scholarly journals PENGEMBANGAN MEDIA BOOKLET SCIENCE FOR KIDS SEBAGAI SUMBER BELAJAR DI SEKOLAH DASAR

2018 ◽  
Vol 1 (1) ◽  
pp. 10-17
Author(s):  
Tiurida Intika

Media booklet dapat dijadikan sumber belajar karena bentuknya sederhana serta menyediakan data akurat yang dapat membantu siswa memahami konsep materi. Tujuan pengembangan adalah untuk mengetahui pentingnya cara pengembangan serta efektivitasnya. Penelitian ini merupakan penelitian Research and Development (RD) yang dilakukan mengacu pada teori Borg dan Gall. Data yang diambil adalah kebutuhan pengembangan booklet, kelayakan booklet, tanggapan siswa mengenai kelayakan booklet dan hasil belajar siswa melalui media booklet. Hasil penelitian menunjukkan bahwa guru dan siswa memberikan tanggapan positif terhadap penggunaan booklet. Terlihat pada penilaian validasi produk booklet dari pakar materi dan media yang memperoleh skor rata-rata 3,28 dengan kriteria sangat baik atau layak digunakan. Siswa memberikan tanggapan dan respon positif sangat baik dengan memperoleh skor rata-rata sebesar 9,26%. Sedangkan ketuntasan hasil belajar siswa dengan ≥75 pada uji coba pemakaian 84,5%. Berdasarkan hasil penelitian dapat disimpulkan bahwa media booklet science for kids booklet efektif dan layak digunakan untuk meningkatkan hasil belajar siswa dan dikembangkan berdasarakan kebutuhan guru dan siswa.  Media booklet can be used as a source of learning because it is simple and provides accurate data that can help students understand the concept of the material. The purpose of development is to know the importance of development and its effectiveness. This research is a Research and Development (R D) research which is done referring to Borg and Gall theory. The data taken is the need of booklet development, booklet feasibility, student responses about booklet feasibility and student learning outcomes through booklet media. The results showed that teachers and students responded positively to the use of booklets. Seen on the validation assessment of product booklets from material and media experts who scored an average of 3.28 with criteria very good or feasible to use. Students responded positively very well with an average score of 9.26%. While the completeness of student learning outcomes with ≥75 on the trial use 84.5%. Based on the results of the study can be concluded that the media booklet science for kids booklet effective and worthy used to improve student learning outcomes and developed based on the needs of teachers and students. Media booklet can be used as a source of learning because it is simple and provides accurate data that can help students understand the concept of the material. The purpose of development is to know the importance of development and its effectiveness. This research is a Research and Development (R D) research which is done referring to Borg and Gall theory. The data taken is the need of booklet development, booklet feasibility, student responses about booklet feasibility and student learning outcomes through booklet media. The results showed that teachers and students responded positively to the use of booklets. Seen on the validation assessment of product booklets from material and media experts who scored an average of 3.28 with criteria very good or feasible to use. Students responded positively very well with an average score of 9.26%. While the completeness of student learning outcomes with ≥75 on the trial use 84.5%. Based on the results of the study can be concluded that the media booklet science for kids booklet effective and worthy used to improve student learning outcomes and developed based on the needs of teachers and students.

2017 ◽  
Vol 5 (2) ◽  
pp. 213 ◽  
Author(s):  
Saminan Saminan ◽  
Nafilah Risa ◽  
Tarmizi Hamid

The low outcomes of studying physics by student at MTsN Tungkob can be influenced by several factors. One of this factor is the implementation of the method or model of learning is not suitable with the submitted materials by teachers.This study aims to find out the activities of teachers and students, the skills of teachers in managing the learning, student learning outcomes and student responses to the use of ARIAS learning model which integrated by constructivist theory of learning process. The results showed improvement of the activities both teachers and students, increasing the skills of teachers in managing the learning, and improving students’ learning outcomes. Students' response to the use of ARIAS learning model integrated by constructivist theory tend to be positive. From this study it can be concluded that the implementation of ARIAS learning model integrated by constructivist theory can improve student learning outcomes on the topic of Aircraft Simple.


