scholarly journals Use of Media in Indonesian Learning for High School Students

2021 ◽  
Author(s):  
Suci Lestari

One of the success factors in learning is the teacher's ability toplanning and implementing learning. Effective learning activities cannot becomes by itself, but the teacher must create learning that allowsstudents achieve the learning objectives that have been set. Therefore, a process is neededoptimal delivery of information in learning. One of the efforts to createthe condition is the optimal use of learning media.Media is anything that can transmit messages, stimulate thoughts,feelings and willingness of students so as to encourage the learning process in him. MediaEducation is a set of tools or complementary used by teachers oreducators in order to communicate with students or learners. In learning Indonesian the media can optimize the processlearning. The use of media can also make learning fun.

2014 ◽  
Vol 7 (1) ◽  
Author(s):  
Febri Yanti ◽  
Fifi Yasmi ◽  
Jaenam Jaenam

Teachers in the learning process less variable in the use of learning strategies more frequently lectured for teachers in presenting the material and rarely use the media in the learning process much less instill character values. The use of media in teaching is expected to increase creativity, interest and motivation to study. The benefits of interactive learning media is expected to motivate students to learn independently, creatively, effectively and efficiently. The media is expected to be used by biology teachers in any school . This type of research is the development of research . Model and procedure development using 4 - D ( four- D - model ) consists of define, design, develop and disseminate. Stage do not disseminate. Further data collection is done with the validation and test media. Media validated by biology professors and lecturers Indonesian and high school biology teacher. Tests performed on high school students of class XI Earth 2 Padang to determine the practicalities of interactive media. The results of the validation are assessed by 3 people validator to interactive media produced show very valid interactive media with validation value 90.69 %. The results were given to the practicalities of 3 biology teacher and a class of students to the interactive media produced shows very practical interactive media with practicality value of 90.55 % and 86.07 %. From the results of the second assessment criteria states that researchers develop useful media in the learning process , both for teachers and for students.


2021 ◽  
Vol 6 (1) ◽  
pp. 48-56
Author(s):  
Putri Aulia ◽  
Dadi Mulyadi Nugraha ◽  
Supriyono .

The research entitled "The Urgency of Citizenship Education Learning Against Student Discipline in the Covid-19 Pandemic Situation" was conducted to determine the learning discipline of high school students in a pandemic situation. The Covid-19 pandemic requires students to learn far away, and of course the learning process at home and at school is very different. This has an effect on student learning discipline, through Citizenship Education Learning is expected to improve student learning discipline in this pandemic. The research was conducted in March 2021 with a descriptive qualitative method through a questionnaire in the form of google form with 43 respondents' responses. The results showed that students' learning activities during the pandemic period were low. Penelitian yang berjudul “Urgensi Pembelajaran Pendidikan Kewarganegaraan Terhadap Disiplin Belajar Siswa Dalam Situasi Pandemi Covid-19” dilakukan untuk mengukur situasi belajar siswa Sekolah Menenagh Atas (SMA) di pandemi. Pandemi Covid-19 ini menuntut siswa untuk belajar jarak jauh, dan tentunya proses pembelajaran di rumah dan di sekolah sangat berbeda. Hal ini berpengaruh terhadap disiplin belajar siswa, melalui Pembelajaran Pendidikan Kewarganegaraan diharapkan dapat meningkatkan disiplin belajar siswa di masa ini. Penelitian dilaksanakan pada bulan Maret 2021 dengan metode kualitatif deskriptif melalui kuesioner dalam bentuk google dengan 43 tanggapan responden. Hasil penelitian menunjukkan bahwa aktivitas belajar siswa di masa pandemi cenderung rendah.


