Trapsila: Jurnal Pendidikan Dasar
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Published By Universitas Wijaya Kusuma Surabaya

2685-8207, 2685-7642

2020 ◽  
Vol 2 (02) ◽  
pp. 50
Author(s):  
Octaviany Widyangsih

Abstract: Pandemic Covid-19 made government implemented the regulation of education that learning process only conduct by distance education, thus one of the method in this programme was by online learning. The objective of this research was to digging information about the online learning process by elementary teachers. Using the descriptive qualitative method with subjects of 37 teachers in Bogor City. Data was collected by survey with 2 type of questions (open and closed questions). The results shows, that before pandemic Covid-19 the implementation of online learning in elementary schools were very low, but after pandemic the readiness of teachers regarding the goverment regulation is well accomodated even though teachers still have shortcoming with the authenticity of learning outcomes from assignments. Furthermore, teachers still cannot fully conduct evaluation by online assessment particularly to evaluate the affective and social aspects. Keywords: elementary school, instructional, online, implementation


2020 ◽  
Vol 2 (02) ◽  
pp. 14
Author(s):  
Muhammad Iqbal Al Ulil Amri ◽  
Reza Syehma Bahtiar ◽  
Desi Eka Pratiwi

                 The purpose of this article is to examine the impact of the use of gadgets for elementary school children and their benefit in a pandemic situation gadget covid-19. The design of this study uses literature review. The steps in the literature review are (1). Topic search; (2). Specify a title; (3). Conclusions. Writing analysis techniques in writing literature review are; (1). data collection; (2). data reduction; (3). drawing conclusions. In this writing, there is an analysis in the form of negative and positive impacts. Impact: The children can interact with your friends wherever you are, you can learn online through in pandemic covid-19 negative impact children more often play a gadget play from a friend about the environment so that children become individualisticKeyword :Gadget, Interaction Social, Primary School Children, Covid-19 Pandemic,


2020 ◽  
Vol 2 (02) ◽  
pp. 24
Author(s):  
Rosaria Yulinda Krisanti ◽  
Suprihatien Suprihatien ◽  
Diah Yovita Suryarini

AbstractThe lack of teaching effectiveness in teaching learning activity made students felt bored easily and noisy in the classroom. To resolve that problem needed teaching media used in learning process, one of them was puppet that developed as learning media completed with the stage to show the location of the story. This medium was used for understanding fairy tale material to intermediate grade 2. This writing used the development of Addie model (analysis, design, development, implementation, and evaluation). According to this unable condition to do a research, so this research ended in validity step as a measurement of worthiness using puppet medium for understanding fairy tale material. The worthiness of the validity media result was 94%, whereas validity material result in the first validator was 88,3% and the second was 86,6%. According to that validity result, we could conclude that teaching media using puppet could be used for understanding fairy tail material for intermediate grade 2. Keywords: media development of hand puppets, Indonesian language learning, listening to fairy tales.


2020 ◽  
Vol 2 (02) ◽  
pp. 1
Author(s):  
Riasatul Habibah ◽  
Unik Hanifah Salsabila ◽  
Windi Mega Lestari ◽  
Oqy Andaresta ◽  
Diah Yulianingsih

In everyday life we are used to dealing with technology, but it is different today. Since the covid-19 virus came to the world, especially the Indonesian state, Indonesian education has been carried out differently. During this pandemic, education was carried out by utilizing learning platforms that actually existed but were rarely used, but for now of course it is a new thing for some education circles because they are not familiar with technology in education. There are so many platforms that can be used for online learning that can be used by all educational institutions including children in elementary schools, namely there is a google classroom which is a form of e-learning that uses WebCT, YouTube, WAG, Edmodo, Zoom, Googlemeet and there are many other supporting applications. This study aims to determine the use of online learning technology during the Covid-19 pandemic using the Google classroom, YouTube, WAG, Edmodo, Zoom, and Googlemeet platforms. And the results of research using the interview method, literature and literature study show that technology has many roles and benefits in the world of education, especially when learning in the midst of the Covid-19 pandemic. By conducting interviews with teachers and students, it can be concluded that the learning media technology that is mostly used by elementary schools is WAG and also google classroom.Keywords: covid-19, platform google classroom, online learning, WAG.


