Augmented Reality

Author(s):  
Çelebi Uluyol ◽  
Sami Şahin

Augmented Reality (AR) is an emerging technology that bridges the gap between the computer-generated digital information and the reality in real time. Despite the use of AR in numerous disciplines such as architecture, e-learning system, entertainment, medicine, engineering, and e-commerce, it has also potential implications in education. Therefore, in this study, augmented reality use in education is considered in all aspects. After the advantages and disadvantages of AR use in education is explained detailed, the phases of augmented reality book development are discussed. As a result, researchers should work on experimental studies to investigate how AR applications can be applied in educational settings in the future.

Author(s):  
Yücel Uğurlu

In this chapter, the authors introduce a blended learning approach where LabVIEW, an e-learning environment, was integrated into a traditional graphical programming course for engineering students to teach advanced topics and to increase the programming skills of the students. In this course, the students were required to design projects using technology. The students designed small projects and frequently accessed the e-learning system to build real-world applications. The projects that students designed stimulated them to use the e-learning system. The impact of blended learning was evaluated on the basis of student surveys and certification test results. Experimental studies show that blended learning produced higher results in the students’ self-assessment and certification test.


Author(s):  
Yücel Uğurlu

In this chapter, the authors introduce a blended learning approach where LabVIEW, an e-learning environment, was integrated into a traditional graphical programming course for engineering students to teach advanced topics and to increase the programming skills of the students. In this course, the students were required to design projects using technology. The students designed small projects and frequently accessed the e-learning system to build real-world applications. The projects that students designed stimulated them to use the e-learning system. The impact of blended learning was evaluated on the basis of student surveys and certification test results. Experimental studies show that blended learning produced higher results in the students' self-assessment and certification test.


Author(s):  
S. Titova ◽  
B. Siryi

Augmented reality (AR) is the integration of digital information with the user’s environment in real time. AR software use in many different ways and for the needs of cartography too. This technology may be useful for the development of navigational mobile applications and actions with static (paper) maps. There are two main operating modalities for implementation of augmented reality in applications: by markers and by the positioning of customer and surrounding objects (by azimuths determination between customer’s device and real objects). The first way is applied for static maps when another way is applied for navigational mobile applications. Augmented reality provides at least six opportunities, which create better options for working with design and content of maps for cartographers. This technology also provides the new experience in the work on maps for customers. The advantages of using augmented reality in cartography are the partial equation of static maps to geographical information systems, adaptability of cartographic images to the needs of users, improving the quality of design and content possibilities of maps and making actions with maps more attractive for customers. However, this technology is not without disadvantages, which connected with the development of AR-applications and requirements to smartphones. In addition, this article reveals aspects of the creation of augmented maps in cartographic companies.


Author(s):  
Yuto Omae ◽  
Kazutaka Mizukoshi ◽  
Tatsuro Furuya ◽  
Takayuki Oshima ◽  
Norihisa Sakakibara ◽  
...  

Educational benefits of collaborative learning have been demonstrated in several studies and various systems have been developed to date. Numerous efforts have been made to enhance these benefits by supporting collaborative learning with information and communications technology. These efforts have primarily involved support for constructing collaborative learning groups, for collaborative learning in e-learning environments, and for collaborative learning analysis. This study aims to develop a computer-supported collaborative learning system that supports instructors in real time to facilitate collaborative learning in a face-to-face environment with multiple learners at the same time to provide enhanced support. Both the learner and instructor have one tablet terminal and conduct collaborative learning in a single classroom. Herein, the learner can use the tablet to save an educational log and freely browse the educational log of another learner. By referencing the educational logs, learners can learn through face-to-face communication. Additionally, the instructor can determine (1) who is viewing whose educational log and to what extent and (2) which learner is struggling to achieve targets. Herein, an overview of the proposed system is provided and the results obtained using the proposed system are reported to evaluate its effectiveness.


2015 ◽  
Vol 123 (3) ◽  
pp. 19-23
Author(s):  
Saurabh Malgaonkar ◽  
Paulami Shah ◽  
Rishabh Jhaveri ◽  
Tejas Hirave

Author(s):  
Carlos Sánchez-Azqueta ◽  
Esther Cascarosa ◽  
Santiago Celma ◽  
Cecilia Gimeno ◽  
Concepción Aldea

Augmented reality is gaining presence in the classroom because it allows to combine the physical environment and digital information in real time. An implementation of augmented reality that is attracting great attention are quick response codes because they can be read immediately in smartphones and tablets using free apps. A teaching field where it is beneficial to provide a prompt access to supplementary materials are laboratory sessions in scientific–technical disciplines. There, students realize complex measurement tasks using specific instrumentation, and so it is convenient to access technical documentation and explanations of the measurement process during the session. This work describes how quick response codes can be introduced in laboratory sessions to provide links to specifically designed supporting resources. Thanks to this strategy, an improvement in the acquisition of experimental skills has been observed as well as a better and quicker realization of the practical sessions.


2013 ◽  
Vol 738 ◽  
pp. 235-238
Author(s):  
Xian Zhi Tian

In recent years, with the development of mechanical automation,automation system had been developed quickly, and it covers different fields in different areas. As for automation learning system, it had been developed by some researchers and learners for its fast speed and energy-saving properties. At the same time, automation learning system is also useful for trainers to develop and improve. Therefore, the author had made some investigations and tried to dig out its advantages and disadvantages, which are useful for its further development in the future application. During the study, the author also found that some electronic materials had been useful to stimulate the uses of automation learning system.From the study, the author hopes that the study will help to improve learning efficiency and saving energy.


Author(s):  
Roberson Lopes Bolzan ◽  
Paula Ventura ◽  
Silvia Fernandes

The choice of this work arises from the interest in the topics of innovation and technology transfer in the context of launching new services to target people. The authors sought to integrate a technology that could bring more interest to a product/service, namely with the modern growth of mobile activities and apps. Among some options considered, they chose the QR code technology. With the help of a strategic plan, they evaluate whether there is a market and propensity for its widespread use in Portugal. Then, an interactive prototype of the supporting platform is presented for its validation with users. Most participants know the QR code and consider the idea interesting and promising. They even suggested add-ons such as more video functions and a greater variety of events and resources for combining. Given the challenges of modern society, the authors recognize its eventual application to real-time requests for sharing specialized information or resources in critical activities of areas such as health and tourism. Features such as augmented reality, security, and privacy are future issues to address.


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