2020 ◽  
Vol 9 (1) ◽  
pp. 1-7
Author(s):  
Uki Hares Yulianti

Menulis teks hasil observasi sebagai salah satu materi yang harus dikuasai oleh peserta didik sesuai dengan kurikulum 2013. Permasalahan yang terjadi pada proses pembelajaran adalah pembelajaran yang kurang menimbulkan antusias belajar peserta didik. Media pembelajaran merupakan salah satu yang mempengaruhi pembelajaran efektif karena menumbuhkan antusias belajar siswa. Setelah mempelajari media pembelajaran yang sudah ada, ditemukan fakta bahwa media pembelajaran masih sederhana dan belum interaktif. Relevan dengan situasi tersebut, diperlukan media pembelajaran untuk menulis teks hasil observasi yang interaktif bermuatan konservasi yang sesuai bagi peserta didik kelas VII SMP, baik dari segi kelayakan isi, penyajian, dan bahasa. Metode yang digunakan dalam penelitian ini adalah Research and Development (penelitian dan pengembangan) dari Borg dan Gall (2003:570). Media pembelajaran interaktif ini terdiri dari empat menu yaitu permainan, kompetensi inti dan kompetensi dasar, materi, dan soal. Media pembelajaran interaktif dalam pembelajaran menulis teks hasil observasi bermuatan konservasi untuk siswa SMP kelas VII dinyatakan valid oleh ahli dan praktisi dengan skor rata-rata 3 (tiga) yang dikategorikan baik. Hasil uji keefektifan media pembelajaran interaktif dalam pembelajaran menulis teks hasil observasi bermuatan konservasi untuk siswa SMP kelas VII menyatakan media permainan interaktif ini efektif dengan bukti data uji t yang menyatakan adanya perbedaan signifikan hasil pretes dan postes. Kata Kunci: konservasi; media pembelajaran interaktif; peseta didik; teks hasil observasi   Abstract Writing an observation report is one of materials in the 2013 curriculum and it needs to be mastered by students. Meanwhile, the most frequent problem which arises during learning process is learning which does not trigger students’ enthusiasm. Interactive learning media can create an effective learning process since the media can trigger students’ enthusiasm. After studying about available learning media, it is found a fact that the learning media are still not sophisticated and interactive.  Based on that situation, an interactive learning media to write an observation report is needed for seventh grade of junior high school students. The researcher emphasizes on the content, delivery, and language of the media. The method used in this research is Research and Development by Borg dan Gall (2003:570). This interactive learning media consists of four menus, namely games, core competencies and basic competencies, materials, and exercises. This interactive learning media used to write a conservative observation report for junior high school students is valid according to experts and practitioners. It has an average score of three (3) which is categorized as good. The effectiveness test of interactive learning media used to write conservative observation reports for seventh grade of junior high school students shows that this media is effective. It is proven by t test which states the significant results of pre-test and post-test. Keywords: conservative, interactive learning media, students, observation reports


2021 ◽  
Vol 2 ◽  
pp. 152
Author(s):  
Anggun Fitriana Dewi ◽  
Sumardi Sumardi ◽  
Ngadiso Ngadiso

In the last few decades, the development of mobile phone is rapidly growing and brings many changes in human life. Mobile phones nowadays extend their capabilities into all aspects in human life, including teaching and learning process. Therefore, this research aims at knowing what smartphone applications are frequently used by the students and investigating the contributions of those applications in students’ learning activities. This research uses a qualitative case study in order to obtain a deep analysis. The subjects of this research are twenty students of junior high school in Kebumen who are chosen based on some criteria. Additionally, the data of this research were obtained using questionnaire and interview. Based on the finding, the smartphone applications which are most frequently used by the students to support their learning activities are social media (Instagram, Facebook, and Twitter), Google chrome, music player, offline dictionary, YouTube, and English exercise application from play store. Last but not least, all the students agree that smartphone applications give positive contributions to their learning process. The contributions of those applications in the students’ learning activities are helping the students in finding more sources of authentic English materials; finding more exercise in grammar, reading, listening, speaking, and writing skills; improving students’ vocabulary, grammar, listening, and speaking skill.


2021 ◽  
Vol 6 (1) ◽  
pp. 26-34
Author(s):  
Farah Faridatul Fatikhah ◽  
Mita Anggaryani

Articulate Storyline (AS) is a learning media creation software that presents materials with storylines. The presence of added characters makes the learning media more interactive and more immersed in the story presented. The use of characters is expected to appeal to students learning. The topic used in the learning media developed is Dynamic Fluid. The purpose of this research is to design a physics learning medium that implements Dynamic Fluid theories into a storyline using an Articulate Storyline. According to contextual learning theory, good learning is learning that is applicable to daily life. For further media development, researchers plan to raise the life of a plumber and associate it with Dynamic Fluid materials according to the High School Curriculum. The method used in this study is Research and Development (R&D). Media can be used via web and android. This study stated that the learning media developed is worth using with a validity value of 90.71% classified as very valid. The positive response of students to the media by 99.16%, which belongs to the category, is very good. The percentage of learning activities completed through the comprehension test was 84.4%, which falls into the category of very good. Dynamic fluid learning media based on the Articulate Storyline is suitable for use as a learning resource and as a learning companion for grade 11 high school students.