2020 ◽  
Vol 2 (01) ◽  
pp. 37
Author(s):  
Lativa Qurrotaini ◽  
Novita Nuryanto

Penelitian ini berpusat pada Implementasi Pendidikan Mitigasi Bencana Alam Gempa Bumi melalui pembelajaran IPS SD di SDN Cirendeu 02 Tangerang Selatan. Implementasi ini menjadi sangat penting untuk meminimalisir korban jiwa yang terjadi, mengingat akhir-akhir ini bencana gempa bumi sering terjadi di Indonesia. Tujuan penelitian ini adalah untuk mengetahui apakah implementasi pendidikan mitigasi bencana alam gempa bumi dalam pembelajaran IPS SD sudah telaksana dengan baik di sekolah. Metode yang digunakan oleh peneliti adalah metode kualitatif deskriptif, dengan menggambarkan atau menganalisa suatu objek yang terjadi di SDN Cirendeu 02 Tangerang Selatan menggunakan beberapa metode di antaranya metode wawancara untuk mengetahui hasil dari penelitian yang telah dilakukan oleh peneliti. Hasil penelitian ini yaitu bahwa implementasi pendidikan mitigasi dilakukan melalui program di dalam maupun di luar kelas yang dilakukan dengan beberapa pendekatan, strategi, metode, teknik dan taktik. Adapun sistem penanganan yang ada di SDN Cirendeu 02 yaitu dilakukan dengan beberapa tahap, tahap pertama dari kepala sekolah mengkonfirmasi kepada wali kelas. Kemudian wali kelas melakukan evakuasi ke satu dengan menyelamatkan siswa berlindung pada benda-benda terdekat yang ada di dalam kelas, evakuasi ke dua mengarahkan siswa ke luar dari ruangan kelas dan terakhir tahap ke tiga wali kelas mengumpulkan siswa di titik kumpul sampai keadaan benar-benar aman.Kata kunci :Implementasi Mitigasi, Gempa Bumi, Pembelajaran IPS SD


2020 ◽  
Vol 2 (01) ◽  
pp. 77
Author(s):  
Nurul Agustin
Keyword(s):  

AbstrakPembelajaran pada subtema Keunikan Daerah Tempat Tinggalku di MI Al-Azhar Menganti Gresik masih ada siswa yang suka mengejek teman yang kurang tepat dalam menjawab pertanyaan dari guru, masih ada siswa yang suka berkata kasar atau meremehkan teman jika ada yang meminjam peralatan tulis, masih ada siswa yang tidak mau bekerja sama dengan siswa lainnya, dan kurangnya interaksi antar guru dan siswa, siswa dengan siswa yang lain dikarenakan guru masih berbasis teacher centered karena masih didominasi oleh guru dan kurang melibatkan siswa dalam proses belajar mengajar. Guru juga kurang menggunakan dan model pembelajaran sehingga siswa merasa bosan dan cenderung mengabaikan penjelasan materi dari guru. Sehingga bukan hanya mempengaruhi hasil belajar siswa yang rendah serta mempengaruhi keterampilan sosial siswa.Oleh karena itu, peneliti melakukan pembaruan penyajian pembelajaran melalui penerapan model Time Token untuk  meningkatkan keterampilan sosial siswa.Tujuan yang hendak dicapai mendiskripsikan aktivitas siswa dan mendiskripsikan peningkatan keterampilan sosial siswa dalam penerapan model Time Token. Hasil analisis data  menunjukkan bahwa pada aktivitas siswa pada siklus I mencapai 68,5% dan pada siklus II meningkat menjadi 85,5%. Begitu juga pada keterampilan sosial siswa pada siklus I mencapai 78% dengan kategori Baik dan pada siklus II meningkat menjadi 87% dengan kategori sangat Baik.Berdasarkan hasil tersebut dapat disimpulkan pembelajaran pada subtema Keunikan Daerah Tempat Tinggalku melalui penerapan model Time Token dapat meningkat dengan kategori sangat baik. Berdasarkan hasil tersebut, dapat disimpulkan bahwa melalui penerapan model Time Token keterampilan sosial siswa dapat ditingkatkan. Kata Kunci : Keterampilan Sosial, Model Time Token 


