scholarly journals Building Digital Bridges:  Improving Digital Collaboration through  the Principles of Hyperlinked Practice

2021 ◽  
Author(s):  
◽  
David Henry Harrison

<p>Effective collaboration requires access to timely and relevant information, but this is difficult given the complexity of the architectural design process and the segmentation of the architecture, engineering and construction industry. Effective collaboration is further complicated by the quantity and density of the digital information generated within a project, and the irregular adoption of technology by different team members. Consolidating project information within Building Information Models has improved its management, but the technology’s complexity limits who can contribute to it. This is a problem, because team members are capable of collaborating more effectively when they can record and reflect upon a comprehensive record of the project’s design process. The aim of research was to identify how information technology can assist architectural project teams to collaborate by more inclusively and comprehensively recording and reflecting upon the design process. To address this problem, this research proposes that the industry adopt Hyperlinked Practice, which is the creation of a distributed cloud of interconnected information describing an architectural project’s events, activities and digital artefacts. A set of fundamental principles were identified that would be used to guide the design and deployment of digital collaboration tools capable of facilitating Hyperlinked Practice. To ensure a flexible and inclusive environment, the principles were derived from concepts proven within the World Wide Web. To validate these principles, their collaboration influence, potential, and industry applicability was tested within a software prototype utilised in a university architecture course and two thought experiments. The results from testing the software prototype suggest that the principles are capable of influencing collaboration in a manner that promotes the recording of the design process, and reflection upon it. The thought experiments demonstrated that the principles provided an excellent framework for evaluating a digital collaboration tool’s ability to facilitate Hyperlinked Practice. Based on these results, the research concluded the identified principles of Hyperlinked Practice were capable of facilitating a collaboration environment that would allow the design process to be comprehensively recorded and reflected upon.</p>

2021 ◽  
Author(s):  
◽  
David Henry Harrison

<p>Effective collaboration requires access to timely and relevant information, but this is difficult given the complexity of the architectural design process and the segmentation of the architecture, engineering and construction industry. Effective collaboration is further complicated by the quantity and density of the digital information generated within a project, and the irregular adoption of technology by different team members. Consolidating project information within Building Information Models has improved its management, but the technology’s complexity limits who can contribute to it. This is a problem, because team members are capable of collaborating more effectively when they can record and reflect upon a comprehensive record of the project’s design process. The aim of research was to identify how information technology can assist architectural project teams to collaborate by more inclusively and comprehensively recording and reflecting upon the design process. To address this problem, this research proposes that the industry adopt Hyperlinked Practice, which is the creation of a distributed cloud of interconnected information describing an architectural project’s events, activities and digital artefacts. A set of fundamental principles were identified that would be used to guide the design and deployment of digital collaboration tools capable of facilitating Hyperlinked Practice. To ensure a flexible and inclusive environment, the principles were derived from concepts proven within the World Wide Web. To validate these principles, their collaboration influence, potential, and industry applicability was tested within a software prototype utilised in a university architecture course and two thought experiments. The results from testing the software prototype suggest that the principles are capable of influencing collaboration in a manner that promotes the recording of the design process, and reflection upon it. The thought experiments demonstrated that the principles provided an excellent framework for evaluating a digital collaboration tool’s ability to facilitate Hyperlinked Practice. Based on these results, the research concluded the identified principles of Hyperlinked Practice were capable of facilitating a collaboration environment that would allow the design process to be comprehensively recorded and reflected upon.</p>


ARSNET ◽  
2021 ◽  
Vol 1 (1) ◽  
Author(s):  
Afifah Karimah ◽  
Paramita Atmodiwirjo

This paper discusses the role of catalogue drawing as a framing device to aid design thinking in the architectural design process. Catalogue drawing has been largely understood as a representation of the finished and curated design output. However, it is argued that catalogue drawing enables designers to handle, arrange, and process information, assisting them to frame this information for different needs of design discovery. This paper analyses the catalogue drawings produced by first-year Bachelor of Architecture Programme students in Universitas Indonesia in doing their first creative making project. The study highlights four categories of catalogue drawings with various roles, from catalogue drawing intended to capture the relevant information, investigate the particularities, create a bigger picture of the design condition, and outline the design proposition. The study found that each catalogue drawings were often repeated in loops throughout the design process, enabling the students to incrementally generate original design works. This study underlines the role of catalogue drawing in revealing the progression of design thinking that is often hidden throughout the architectural design process.


