well as the importance they give to this reality of the digital world.


Atmosphere ◽  
2019 ◽  
Vol 10 (11) ◽  
pp. 646 ◽  
Author(s):  
Emilio Martínez-Ibarra ◽  
María Gómez-Martín ◽  
Xosé Armesto-López ◽  
Rubén Pardo-Martínez

Physical activity is an increasingly frequent part of our leisure time. Within this context, hiking is a popular form of tourism which has a positive impact on the quality of life. In spite of the importance of climate conditions for this recreational activity, relatively little research has been done on hiking from the perspective of climate and tourism. With this in mind in this paper we make the first detailed extensive assessment of climate preferences for the practice of hiking tourism in Spain. To this end a review of the theoretical/methodological body of literature on tourism climatology was conducted together with a survey aimed at evaluating the stated climate preferences of hiking tourists. The results are offered within the framework of international research on climate preferences for a range of tourism activities. The comparative analysis of these results with regard to those obtained in previous research highlights various similarities but also certain factors specific to hiking in Spain. Overall, the climate preferences of hiking tourists are similar to those of other segments of the tourism market in terms of the aesthetic and physical aspects of the climate, although they also have certain specific preferences as regards thermal aspects, especially regarding the optimal daily thermal conditions for hiking. The results obtained are useful for assessing the suitability of the climate for the practice of hiking tourism in Spain and for promoting proper management and planning of this leisure activity in tourist destinations, including the development of climate calendars detailing the most suitable times of the year for hiking at these destinations. These issues will be addressed in future research studies.


2013 ◽  
Vol 373-375 ◽  
pp. 888-891
Author(s):  
Fang Liu ◽  
Wei Tong ◽  
Zhi Jun Qian ◽  
Yu Hong Dong

This paper introduced the laboratory model of Real-time monitor system based on the 3D Visualization for calefaction furnace, depicted the process of the model.In this paper we created a virtual environment and transport the real-time data which we collected from the locale to the virtual scene,to realize the real time monitor on the real environment.Through simulating in the lab,the effect of this system was realistic at the same time it arrived at the goal of better monitoring with better real-time.


2020 ◽  
Vol 12 (7) ◽  
pp. 2698 ◽  
Author(s):  
Linda Daniela

Virtual solutions for exhibiting museum collections are no longer a novelty, as such experiences already exist in the world, but the remote use of museum collections for learning purposes has so far not been widely used in the educational environment. This article analyzes virtual museum applications by evaluating them from a learning perspective, including 25 criteria in the evaluation rubric divided into three groups: (i) Technical performance; (ii) information architecture; and (iii) educational value. This will enable educators to select the most appropriate material for their specific learning purpose and to plan the most appropriate learning strategies by organizing training sessions to acquire knowledge that can be enhanced by museum information and teaching students digital skills in evaluating information available in the digital environment, analyzing its pros and cons to teach them how to develop new innovative solutions. The research is carried out from a phenomenological perspective; to be more precise, virtual museums are analyzed using the principles of transcendental design and a hermeneutic design is used to interpret the resulting data. A total of 36 applications of virtual museums were analyzed, whereupon the results were compiled using static data analysis software, while 13 applications were used for the hermeneutic data analysis. The results suggest that the strength of virtual museums is in information architecture, but less attention is paid to the educational value of the material, which points to the need to change the principles of virtual museum design and emphasizes the role of teachers in using virtual museums as learning agents.


2020 ◽  
Vol 9 (1) ◽  
pp. 51 ◽  
Author(s):  
Lin Zhou ◽  
Wei Hu ◽  
Zhen Jia ◽  
Xinfang Li ◽  
Yaru Li ◽  
...  

For improved prevention and reduction of marine disasters, China’s marine authorities and emergency response agencies require a solution that provides risk assessment, early warning, and decision-making support. This paper proposes a comprehensive approach to disaster assessment that involves automated long-term operation, a spatial information visualization method and systematic integration. The proposed approach provides functions for numerical ocean models with forecast results, automated processing of massive data, multiple disaster/element coupled assessment, and multidimensional display and expression. With regard to storm surge disasters, the approach proposed in this paper adopts a four-tier structure and the functions of each tier are described separately. The original data are comprised of a combination of statistical analysis data and real-time data obtained from the unstructured grid Finite Volume Community Ocean Model. Automated data processing methods and assessment theories incorporating an indicator system and weighted parameters are used for the assessment. By applying 2D/3D visualization technology, assessment results are displayed via several modes for ease of operation and comprehension. The validity of the approach was verified by applying it to Typhoon Hato (No. 1713). Compared with the results of the post-disaster investigation, the assessment results of the proposed approach proved the reliability of the system.


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