scholarly journals The relationship between student engagement, teacher proficiency, and technology

2014 ◽  
Vol 1 (1) ◽  
Author(s):  
Kristen Moore

The purpose of this research project was to see if there are any connections between student engagement and teacher proficiency when digital technology is being used in the elementary classroom. In order to determine if such a connection does exist, scholarly articles were reviewed and an online survey of students in the Bachelor of Education Program was conducted. Through scholarly review, it was determined that there is a direct connection between the proficiency of the teacher using the digital technology and the engagement of the students in the learning activity. If the teacher is highly proficient, then students are more likely to be engaged in the lesson. Through the online survey, teacher candidates answered questions about their own proficiency levels with specific digital technologies. From the findings of this project, it can be concluded that teacher proficiency is very important when it comes to engaging students through the use of digital technologies in the classroom. Professional development in this area would be useful for both teacher candidates and practicing teachers, as the use of digital technology in the elementary classroom is increasing.

2018 ◽  
Vol 10 (12) ◽  
pp. 4635 ◽  
Author(s):  
Hye Kim ◽  
Ah Hong ◽  
Hae-Deok Song

College students are often assumed to be digitally fluent as they are “digital natives”, owing to their exposure to digital technologies from an early age. Furthermore, it is assumed that this digital competence is likely to prepare them for learning in college. However, it has been observed that current college students who are “digital natives” may or may not effectively apply digital technologies during their college education. The purpose of this study is to examine the impact of college students’ prior digital experiences, particularly their families’ influence, on their in-college digital competence and attitude, and by extension, on student engagement. A total of 381 university students were surveyed in this study. Data was obtained from a self-administered, online survey and analyzed using partial least squares, which also evaluated the research model. According to the findings of this study, students’ positive prior digital experience significantly influences their perceived digital competence and their attitude toward digital technologies. In addition, our research also indicates that college students’ perceived digital competence and attitudes are mediated by their learning agility, which is the ability to continuously learn and the willingness to apply acquired knowledge. This article may thus act as a springboard for further empirical research, as well as for examining the nature of students’ prior and positive experiences and learning agility in digital competencies.


2021 ◽  
Author(s):  
◽  
Greg Michael Stutchbury

<p>This thesis examined through a political economy framework how New Zealand’s two largest newspaper chains, Fairfax and NZME, have been impacted by the advent of digital technologies and the effects these have had on the practice of sports journalism. Digital technology, falling revenue and increasing pressure from financial owners have all played a part in the restructuring of both Fairfax and NZME’s editorial news operations, especially in the last five years as both companies transitioned to a ‘digital-first’ environment.  Semi-structured, in-depth interviews were conducted with 16 senior journalists who had knowledge of the transition from a print to a digital focus. These interviews highlighted the strategies adopted by both companies as they faced a challenging and evolving marketplace. They also underlined the internal tensions within newsrooms between not only journalists and editorial news managers but also the digital and print operations.  Despite the belief that digital technologies would make the print news media more collaborative and provide greater diversity and plurality, the opposite has occurred. Sports reporting remains highly routinised, coverage diversity is shrinking, and greater control is now exerted by editorial managers over the production of journalistic content. Digital technologies have also impacted the forms of content, with decision making on editorial content and resourcing now strongly influenced by data analytics, although there was still strong resistance to greater interactivity with readers. The relationship between sports organisations and print news media organisations, while considered in theory to be a symbiotic one but in reality, is an area of conflict, has also further deteriorated as sports organisations introduce significantly greater control over the media agenda. An element of this control has also heightened tensions with sports organisations moving into the digital space and competing directly with print news media organisations.</p>


2014 ◽  
Vol 1 (1) ◽  
Author(s):  
Jessica Lukey

The purpose of this research study was to help inform the researcher’s future practice as a teacher on the influence of technology on young learners. The question of inquiry pertained to define how technology has initiated and increased student engagement within their learning, and through this, how technology has specifically influenced the creation of the 21st century learner. By beginning the inquiry through a literature review on the theme of technology and student engagement, the researcher was able to gain an understanding that technology is the motivator for children in developed, and even in undeveloped countries. In order to assess the relationship of technology and student engagement in learning, along with how digital devices influence the creation of 21st century learners, the researcher surveyed a variety of teacher candidates and university students to draw conclusions. From the research findings of the study, the researcher concluded that students were attracted to technology as it is a tool that is convenient in organizing information, and is efficient in making data easier to allocate. Therefore, the skills that technology imparted upon 21st century learners from the findings were allowing students to become self-directed learners, access and, evaluate information through critical thinking and solving data to become more engaged thinkers, and influencing leadership and collaboration skills.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Shanna Coles ◽  
Florence Martin ◽  
Drew Polly ◽  
Chuang Wang