2021 ◽  
Vol 11 (15) ◽  
pp. 6881
Author(s):  
Calvin Chung Wai Keung ◽  
Jung In Kim ◽  
Qiao Min Ong

Virtual reality (VR) is quickly becoming the medium of choice for various architecture, engineering, and construction applications, such as design visualization, construction planning, and safety training. In particular, this technology offers an immersive experience to enhance the way architects review their design with team members. Traditionally, VR has used a desktop PC or workstation setup inside a room, yielding the risk of two users bump into each other while using multiuser VR (MUVR) applications. MUVR offers shared experiences that disrupt the conventional single-user VR setup, where multiple users can communicate and interact in the same virtual space, providing more realistic scenarios for architects in the design stage. However, this shared virtual environment introduces challenges regarding limited human locomotion and interactions, due to physical constraints of normal room spaces. This study thus presented a system framework that integrates MUVR applications into omnidirectional treadmills. The treadmills allow users an immersive walking experience in the simulated environment, without space constraints or hurt potentialities. A prototype was set up and tested in several scenarios by practitioners and students. The validated MUVR treadmill system aims to promote high-level immersion in architectural design review and collaboration.


Buildings ◽  
2021 ◽  
Vol 11 (2) ◽  
pp. 59
Author(s):  
Abraham Yezioro ◽  
Isaac Guedi Capeluto

Improving the energy efficiency of existing and new buildings is an important step towards achieving more sustainable environments. There are various methods for grading buildings that are required according to regulations in different places for green building certification. However, in new buildings, these rating systems are usually implemented at late design stages due to their complexity and lack of integration in the architectural design process, thus limiting the available options for improving their performance. In this paper, the model ENERGYui used for design and rating buildings in Israel is presented. One of its main advantages is that it can be used at any design stage, including the early ones. It requires information that is available at each stage only, as the additional necessary information is supplemented by the model. In this way, architects can design buildings in a way where they are aware of each design decision and its impact on their energy performance, while testing different design directions. ENERGYui rates the energy performance of each basic unit, as well as the entire building. The use of the model is demonstrated in two different scenarios: an office building in which basic architectural features such as form and orientation are tested from the very beginning, and a residential building in which the intervention focuses on its envelope, highlighting the possibilities of improving their design during the whole design process.


Author(s):  
Jacqueline B. Barnett

The application of ergonomics is important when considering the built environment. In order to create an environment where form follows function, a detailed understanding of the tasks performed by the individuals who will live and work in the facility is required. Early involvement in the project is key to maximizing the benefit of ergonomics. At Sunnybrook and Women's College Health Sciences Centre in Toronto, Canada, this early intervention was embraced during the design process of a behavioural care unit for aggressive patients. The ergonomist was involved in three phases of design; user needs analysis, block schematics and detailed design. The user needs and characteristics were established using a combination of focus groups, interviews, direct observation, task analysis and critique of current working environments. The challenge was to present the information to the design team in a useful manner. The format chosen was a modification of Userfit (Poulson 1996) that outlined the various characteristics of the patient group and the design consequences with “what does this mean for me” statements. During the block schematics phase an iterative design process was used to ensure that the ergonomic principles and the user needs were incorporated into the design. Ergonomic input was used in determining the room sizes and layout and to ensure work processes were considered. Simple mock-ups and anthropometric data assisted in illustrating the need for design changes. Examples that highlight the areas of greatest impact of ergonomic intervention include the patient bathrooms, showers and tub room. Significant changes were made to the design to improve the safety of the work and living space of the end users. One of the greatest challenges was having an appreciation for the individual goals of the team members. Ensuring there was adequate space for equipment and staff often resulted in recommendations for increased space. This in turn would increase the cost of the project. The architect and, later in the project, the engineer had goals of bringing the project in on budget. The final design was very much a team effort and truly die result of an iterative process. The sum of the individual contributions could not match the combined efforts. It was only through the ergonomic contributions in this early design phase that the needs of the staff, patients and families could be so well represented. The success of the iterative process provides the foundation for bringing ergonomics considerations into the early design stages of future projects.


2018 ◽  
Vol 16 (1) ◽  
pp. 25-43 ◽  
Author(s):  
Ayman Ahmed Ezzat Othman ◽  
Nermeen Mohamed Amin Abdelwahab

