Peran Bahan Ajar Berbasis Karakter pada Pembelajaran Pendidikan Kependudukan dan Lingkungan Hidup di Tingkat Perguruan Tinggi

2021 ◽  
Vol 5 (5) ◽  
pp. 3755-3764
Author(s):  
Sepni Wita ◽  
Wage Ummami

Latar belakang penelitian ini adalah rendahnya karakter di kalangan pelajar, termasuk tingkat perguruan tinggi, khususnya masalah tentang kependudukan dan lingkungan hidup. Pembelajaran berkmakna perlu diwujudkan dalam proses belajar dan pembelajaran. Salah satunya dengan menerapkan pembelajaran berbasis karakter. Sehingga, tujuan penelitian ini adalah untuk mengembangkan bahan ajar dengan mengintegrasikan nilai-nilai karakter dalam setiap materi. Tujuan Akhir dari penelitian ini adalah menciptakan bahan ajar berbasis karakter yang valid, praktis, dan efektif. Model pembelajaran yang digunakan adalah model pembelajaran Quantum Teaching and Learning. Jenis penelitian menggunakan mode pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Sampel penelitian ini adalah mahasiswa program studi pendidikan ekonomi. Objek penelitian adalah mahasiswa Pendidikan Ekonomi di STKIP Nasional yang mengambil mata kuliah Pendidikan Kependudukan dan Lingkungan Hidup (PKLH). Data diambil melalui lembaran observasi dan dianalisis secara statistik deskriptif. Hasil penelitian membuktikan bahwa adanya peningkatan karakter mahasiswa melalui model pembelajaran Quantum Teaching Learning, sehingga bahan ajar yang dikembangkan telah memenuhi tingkat valid, praktis, dan efektif dalam meningkatkan karakter mahasiswa.

2019 ◽  
Vol 1 (1) ◽  
pp. 44
Author(s):  
Yeni Sulistyani ◽  
Ratih Rizqi Nirwana

Pelaksanaan pembelajaran harus mampu menyesuaikan diri agar tujuan pendidikan dapat <em>tercapai. Kegiatan pembelajaran peserta didik tidak hanya dapat dilakukan di sekolah dan pada jam pelajaran saja. Kemudahan akses internet seharusnya dapat dimanfaatkan peserta didik sebagai salah satu sumber belajar. Saat ini sudah tersedia banyak situs yang menampilkan materi-materi pelajaran, namun masih banyak informasi yang tidak sesuai. Sehingga diperlukan pengembangan secara optimal agar bahan ajar yang diakses siswa tepat. Penggunaan blog sebagai media  diharapkan dapat memudahkan peserta didik untuk mengakses materi pelajaran. Materi konsep reaksi oksidasi reduksi merupakan salah satu materi yang dianggap sulit peserta didik. Pengembangan blog pembelajaran ini diharapkan mampu meningkatkan pemahaman peserta didik mengenai konsep reaksi oksidasi reduksi. Penelitian ini menggunakan metode pengembangan Research and Development (R n D), dengan model Reisser dan Molenda (1990-an) yaitu model ADDIE yang meliputi analysis, design, development, implementation, dan evaluation. Blog pembelajaran yang telah dikembangkan mempunyai kategori sangat tinggi atau sangat efektif berdasarkan hasil belajar peserta didik yang meliputi kognitif sebesar 80,04%, afektif sebesar 85,8 %, psikomotorik sebesar 84%, dan tanggapan peserta didik sebesar 85,83 %.  Blog pembelajaran ini layak digunakan sebagai media pembelajaran penunjang</em><em> pembelajaran kimia berbasis contextual teaching and learning pada materi konsep reaksi oksidasi-reduksi</em>


2017 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Bq Azmi Syukroyanti ◽  
Wirawan Putrayadi

The development of learning media is very important to support teaching and learning in the classroom because abstract concepts in physics are difficult to understand. This study aims to Develop Animation Media using Macromedia Flash Application On Static Electric Material. This research uses the development of ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collected by Questionnaire. Questionnaire is used to measure program indicators relating to the content of learning media, program display, and program technical quality. Questionnaire uses a four-point response from Likert scale, where the response alternative is excellent (4 points), good (3 point), less good (2 point) and bad (1 point)


2017 ◽  
Vol 3 (2) ◽  
pp. 148-156 ◽  
Author(s):  
Selasih Putri Isnawati Hadi ◽  
Tjahjono Kuntjoro ◽  
Sri Sumarni ◽  
Muh.Choiroel Anwar ◽  
Melyana Nurul Widyawati ◽  
...  