2020 ◽  
Vol 2 (01) ◽  
pp. 45
Author(s):  
Wiputra Cendana ◽  
Nico Tanles Tjhin

Abstract The goal to be achieved in writing Interactive Media and Learning paper is to make interactive learning design of human emotions and stages of human cognitive development based on a theory by Jean Piaget. This was motivated by the repetition of the same material by lecturers to more than 40 students. The university is the highest peak in the formal education level applied in Indonesia, which is taken for 3.5 - 4 years. Students' diverse backgrounds and cognitive skills make them have to keep trying to absorb the content from the lectures. Multimedia Interactive is a media that consists of many components or media that are connected to each other and are able to interact. Teaching media in the form of interactive multimedia has the ability to store audio-visual data, making interactive multimedia especially interactive learning as a supporter of conventional learning methods that were delivered through books and direct explanations without examples are considered to be less easily digested by students, so it is hoped that the use of interactive power point media aims to increase the absorption of material by students who are able to provide information more interesting and enjoyable than just listening to the one-time delivery of material by supporting lecturers.  Keywords: Emotion, Cognitive Development Stage, Higher Education, Interactive Learning


2020 ◽  
Vol 2 (01) ◽  
pp. 52
Author(s):  
Bakhtiyar Bakhtiyar ◽  
Imas Rahmadhtul Hidayah

The study aims to describe (1). The role of parents fostering interest in reading elementary school age children through television programs. (2). The positive impact of the TV program "Tau Gak Sih" on the development of reading interest in elementary school age children. The research is objecting to a comprehensive detailed study of the main content, the role of parents in assisting watching television programs to foster interest in reading. The scope of the study includes analysis-based analysis activities, focusing on the role of managing elementary school children's interest in reading by assisting learning. Analysis requires realistic critical thinking to apply conceptualization, so that it uses a historical approach characterized by realistic critical inquiry into the development of a thought. Primary information sources are used as primary data. The technique of collecting data utilizes library research, which is reading various kinds of literature. The analysis was conducted descriptively qualitative, sourced from theoretical reading material, research and not research. The validity of the research can be achieved by utilizing content analysis, in order to analyze the meaning, the role of parents, the function of the family in developing interest in reading elementary school-age children through TV programs. Observation is used as an element to support the construction of the theory. The results of the study include; (1) Parents play an important role in providing assistance in fostering elementary school-age children's interest in reading through television programs. (2) The positive impact of the TV program "Tau Gak Sih" on the development of reading interest in elementary school age children is as a medium of learning, expanding knowledge and motivating reading activities


2020 ◽  
Vol 2 (01) ◽  
pp. 1
Author(s):  
Dyah Aniza Kismiati

This study aims to develop a media evaluation based on monopoly games combined with the values of Social Emotional Learning (SEL) on hearing system material for Grade IV Primary School students. This type of research is a Research and Development (RnD) with ADDIE design (Analysis, Design, Develop, Implement, and Evaluate). The stages carried out for this research are limited to the Development stage. The results of this study are in the form of a monopoly evaluation media, hereinafter referred to as Hearsmon, which contains test instruments related to the hearing system material for grade IV students. The values of Social Emotional Learning (SEL) developed through this media include personal dimensions (self-awareness, self-efficacy, self-management) and social dimensions (respect for others).


2020 ◽  
Vol 2 (01) ◽  
pp. 12
Author(s):  
Dwi Setyowati ◽  
Erlin Kartikasari ◽  
Endang Nuryasana

The purpose of this study was to determine the effect of role playing learning models on student learning outcomes in Indonesian 8 Theme areas where I live in fiction stories grade 4 SDN Asemrowo II Surabaya. This research using is quantitative research using quasi experimental research designs. The sample used in this study is nonprability sampling with saturated sampling so that all student used as sample, all classes 4 consisting classes A and B. Class A was chosen as the control class dan class B was chosen as the experimental class, each class containing 25 student. The research instrument used was a test (pretest and posttest). The result of data analysis obtained from the independent t test are sig (2 tailed = 0,000) < ɑ 0, 05) it means that Ho is rejected dan Hɑ is accepted, Role Playing learing model influences student learning outcomes.


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