Purpose The purpose of this paper is to develop a framework integrating risk management (RM) into the architectural design process (ADP) as an approach for delivering sustainable construction projects. Design/methodology/approach A research methodology, which consisted of literature review and field study, is designed to accomplish four objectives. First, to provide a comprehensive literature review of the concepts of sustainability, ADP and RM. Second, to present and synthesis the results of two relevant studies focused on identifying, quantifying and classifying the risks associated with ADP; and investigating the perception and application of Egyptian architectural design firms (ADFs) towards integrating RM into ADP as an approach for delivering sustainable construction projects. Third, to develop a framework that integrates RM into ADP towards delivering sustainable construction projects. Finally, to draw conclusions and recommendations to improve the practice of delivering sustainable construction projects among ADFs, construction professionals and governmental authorities. Findings ADP is a fundamental phase of the construction process because the decisions adopted during this phase affect the project performance throughout its life cycle. While RM is widely applied in different sectors of the construction industry, its application in ADP received scant attention in construction literature. The research identified 18 key risks that affect the sustainable delivery of construction projects during ADP. The architect, the client and the project manager are the highest ranked responsible parties for the occurrence of these key risks. The field study highlighted the need to develop a framework to facilitate integrating RM into ADP. Research limitations/implications This paper focused only on the integration of RM into ADP. Originality/value The conducted literature review and field study provided an in-depth understanding of the key risks that affect the sustainable delivery of construction projects during ADP. Through its five stages, the proposed framework is expected to serve as a foundation for integrating RM into ADP as an approach for delivering sustainable projects. This ideology has received scant attention in construction literature. The developed framework represents a synthesis that is novel and creative in thought and adds value to the knowledge in a manner that has not previously occurred.


2017 ◽  
Vol 41 (5) ◽  
pp. 397-417 ◽  
Author(s):  
A Romanska-Zapala ◽  
M Bomberg ◽  
M Fedorczak-Cisak ◽  
M Furtak ◽  
D Yarbrough ◽  
...  

The quest for a sustainable built environment brought dramatic changes to architectural design because of the integrated design process. The integrated design process is the modern way to realize “performance architecture,” that is, design with a view to field performance. Integrated design process permits merging of concepts from passive-house designs, solar engineering, and an integration of the building enclosure with mechanical services. In part 1 of this series, the emergence of many new multi-functional materials was discussed. Yet, current innovation is guided by lessons from history. Thermal mass in heavy masonry buildings allowed periodic heating. The authors postulate integration of a hydronic heating system with the walls and the use of smart temperature control of the heating system to modify and optimize the thermal mass contribution. To use the mass of a building, one must accept transient temperature conditions where the indoor temperature varies but is confined by comfort requirements for both summer and winter conditions. On the other side, resiliency requirements dictate that in the absence of electricity the air temperature does not fall below about 12°C over a period of several hours. This requirement implies that summer cooling will likely be separated from the heating systems and that operation of a low-energy building is heavily dependent on the design of smart control systems. Analysis of control systems provided in this article for earth-to-air heat exchangers and cooling of houses with lightweight walls lead us to the requirements of separation between heating and ventilation and needs for different sources of fresh air. Finally, a new concept emerges.


2021 ◽  
pp. 1-38
Author(s):  
Joshua Gyory ◽  
Nicolas F Soria Zurita ◽  
Jay Martin ◽  
Corey Balon ◽  
Christopher McComb ◽  
...  

Abstract Managing the design process of teams has been shown to considerably improve problem-solving behaviors and resulting final outcomes. Automating this activity presents significant opportunities in delivering interventions that dynamically adapt to the state of a team in order to reap the most impact. In this work, an Artificial Intelligent (AI) agent is created to manage the design process of engineering teams in real time, tracking features of teams' actions and communications during a complex design and path-planning task with multidisciplinary team members. Teams are also placed under the guidance of human process managers for comparison. Regarding outcomes, teams perform equally as well under both types of management, with trends towards even superior performance from the AI-managed teams. The managers' intervention strategies and team perceptions of those strategies are also explored, illuminating some intriguing similarities. Both the AI and human process managers focus largely on communication-based interventions, though differences start to emerge in the distribution of interventions across team roles. Furthermore, team members perceive the interventions from the both the AI and human manager as equally relevant and helpful, and believe the AI agent to be just as sensitive to the needs of the team. Thus, the overall results show that the AI manager agent introduced in this work is able to match the capabilities of humans, showing potential in automating the management of a complex design process.


2021 ◽  
Author(s):  
Farhan Ali ◽  

Thinking creatively, is a necessary condition of the Design process to transform ideas into novel solutions and break barriers to creativity. Although, there are many techniques and ways to stimulate creative thinking for designers, however, this research paper adopts SCAMPER; which is acronym of: Substitute- Combine-Adapt- Modify or Magnify-Put to another use-Eliminate-Reverse or Rearrange- to integrate the sustainability concepts within architectural design process. Many creative artifacts have been designed consciously or unconsciously adopting SCAMPER strategies such as rehabilitation and reuse projects to improve the functional performance or the aesthetic sense of an existing building for the better. SCAMPER is recognized as a divergent thinking tool are used during the initial ideation stage, aims to leave the usual way of thinking to generate a wide range of new ideas that will lead to new insights, original ideas, and creative solutions to problems. The research focuses on applying this method in the architectural design, which is rarely researched, through reviewing seven examples that have been designed consciously or unconsciously adopting SCAMPER mnemonic techniques. The paper aims to establish a starting point for further research to deepen it and study its potentials in solving architectural design problems.


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