Augmented Reality in Order-picking processes – Advantages and Disadvantages

2020 ◽  
Vol 5 (1) ◽  
pp. 4-12
Author(s):  
Nikola Ilanković ◽  
Dragan Živanić ◽  
Atila Zelić
2009 ◽  
Vol 25 (5-7) ◽  
pp. 461-467 ◽  
Author(s):  
Rupert Reif ◽  
Willibald A. Günthner

space&FORM ◽  
2021 ◽  
Vol 2021 (47) ◽  
pp. 83-104
Author(s):  
Maciej Piekarski ◽  
◽  
Ewa Kulpińska ◽  
Anna Prokop ◽  
◽  
...  

The article concerns the illusory presentation of non-existent architectural objects directly in the place of their original location. This specific conservation method is considered as a tool for disseminating knowledge about the original architectural landscape of places where it has undergone transformations. The authors believe that its implementation may contribute to the growth of the identity of cities and their inhabitants. The concept refers to augmented reality, but the authors use only optical means to create a virtual component, The article presents the results of theoretical analysis and practical experiments, pointing to the advantages and disadvantages of the method.


Author(s):  
Daniel Asmar

This paper briefly surveys pose tracking methods used for augmented reality applications in cultural heritage. The paper primarily benefits scholars and practitioners in the areas of electronic heritage. Pose tracking techniques are categorized as either being dependent or independent of their surrounding; accordingly, various solution methods in the literature are presented along with their advantages and disadvantages. I conclude the paper with a discussion on the open problems in pose tracking in cultural heritage and recommend future directions of research in this field.


Sensors ◽  
2020 ◽  
Vol 20 (10) ◽  
pp. 2997 ◽  
Author(s):  
Abolghasem Sadeghi-Niaraki ◽  
Soo-Mi Choi

Most existing augmented reality (AR) applications are suitable for cases in which only a small number of real world entities are involved, such as superimposing a character on a single surface. In this case, we only need to calculate pose of the camera relative to that surface. However, when an AR health or environmental application involves a one-to-one relationship between an entity in the real-world and the corresponding object in the computer model (geo-referenced object), we need to estimate the pose of the camera in reference to a common coordinate system for better geo-referenced object registration in the real-world. New innovations in developing cheap sensors, computer vision techniques, machine learning, and computing power have helped to develop applications with more precise matching between a real world and a virtual content. AR Tracking techniques can be divided into two subcategories: marker-based and marker-less approaches. This paper provides a comprehensive overview of marker-less registration and tracking techniques and reviews their most important categories in the context of ubiquitous Geospatial Information Systems (GIS) and AR focusing to health and environmental applications. Basic ideas, advantages, and disadvantages, as well as challenges, are discussed for each subcategory of tracking and registration techniques. We need precise enough virtual models of the environment for both calibrations of tracking and visualization. Ubiquitous GISs can play an important role in developing AR in terms of providing seamless and precise spatial data for outdoor (e.g., environmental applications) and indoor (e.g., health applications) environments.


2019 ◽  
Vol 4 (33) ◽  
pp. 13-21
Author(s):  
Kum Yoke Soo ◽  
Tuan Sarifah Aini Syed Ahmad ◽  
Nor Haniza Hasan

The use of augmented reality (AR) in education has changed the landscape of teaching and learning in the 21st century. AR has changed the presentation of learning materials that allows learning activities to be more interactive and rich in multimedia. AR has the potential to increase students’ engagement and motivation in learning. As such, it was incorporated in the design and development of a book for learning Report Writing. This study aims to examine students’ perception of the use of AR in the language classroom, identify the lecturers’ perception of the use of AR, and determine the advantages and disadvantages of the use of AR for the language classroom. The sample comprised 10 students and 7 lecturers from University Teknologi MARA Cawangan Negeri Sembilan. The data were analysed by using descriptive analysis. The findings indicate that the integration of AR in the Report Writing book had more advantages than disadvantages. The findings also suggest that integrating AR in the book had positive impacts not only in learning but also in permitting the production of a portable and environment-friendly book.


Author(s):  
Çelebi Uluyol ◽  
Sami Şahin

Augmented Reality (AR) is an emerging technology that bridges the gap between the computer-generated digital information and the reality in real time. Despite the use of AR in numerous disciplines such as architecture, e-learning system, entertainment, medicine, engineering, and e-commerce, it has also potential implications in education. Therefore, in this study, augmented reality use in education is considered in all aspects. After the advantages and disadvantages of AR use in education is explained detailed, the phases of augmented reality book development are discussed. As a result, researchers should work on experimental studies to investigate how AR applications can be applied in educational settings in the future.


Author(s):  
Rebecca K. Napolitano ◽  
Zachary S. Liu ◽  
Anna C. Blyth ◽  
Ameen S. Moshirfar ◽  
Branko Glisic

<p>The symptoms of overdue maintenance and underinvestment in historic infrastructure are ever-present in our society (rated with D+ by American Society of Civil Engineers, ASCE). To ensure the safety of historic and existing structures, on-site inspections are required, and structural health monitoring systems are frequently adopted. While these methods capture large amounts of information about a structure, there is not a comprehensive method for integrating these diverse datasets into a single, intuitive environment for both on- and off-site usage. The objective of this work is to explore two different methodologies for integrating datasets derived from the built environment. The first method, Virtual tours and informational modeling (VTIM), uses spherical panoramas to capture the interior and exterior of the built environment as well as enables a user to access data through on-click conditionals attached to the panoramas. The second method, Image-based documentation and augmented reality (IBDAR), uses a sparse point cloud to capture the built environment for on-site viewing and additionally stores an image at every annotation location to facilitate off-site viewing. Both methods are applied to case studies including a masonry lighthouse in Charleston, SC and a pedestrian bridge in Princeton, NJ. The advantages and disadvantages of each approach are discussed as well as steps for future work are briefly outlined.</p>


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