PurposeThe purpose of this paper is to provide insight into institutions of higher education (IHE) on how to support faculty in the integration of digital technologies. The research explores faculty interest in types of digital technology information and training, and the types of support faculty are likely to participate in related to digital technology integration. The association of demographic factors of primary teaching method, and experience teaching online or hybrid is provided.Design/methodology/approachA sample of 247 faculty from 53 institutions in the USA completed an online survey related to information, training and support for digital technology integration. The analysis included exploring the descriptive ratings overall and by demographic variable and conducting the one-way multivariate analysis of variance (MANOVA) with reported effect sizes and Scheffe post-hoc tests.FindingsFrom a list of digital technologies that included the LMS, Collaboration Tools (social media and online meeting tools), Audio-Visual Tools (video creation and podcasts), and Technology Trends (mobile learning, games and adaptive learning), faculty ranked LMS highest in interest for training and information. Faculty who have taught hybrid are most interested in collaboration tools and trend tools. For support type, faculty ranked web resources slightly higher than other types of support.Practical implicationsIHE units involved in faculty development can use the findings to plan faculty support initiatives for future institutional needs.Originality/valueThis paper gathers insight from faculty on their preferences for information, training, and support for integrating digital technologies.


2014 ◽  
Vol 5 (2) ◽  
pp. 22-36 ◽  
Author(s):  
Troy J. Strader ◽  
J. Royce Fichtner ◽  
Geoffrey D. Bartlett ◽  
Lou Ann Simpson

This study identifies several factors that influence an individual's ethical perceptions of other user's content piracy activities. It addresses the relationship between the characteristics of various online and offline content piracy activities and the extent to which individuals perceive these activities to be ethical. It also considers the knowledge and experience individuals have regarding digital technologies to see whether it impacts their ethical perceptions. This paper finds that the more time it takes to copy content, and the higher the value and quality of the copy, the less ethically acceptable these activities are viewed. It also finds that when users have higher levels of digital technology experience and understanding they view all of these activities as relatively more acceptable. Implications and conclusions are discussed for content companies and future research.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Petra Bosch-Sijtsema ◽  
Christina Claeson-Jonsson ◽  
Mikael Johansson ◽  
Mattias Roupe

Purpose This paper aims to focus on 11 digital technologies (i.e. building information modeling, artificial intelligence and machine learning, 3D scanning, sensors, robots/automation, digital twin, virtual reality, 3D printing, drones, cloud computing and self-driving vehicles) that are portrayed in future trend reports and hype curves. The study concentrates on the current usage and knowledge of digital technologies in the Swedish architecture, engineering and construction (AEC) industry to gain an insight in the possible expectations and future trajectory of these digital technologies. Design/methodology/approach The study applies an abductive approach which is based on three different types of methods. These methods are a literature and document study which focused on 11 digital technologies, two workshops with industry (13 participants) and an online survey (N = 84). Findings The paper contributes to a current state analysis of the Swedish AEC industry concerning digital technologies and discusses the trajectory of these technologies for the AEC industry. The paper identifies hype factors, in which the knowledge of a digital technology is related to its usage. From the hype factors, four zones that show different stages of digital technology usage and maturity in the industry are induced. Originality/value The contribution of the paper is twofold. The paper shows insight into opportunities, the current barriers, use and knowledge of digital technologies for the different actors in the AEC industry. Furthermore, the study shows that the AEC industry is behind the traditional Gartner hype curves and contributes with defining four zones for digital technologies for the Swedish AEC industry: confusion, excitement, experimentation and integration.