Author(s):  
Agung Heri Wibowo

<p><em>The purpose of this research is to improve mastery of learning. One of the approaches used in the learning process is a thematic approach. This research uses classroom action research (PTK). The techniques used were data collection techniques using: (1) observation sheets (teachers and students), (2) test questions then analyzed using a percentage formula. The results of this study indicate that (1) the teacher activity in the first cycle with an average score of 2.91 in the sufficient category and in the second cycle the average score of 4.52 was in the very good category (2) the student activity in the first cycle with an average value of 2.86 was in the sufficient category and in the second cycle got an average value of 4.42 in the very good category. While student learning outcomes in the first cycle with a percentage value of 60.3%, and in the second cycle with a percentage value of 86.7%. Based on the results of the research, it can be concluded that with a thematic approach to the theme of Clean and Healthy Living can improve student learning outcomes in the class of SDN Kedungoleng 06.</em></p>


Author(s):  
Siti Namiroh

The purpose of this study is to produce multimedia product that is useful for use in the learning process and can improve student learning outcomes. This study uses the Dick and Carey research and development methodology. The research instruments used in this study were interviews, questionnaires, and observations. The product feasibility is carried out by media experts, material experts and students. The results obtained from experts and students showed that the media developed showed feasibility as a learning medium.


2018 ◽  
Vol 1 (2) ◽  
pp. 81
Author(s):  
Desmawati Desmawati

The purpose of this study was to improve student learning outcomes in economic subjects through expository learning methods in students of class XI IPS 3 SMA Negeri 1 Koto Balingka in the school year of 2015/2016. This study was conducted through classroom action research. Data in this study were collected through several techniques that are (1) observation, (2) documentation, (3) cycle final test. Data were analyzed by using analysis of class score average, classical learning completeness, student activity observation, and questionnaire on student responses. The results of this study indicated that there is an increase in student learning outcomes before and after the action at the end of the first cycle with the average scores and percentage of learning mastery that increased from cycle I to cycle II, that is from the average score of 71.9 to 83.3 with the score of minimum mastery criteria (KKM) of 76. Thus it could be concluded that economic learning through expository learning method could improve student learning outcomes in class XI IPS 3 SMA Negeri 1 Koto Balingka.


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Nurfajriyanti Nurfajriyanti.

In accordance with the demands of the development of technology and information teachers are required to innovate in learning, one of them teachers should master the various uses of media in learning. The problems examined in this study are how the activities of teachers and students in the use of media variations and whether the use of media variations in Civics material can improve student learning outcomes in class IV MIN Adan Beureunuen. This study aims to see the activities of teachers and students in using media variations on the Civics material to improve student learning outcomes in class IV MIN Adan Beureunuen. The approach used in this study is qualitative with a type of classroom action research (CAR). Data collection is done by observation and tests. Observations were made to see the use of variations in the media in the learning process, while the test to see student learning outcomes. Furthermore, all data is processed using a percentage formula. The results of the first cycle showed that there were still many shortcomings. Both in terms of the media, teachers, and student activities. So the learning outcomes of students in the first cycle under the KKM. So it continues in the next cycle. In cycle II shows that there are better changes in the media, teacher activities, and students. So that student learning outcomes increase. In the first cycle the teacher's activity reached 90% with a very good category, but in the second cycle it had increased to 96% with a very good category too. In the first cycle the activity of students reached 66% in the good category, but in the second cycle it had increased to 79% in the very good category. Likewise in cycle 1 learning outcomes 52% of students are complete and in cycle II it increases to 79% which is complete. This means that the use of media variations can improve student learning outcomes in grade IV MIN Adan Beureunuen.


Author(s):  
Nina Herowati

<p><em>The purpose of this research is to improve mastery of learning. One of the approaches used in the learning process is a thematic approach. This research uses classroom action research (PTK). The techniques used were data collection techniques using: (1) observation sheets (teachers and students), (2) test questions then analyzed using a percentage formula. The results of this study indicate that (1) the teacher activity in the first cycle with an average score of 2.91 in the sufficient category and in the second cycle the average score of 4.52 was in the very good category (2) the student activity in the first cycle with an average value of 2.86 was in the sufficient category and in the second cycle got an average value of 4.42 in the very good category. While student learning outcomes in the first cycle with a percentage value of 60.3%, and in the second cycle with a percentage value of 86.7%. Based on the results of the research, it can be concluded that with a thematic approach to the theme of Clean and Healthy Living can improve student learning outcomes in the class of SD NEGERI 02 NEGARADAHA.</em></p>


2020 ◽  
Vol 8 (1) ◽  
pp. 14-24
Author(s):  
Mispandi Mispandi ◽  
Endang Mulyani

This study aims to determine, the process of development, eligibility and student responses to student worksheets based on simulation methods. This type of research is Research and Development (R&D), using the Borg & Gall development model. The subjects of the study were students of class XI of SMA Negeri 1 Sambelia. The results showed that the results obtained were validated material, language, and design 3.44 with the appropriate category, and the students' response was 4.16 with the appropriate category. The results showed that the development of student worksheets based on simulation methods was feasible to use and influenced student learning outcomes in economic subjects. The contribution of research as a tool in the learning process for teachers and students in schools.


