scholarly journals Cechy osobowości jako predyktory uważności u Mistrzów Świata Sztuki Iluzji FISM

2021 ◽  
Vol 64 (3) ◽  
pp. 27-38
Author(s):  
Wojciech Napora ◽  
Guilhem Julia
Keyword(s):  
Big Five ◽  

CelCelem badania było sprawdzenie, jak cechy osobowości modelu Wielkiej Piątki wiążą się z poziomem uważności u Mistrzów Świata Sztuki Iluzji FISM. MetodaUczestnikami byli laureaci FISM (N = 50) z 20 krajów. Do pomiaru cech osobowości i uważności, odpowiednio, użyto International Personality Item Pool Big Five Markers 50 (IPIP-BFM-50) oraz Skali Uważnej Obecności (MAAS). WynikiAnaliza regresji wykazała, że stabilność emocjonalna i sumienność wyjaśniają 47% uważności u laureatów FISM. WnioskiTylko dwie cechy osobowości przewidywały uważność u badanych iluzjonistów, co należy interpretować jako wynik wstępny.

2015 ◽  
Vol 3 (2) ◽  
Author(s):  
Maria Ypofanti ◽  
Vasiliki Zisi ◽  
Nikolaos Zourbanos ◽  
Barbara Mouchtouri ◽  
Pothiti Tzanne ◽  
...  

Goldberg’s International Personality Item Pool (IPIP) big-five personality factor markers currently lack validating evidence. The structure of the 50-item IPIP was examined in two different adult samples (total N=811), in each case justifying a 5-factor solution, with only minor discrepancies. Age differences were comparable to previous findings using other inventories. One sample (N=193) also completed additionally another personality measure (the TIPI Short Form). Conscientiousness, extraversion and emotional stability/ neuroticism scales of the IPIP were highly correlated with those of the TIPI (r=0.62 to 0.65, P=0.01). Agreeableness and Intellect/Openness scales correlated less strongly (r=0.54 and 0.58 respectively, P=0.01). The IPIP scales have good internal consistency (a=0.88) and relate strongly to major dimensions of personality assessed by the two questionnaires.


2020 ◽  
Vol 5 (1) ◽  
pp. 19-24
Author(s):  
Thomas Galih Satria ◽  
Francisco Maruli Panggabean ◽  
Hantze Sudarma

In English, The game or game is an interactive activity that can quickly provide feedback between players and the system. Players can learn through discovery, practice, and feedback rather than absorb information so that it is easier to transfer the knowledge they gain from playing experience to the real world of work. The International Personality Item Pool - Neuroticism, Extraversion & Openness (IPIP-NEO) is a personality test based on the Big Five Personality theory in which the test takes the form of a questionnaire. The purpose of this research is to design an alternative media in using IPIP-NEO especially the neuroticism part in a simulation game. The problem raised was that IPIP-NEO's personality test was a questionnaire that did not provide a situation description of the questions asked to respondents. Based on existing problems, data collection in the form of literature studies, questionnaires, and interviews with experts, can be made the need for making games. The game results are then evaluated using a questionnaire aimed at samples from Non Probability Purposive Sampling. Based on the evaluation results from the questionnaire, NeuroTest gets 76% of users who feel that the results of the game provide the right depiction for themselves. Dalam Bahasa Indonesia, Permainan atau game merupakan aktivitas interaktif yang dapat secara cepat memberikan umpan balik antara pemain dan sistem. Pemain dapat belajar melalui penemuan, latihan, dan umpan balik daripada menyerap informasi sehingga lebih mudah melakukan transfer pengetahuan yang mereka dapatkan dari pengalaman bermain ke dunia kerja sesungguhnya. International Personality Item Pool - Neuroticism, Extraversion & Openness (IPIP-NEO) merupakan sebuah tes kepribadian yang didasari atas teori Big Five Personality di mana tes tersebut berbentuk kuesioner. Tujuan dari penelitian ini adalah untuk merancang sebuah media alternatif dalam menggunakan IPIP-NEO khususnya bagian neurotisme ke dalam sebuah game simulasi. Masalah yang diangkat adalah tes kepribadian IPIP-NEO merupakan sebuah kuesioner yang tidak memberikan gambaran situasi akan pertanyaan yang ditanyakan kepada responden. Berdasarkan masalah yang ada, pengumpulan data berupa studi pustaka, kuesioner, dan wawancara kepada pakarnya, dapat dibuat kebutuhan pembuatan game. Hasil game kemudian dievaluasi menggunakan kuesioner yang ditujukan kepada sampel dari Non Probability Purposive Sampling. Berdasarkan hasil evaluasi dari kuesioner, NeuroTest mendapatkan 76% pengguna yang merasa bahwa hasil dari game memberikan penggambaran yang tepat untuk dirinya.