To enhance the competencies of midwifery students, one must design the learning instruction in such a manner that it will optimize learning. The learning materials designed based on technology will facilitate the learners to achieve the desired outcome. In this study, e-partograph was developed using ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instruction model. While the module of E-partograph was followed the structural guideline of Department of National Education of Indonesia consisted of: Self Instruction, Self-Contained, Stand Alone, Adaptive, and User friendly. The evaluation showed that E-partograph was feasible (99.3) in the material subject, very feasible (195) in terms of media, feasible (101.6) in the try –out, and feasible for the students (user) (104.18). It is suggested that e-partograph could be applied in the teaching learning system, and it is expected to contribute positively to the increase in skill and competence of midwifery students who will be able to carry out its role both academic and practice.


2021 ◽  
Vol 3 (1) ◽  
pp. 61-69
Author(s):  
Kun Hayyuningtyas, Hamdan Husein Batubara

Abstrak  Media interaktif berbasis PowerPoint adalah media pembelajaran kembangan, berisi materi pembelajaran IPA yang dirancang tersistem untuk peserta didik di kelas 3 Madrasah Ibtidaiyah melalui program dasar powerpoint dan dikembangkan dengan ispring, agar kegiatan belajar mengajar  dapat lebih efektif dan maksimal meskipun  pembelajaran di lakukan tanpa tatap muka atau pembelajaran jarak jauh. Penelitian ini termasuk penelitian dan pengembangan (Research and Development), dengan menggunakan model penelitian ADDIE dari tahap Analyze, Design, Develop, Implement, dan Evaluate (Branch, 2009).  yg melalui beberapa tahap yaitu analisis, desain (perancangan), pengembangan, implementasi, dan evaluasi. Uji coba media pembelajaran interaktif didukung dengan penilaian kevalidan tim ahli, dan data angket kevalidan dari para responden yaitu guru guru Madrasah Ibtidaiyah, dan berdasarkan hasil penelitian 76% media pembelajaran ini layak untuk digunakan. Kata kunci : media interaktif, berbasis powerpoint, Android. Abstract PowerPoint-based interactive media is a developed learning media, containing science learning materials that are systematically designed for students in grade 3 Madrasah Ibtidaiyah through the basic powerpoint program and developed with ispring, so that teaching and learning activities can be more effective and maximal even though learning is done without face-to-face or distance learning. This research includes research and development (Research and Development), using the ADDIE research model from the Analyze, Design, Develop, Implement, and Evaluate stages (Branch, 2009). which goes through several stages, namely analysis, design (design), development, implementation, and evaluation. Interactive learning media trials are supported by a team of expert validity assessments, and validity questionnaire data from respondents, namely Madrasah Ibtidaiyah teachers, and based on research results 76% of this learning media is feasible to use. Keywords : interactive media, powerpoint based, Android.


IZDIHAR ◽  
2020 ◽  
Vol 3 (3) ◽  
pp. 181-196
Author(s):  
Nuriyatul Hidayah ◽  
Nur Anisah Ridwan ◽  
Hanik Mahliatussikah ◽  
Moch Wahib Dariyadi ◽  
Bendine Bekhoula

Indonesia is a country that is familiar and closely related to Arabic. Therefore, learning this language becomes an important thing. This research was aimed to explain the development process and the validity level of Application of Arabic-Indonesian Expression Dictionary for Deaf (Akuarintar) as a media in Arabic teaching and learning for students at SMALB YPTB Malang. This research and development method used the ADDIE model which included Assessment/Analysis, Design, Development, Implementation, and Evaluation. The results of the validity test were the language validation test showed the proportion of 83%. The results of material validation were 89%, while the results of media design validation were 87%, and the results of teacher validation were 87%. The results of the Wilcoxon Rank Tests analysis obtained a significance value of p = 0.001 and z = -3.453, which means that the students score of Arabic learning significantly increased after using the Akuarintar application. So, it can be concluded that Akuarintar is very suitable as a media for teaching and learning Arabic for the deaf.


