The Surveillant Simulation of War: Entertainment and Surveillance in the 21st Century
This paper pulls together some strands in Surveillance Studies to make a case for the analytical advantages of a future direction. Conceptualizing surveillance as entertainment helps sensitize Surveillance Studies to emerging patterns of surveillance in the relationship between the military-industrial complex and entertainment. I describe four examples of this, which include both video game simulations of surveillance as well as actual military surveillance technologies and practices. Army developed video games and simulators designed to recruit, along with unmanned aerial vehicles and sports broadcasting technologies provide contemporary examples of the blurring boundaries between civilians and soldiers, war and entertainment, and work and play. Focusing on surveillance as entertainment, I suggest, furnishes us with several analytical advantages that help make sense of the complex global surveillance realities of the 21st century.