2018 ◽  
Vol 5 (1) ◽  
pp. 43-58
Author(s):  
Asti Meiza

Indonesia is a big country with high pluralism. Country like Indonesia requires a high tolerance attitude. This research aimed to obtain the description about tolerance in the students based on personality type. The participants were 350 UIN Sunan Gunung Djati Bandung’s students with quantitative approach. The variables were personality type and tolerance attitude. Personality types using a scale compiled from the Big Five theory formulated from the International Personality Item Pool (IPIP). Tolerance attitude was measured using the scale developed by van der Waltz. The results show that the type of personality Conscientious dominates the subject and there is no subject that has the Agreeableness type. From the four personality types, Analysis of Variance (Anova) found no significant difference in their tolerance attitudes. It seems that the majority of UIN Sunan Gunung Djati’s students have good moral values so they can tolerate the difference.


1970 ◽  
Vol 2 (3) ◽  
pp. 18-23
Author(s):  
Ionela Raluca Maxim

The aeronautical profession of fighter pilots on supersonic aircraft is strongly connected to the motivation, performance and excellence achievement-striving. The supersonic pilot represents the highest and most desirable position in the air force. Research showed that their selection is made by choosing the potential elite candidates after testing the physical, mental abilities and personality traits specific to this profession. The present research examined the personality trait of conscientiousness with achievement-striving facet in fighter pilots on supersonic aircrafts, by using the “IPIP NEO” (International Personality Item Pool NEO) based on Big Five by comparison of two groups, one of fighter pilots on supersonic aircraft and one of non-pilots. The results indicated that fighter pilots on supersonic aircraft have higher level of excellence achievement striving in their performance, they tend to be more competitive to become the best and the desire for victory is needed in their highly risky air missions.


2020 ◽  
Vol 5 (1) ◽  
pp. 19-24
Author(s):  
Thomas Galih Satria ◽  
Francisco Maruli Panggabean ◽  
Hantze Sudarma

The game or game is an interactive activity that can quickly provide feedback between players and the system. Players can learn through discovery, practice, and feedback rather than absorb information so that it is easier to transfer the knowledge they gain from playing experience to the real world of work. The International Personality Item Pool - Neuroticism, Extraversion & Openness (IPIP-NEO) is a personality test based on the Big Five Personality theory in which the test takes the form of a questionnaire. The purpose of this research is to design an alternative media in using IPIP-NEO especially the neuroticism part in a simulation game. The problem raised was that IPIP-NEO's personality test was a questionnaire that did not provide a situation description of the questions asked to respondents. Based on existing problems, data collection in the form of literature studies, questionnaires, and interviews with experts, can be made the need for making games. The game results are then evaluated using a questionnaire aimed at samples from Non Probability Purposive Sampling. Based on the evaluation results from the questionnaire, NeuroTest gets 76% of users who feel that the results of the game provide the right depiction for themselves.


2019 ◽  
Vol 7 (2) ◽  
pp. 1
Author(s):  
Nikolaos Tsigilis

Previous studies on the association between personality traits and computer and/or internet addiction reported mixed results. Moreover, whereas some authors claim that personality traits measures have adequate level of convergent validity (Hong et al., 2008; Paunonen, 2003), recent meta-analysis seems to seriously question it (Pace & Brannick, 2010). The aim of the present study was to examine whether personality traits can reliably predict excessive computer and internet usage in a consistent way and irrespectively of the personality traits measure used. Two hundred and thirty university students voluntarily participated in the study. They provided responses to various instruments including the Big Five Inventory, the International Personality Item Pool, the Computer Addiction Test and Internet usage. Canonical correlation analysis was used to examine the similarity between the two personality traits measures. Results showed that there is 50% of unexplained variance between the two personality measures. Multiple regression analyses (linear or ordinal depending on the nature of the criterion variable) showed that the pattern and strength of predictions seems to fluctuate in relation to the personality traits instrument used. In most cases conscientiousness and agreeableness were revealed as important personality traits to understand technological addictive behaviors. Researchers should be aware of the possible fluctuations in findings when they study the effect of personality traits on computer and excessive internet use.


2019 ◽  
Vol 14 (4) ◽  
pp. 502-521
Author(s):  
Youssef Babakhouya

This is a comparative study that examined the relationship between the Big Five personality factors and English language speaking anxiety among Moroccans ( N=270) and Koreans ( N=257), who completed the International Personality Item Pool Big Five Inventory and the English Language Speaking Anxiety Scale. The results indicate that Openness and Neuroticism were the only significant predictors of English language speaking anxiety in the two countries, noting that Openness was the strongest significant predictor in Morocco, whereas Neuroticism was the strongest significant predictor in Korea. Implications indicated that assessing the personality of students may predict those who will experience these anxieties.


Sign in / Sign up

Export Citation Format

Share Document