2021 ◽  
Vol 10 (1) ◽  
pp. 34-40
Author(s):  
Erna Noor Savitri ◽  
Novi Ratna Dewi ◽  
Andin Vita Amalia

This research aims to develop a valid Real Science Mask with QR Code learning media. The goal to be achieved through this research in general is to produce learning media that can build a concrete learning experience and be able to improve digital literacy of science students. The research and development (RnD) method by analysis, design, development, implementation, and evaluation (ADDIE) was performed. The data collection instruments used were observation sheets, expert validation sheets, and questions. The teaching and learning instruments were declared feasible and ready for application with a few revisions based on the validation results. Aspects that are considered in the feasibility test of the Real Science Mask with QR Code media are relevance, efficiency, effectiveness, flexibility, interface, suitability of material with digital and cognitive literacy skills, and media function. Real Science Mask with QR Code is a specially designed learning media that has been tested feasible and valid to improve digital literacy of science students.


2020 ◽  
Vol 2 (02) ◽  
pp. 24
Author(s):  
Rosaria Yulinda Krisanti ◽  
Suprihatien Suprihatien ◽  
Diah Yovita Suryarini

AbstractThe lack of teaching effectiveness in teaching learning activity made students felt bored easily and noisy in the classroom. To resolve that problem needed teaching media used in learning process, one of them was puppet that developed as learning media completed with the stage to show the location of the story. This medium was used for understanding fairy tale material to intermediate grade 2. This writing used the development of Addie model (analysis, design, development, implementation, and evaluation). According to this unable condition to do a research, so this research ended in validity step as a measurement of worthiness using puppet medium for understanding fairy tale material. The worthiness of the validity media result was 94%, whereas validity material result in the first validator was 88,3% and the second was 86,6%. According to that validity result, we could conclude that teaching media using puppet could be used for understanding fairy tail material for intermediate grade 2. Keywords: media development of hand puppets, Indonesian language learning, listening to fairy tales.


2020 ◽  
Vol 5 (2) ◽  
pp. 698-702
Author(s):  
Nurida Ulinuha ◽  
Siti Khabibah ◽  
Siti Faizah

Penelitian ini bermaksud untuk membuat dan mengukur validitas modul pembelajaran matematika materi kubus dan balok berbasis contextual teaching and learning untuk kelas VIII SMP/MTs sederajat. Metode penelitian mengadaptasi penelitian pengembangan model ADDIE yang menggunakan empat tahapan saja yaitu analysis, design, development, dan evaluation. Hasil validasi modul dari validator ahli media dan validator ahli materi masing-masing mendapatkan rata-rata 89,583 dan 91,667 dengan kriteria sangat valid. Kata Kunci: modul pembelajaran matematika, contextual teaching and learning, ADDIE.


2021 ◽  
Vol 14 (1) ◽  
pp. 01
Author(s):  
Nawwar Raihan Alias ◽  
Nurulhuda Abd Rahman

The aim of this study was to develop Pascal Principle teaching and learning activities using the STEM approach and to determine the content validity and undergraduate Physics students’ perception of the activities. This study was a developmental research using ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model to develop the activities. The population was 135 physics undergraduates in their fifth and seventh semester of study from one of the public universities in Malaysia. Data was collected using a questionnaire that was adapted from a standardised instrument and that was distributed using Google Form to the population together with a link to the activities. The response rate was 29.6% (40 respondents). Perception data were analysed descriptively using percentage for content, language, design, and interest. Result shows that the experts were 95.5% in agreement about the content validity of the activities. For the perception data, 98.5%, 99.5%, and 99.0% students have positive perceptions towards the content, language, and design, respectively. In addition, 96.3% show interest in the activities. In conclusion, the research succeeded in developing validated teaching and learning activities that use the STEM approach and that were perceived positively by physics undergraduates. The materials for the activities can thus be used as a teaching and learning resource in the classroom.


Author(s):  
Yulianti Yulianti ◽  
Nova Tutianingsih

This study aims to develop a product in the form of a 4C-based Thematic Module through a Contextual Teaching And Learning (CTL) Approach Class 3 Subtema 3 that is feasible and practical. This research is a type of product-oriented development research. The model used is ADDIE (Analysis, Design, Development, Implementation, and Evaluation) which is modified from 5 stages to 4 stages. Validation was carried out by module experts as well as material and language experts, practicality by teachers and field trials were limited to 8 students of SDN 3 Srigonco. The results of the study were 91% of module experts, 91% of material and  language experts, which meant "very valid", 88% of practicality from teachers and 88% of students' meaning "very good". It is hoped that further research can develop this product by adding learning and subthemes and testing its effectiveness to improve student learning outcomes.Keywords: Thematic Module, 4C, CTL 


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