Author(s):  
Devi Siti Afiah

This research studied about classroom management problems faced by pre-service teacher. Pre-service teacher is student teachers before they have under taken any teaching. Before they are graudate, they have to accomplish teacher training subject. When they come to schools to teach students, they find so many new things, such as; the real instructional devices, students’s characters of senior high school, students’ responses in learning process. In this study, the writer investigated the students’ responses in learning process, and it become challanging for pre-service teacher to solve bed students’ responses. There are some classroom mangement problems that pre-service teacher faced, they are: students always lots of students played mobile phone, been lazy, had chat, been passive students during learning process.


2019 ◽  
Vol 3 (2) ◽  
pp. 130-141
Author(s):  
Anida Fadhilah Jati ◽  
Endang Fauziati ◽  
Agus Wijayanto

A conducive learning situation is essential in learning English. However, one problem that usually disturbs the learning situation is the appearance of disruptive behavior. Students' disruptive behavior is an inappropriate behavior conducted by students during the learning process which turns the classroom into unconducive. Exactly, there are several factors contribute to the occurrence of disruptive behavior in the English lesson, especially on senior high school students. Thus, the current study was a case study aimed to investigate several causes of students' disruptive behavior in English teaching-learning process in the classroom. The subjects of this study consisted of an English teacher and a class of twelfth-grade students in a small town in Indonesia. The data were collected using observation and interview. The result of this study showed that students' disruptive behavior in the English classroom was caused by internal factor and external factor. Feeling boredom, feeling anxiety, and seeking attention were internal factor that became the occurrence of disruptive behavior. While fatigue was the external factor that causes the emergence of students' disruptive behavior in the English teaching-learning process in the classroom.             Keywords Disruptive Behavior, English Classroom, Senior High School Students, Teachers’ Management


2021 ◽  
Vol 7 (1) ◽  
pp. 3762-3774
Author(s):  
Ivanete Pereira Souza ◽  
Alexandra Nascimento de Andrade ◽  
Clisivânia Duarte Souza ◽  
Dalmir Pacheco Souza ◽  
Carolina Brandão Gonçalves

2017 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Rifqa Gusmida ◽  
Nur Islami

For senior high school students, learning concepts in physics is increasingly more difficult when the topic is abstract and cannot be seen with the unaided eye. The research here utilized augmented reality technology and instructional design following the ADDIE model (analysis, design, development, implementation and evaluation) to develop learning media for physics, specifically the kinetic theory of gases. Preliminary analysis was conducted in a senior high school to evaluate the challenges students face when learning physics. The design of the media was based on addressing problems that the students were having. Augmented reality technology was then utilized and the implementation aimed to incorporate the physics concepts into the product. The media was evaluated by six experts. Finally, the learning media presented real-time 3D animation of gas kinetic theory with three basic competencies relevant to the topic. In the final validation, the results indicated that the developed learning media had a validity value of 3.55 out of four-point scale and good quality outcomes. As such, the developed media regarding the kinetic theory of gases is valid and effective for the process of learning and teaching. It is ready to be tested and used in actual learning environments.


2021 ◽  
Vol 2 (1) ◽  
pp. 21-34
Author(s):  
Muhammad Teguh ◽  
Wahidul Basri

This article was written with the aim of analyzing the behavior of high school students and all of their factors during history learning during the Covid-19 pandemic, so that knowing the history learning behavior of high school students and responses from high school teachers related to student behavior in the history learning process during the Covid-19 pandemic and analyzing how the reinforcement measures carried out by high school teachers towards students and the effect felt during online learning. The research method used was descriptive qualitative. The subjects of the study were research articles related to students' historical learning behavior during the Covid-19 pandemic, The sample of research articles is 26 journals consisting of national journals and international journals. The results of this study were 1) forms of student behavior in various history lessons; 2) student behavior is influenced by the creativity ability of teachers and the role of the family, and 3) The history teacher provides reinforcement during the online history learning process to students. The conclusion of this study is to maximize the history learning behavior of high school students during the pandemic has 5 (five) aspects learning and management of teaching in the Covid-19 era, know the benefits of learning history using Google classroom, increasing the effectiveness of the teaching and learning process during the Covid-19 Pandemic, the role of families in accompanying student, and increase student activeness in taking online learning.


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