Mind the robot! Variation in attributions of mind to a wide set of real and fictional robots
The rapid rise of computing power over the last half-century has prompted the desire to understand and develop a paradigm of affective computing systems that can recognize, process, and simulate human features, including qualities like empathy and morality. Quantitatively comparing different computing systems in their abilities to simulate human qualities has been a major technical challenge. A recent framework put forth by Gray, Gray, and Wegner (2007) provides promise as a new means for comparing a wide landscape of different digital agents both real and fictional. Using this framework, we sought to investigate if attributions of mind towards robots suggests that people perceive robots as capable of emulating different degrees of mind. We asked participants to rate the agency (the ability "to do") and experience (the ability "to feel") of 24 characters made up of humans, robots, inanimate objects, and animals. Although robots were collectively rated much lower than humans on agency and experience, there was significant variation among robots (both real and well-known fictional robots). This implies that building digital agents to imitate aspects of experience is a fruitful avenue for future development. In addition, age was a critical factor in people’s attributions of agency and experience indicating that there may be a generational shift towards greater acceptance of robots’ ability to both do and feel.