Kybernetes ◽  
2018 ◽  
Vol 47 (2) ◽  
pp. 333-342 ◽  
Author(s):  
Federico Fiorelli

Purpose The purpose of this paper is to present some scenarios about a possible future evolution of the labour market in the knowledge economy. Design/methodology/approach The author used the literature to describe the historical evolution of the technology unemployment. Findings Digital technology does not directly generate unemployment, as the balance between jobs destroyed and created has historically always been positive. Indeed, technological unemployment in such a context can manifest itself in the form of frictional unemployment. Originality/value The study enriches the literature on the relationship between digital technologies and unemployment rate.


in education ◽  
2016 ◽  
Vol 22 (1) ◽  
pp. 42-60
Author(s):  
Brian Beaton ◽  
Penny Carpenter

Using a critical settler colonialism lens, we explore how digital technologies are being used for new education opportunities and First Nation control of these processes in remote First Nations. Decolonization is about traditional lands and creating the conditions necessary so Indigenous people can live sustainably in their territories (Simpson, 2014; Tuck & Yang, 2012). Remote First Nations across Canada face considerable challenges related to accessing quality adult education programs in their communities. Our study, conducted in partnership with the Keewaytinook Okimakanak Research Institute, explores how community members living in remote First Nations in Northwestern Ontario are using digital technologies for informal and formal learning experiences. We conducted an online survey in early 2014, including open-ended questions to ensure the community members’ voices were heard. The critical analysis relates the findings to the ongoing project of decolonization, and in particular, how new educational opportunities supported by digital technology enable community members to remain in their communities if they choose to, close to their traditional lands


2021 ◽  
Author(s):  
◽  
Greg Michael Stutchbury

<p>This thesis examined through a political economy framework how New Zealand’s two largest newspaper chains, Fairfax and NZME, have been impacted by the advent of digital technologies and the effects these have had on the practice of sports journalism. Digital technology, falling revenue and increasing pressure from financial owners have all played a part in the restructuring of both Fairfax and NZME’s editorial news operations, especially in the last five years as both companies transitioned to a ‘digital-first’ environment.  Semi-structured, in-depth interviews were conducted with 16 senior journalists who had knowledge of the transition from a print to a digital focus. These interviews highlighted the strategies adopted by both companies as they faced a challenging and evolving marketplace. They also underlined the internal tensions within newsrooms between not only journalists and editorial news managers but also the digital and print operations.  Despite the belief that digital technologies would make the print news media more collaborative and provide greater diversity and plurality, the opposite has occurred. Sports reporting remains highly routinised, coverage diversity is shrinking, and greater control is now exerted by editorial managers over the production of journalistic content. Digital technologies have also impacted the forms of content, with decision making on editorial content and resourcing now strongly influenced by data analytics, although there was still strong resistance to greater interactivity with readers. The relationship between sports organisations and print news media organisations, while considered in theory to be a symbiotic one but in reality, is an area of conflict, has also further deteriorated as sports organisations introduce significantly greater control over the media agenda. An element of this control has also heightened tensions with sports organisations moving into the digital space and competing directly with print news media organisations.</p>


2021 ◽  
Author(s):  
Carmit Noa Shpigelman ◽  
Amir Tal ◽  
Yaara Zisman-Ilani

BACKGROUND Despite the growing interest in developing and using mHealth (mobile health) and digital technologies in mental health, little is known about the scope and nature of virtual community inclusion. OBJECTIVE The overarching goal of this study was to understand and conceptualize virtual community inclusion of individuals with serious mental illness (SMI). Specific objectives were: (1) Mapping the prevalence, trends, and experiences related to mHealth and digital technology use among individuals with SMI; (2) Comparing patterns of technology use by individuals with and without SMI; and (3) Examining whether use of mHealth and digital technologies predicts recovery among individuals with SMI. METHODS An online survey of technology use and virtual participation was developed and distributed among adults with and without SMI via social media, national email discussion lists, non-profit organizations, and advocacy groups. RESULTS A total of 381 adults aged 18 years or older participated in the survey, 199 (52%) identified as having a SMI. Participants with SMI reported significantly greater access to technology and significantly fewer days of face-to-face participation in community activities compared with participants without SMI. Among participants with SMI, greater technology use was positively associated with positive emotions and significantly predicted recovery. CONCLUSIONS The present study is the first to explore, map, and conceptualize virtual community inclusion among adults with SMI. Our findings indicate a gap in the literature and research on community inclusion and participation and emphasize the need for virtual community inclusion, particularly during the time of COVID-19 and its future implications.


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