Author(s):  
Mohammad Archi Maulyda ◽  
Umar Umar ◽  
Vivi Rachmatul Hidayati

The success of the teacher in creating an interesting learning atmosphere and can foster a positive attitude of students in participating in this learning is strongly influenced by several factors, one of which is the use of interesting learning media. The purpose of this research is to produce Snakes and Ladders Game Learning Media on the Circle material for grade VI students of SDN 26 Ampenan which is suitable for use based on the assessment of Material Experts, Media Experts, and Students, as well as improving student learning outcomes. Snakes and Ladders Game Learning Media was developed using research and development or Research and Development (R&D) with the ADDIE development model. At the Development stage, the media developed was assessed for feasibility by 2 Material Experts (lecturers and teachers), 1 Media Expert, 5 Small Group Trial Students, and 25 Large Group Trial Students. Data collection techniques in this development research are through questionnaires and tests. The data obtained from the questionnaire were analyzed descriptively qualitatively and quantitatively. The results of the media assessment based on the Material Experts obtained an average score of 3.6 included in the "Very Eligible" criteria, the Media Experts obtained an average score of 3.1 included in the "Eligible" criteria, and Small Group Trial Students obtained an average score 3.5 is included in the "Very Eligible" criteria, and the Large Group Trial of Students obtained an average score of 3.4 is included in the "Eligible" criteria. Student learning outcomes after using the Snakes and Ladders Game Learning Media that has been developed have increased by 56%. It is concluded that the Snakes and Ladders Game Learning Media is acceptable, feasible and effective to be used as a learning medium.


2016 ◽  
Vol 13 (1) ◽  
Author(s):  
Suripno Suripno

This study was aimed at: 1) producing an appropriate learning multimedia for agrarian laws in terms of the material and presentation aspects student responses, and 2) investigate the effectiveness of the developed multimedia to develop student learning outcomes. This was a research and development study. The results of the study were as follows. 1) Regarding the developed learning multimedia product: a) it had good quality in terms of the material aspect with a mean score of 4.10; b) it had good quality in terms of the presentation aspect with a mean score of 4.07; and c) the students’ responses to the media attractiveness showed that the multimedia was attractive with a mean score of 3.82. 2) The effectiveness of the use of the developed learning multimedia to improve learning outcomes was indicated by the fact that: a) there was a score improvement (30.16%) from a mean score of 51.50 in the pre-test to 73.75 in the post-test; and b) there was an improvement in mastery by 60% among 20 students, from five students (25%) attaining mastery in the pretest to 17 students (85%) attaining mastery in the posttest. Therefore, the multimedia for Agrarian Laws learning is appropriate to apply.


Author(s):  
Diyan Pertiwi

This study is a class action that aims to improve learning outcomes in subjects PPKn sixth grade students of SDN 002 Ukui Dua. This research is motivated by the low activity and low teacher and student learning outcomes in subjects PPKn. The problem of this study is whether the implementation of a strategy to answer alternately patterned circle round robin can improve student learning outcomes in subjects PPKn in the sixth grade SDN 002 Ukui Dua? This PPKn was conducted over two cycles. Data collection techniques in this research using collection observation techniques, achievement test, and documentation. Techniques of analysis in this study is an analysis of the activities of teachers and students and learning outcomes in subjects PPKn sixth grade students SDN 02 Ukui Dua Kecamatant Ukui. The result showed that the activity of teachers has increased. At the first meeting of the first cycle of 41% was obtained with Simply Perfect category and the second meeting reached 55% with the category Fairly Perfect. In the second cycle 3 meeting to reach 75% by the Perfect category and the 4th meeting of the second cycle reaches 85% with the Perfect category. While the activity of students has increased. At the first meeting of the first cycle reaches 51% with the category Fairly Perfect and the second meeting with the percentage of 66% to the category Perfect. After the second cycle of the third meeting with a percentage of 75% with the Perfect category while in attendance for-4 with the percentage of 94% to the category of Most Perfect. Learning outcomes of students also increased from the previous students who achieve KKM only 8 votes with a percentage (45%) after the first cycle an increase in students worth over KKM which reached 14 people with a percentage of 70%. Cycle II students who achieve KKM 17 (85%).


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