scholarly journals Psychometric properties of the International Personality Item Pool Big-Five personality questionnaire for the Greek population

2015 ◽  
Vol 3 (2) ◽  
Author(s):  
Maria Ypofanti ◽  
Vasiliki Zisi ◽  
Nikolaos Zourbanos ◽  
Barbara Mouchtouri ◽  
Pothiti Tzanne ◽  
...  

Goldberg’s International Personality Item Pool (IPIP) big-five personality factor markers currently lack validating evidence. The structure of the 50-item IPIP was examined in two different adult samples (total N=811), in each case justifying a 5-factor solution, with only minor discrepancies. Age differences were comparable to previous findings using other inventories. One sample (N=193) also completed additionally another personality measure (the TIPI Short Form). Conscientiousness, extraversion and emotional stability/ neuroticism scales of the IPIP were highly correlated with those of the TIPI (r=0.62 to 0.65, P=0.01). Agreeableness and Intellect/Openness scales correlated less strongly (r=0.54 and 0.58 respectively, P=0.01). The IPIP scales have good internal consistency (a=0.88) and relate strongly to major dimensions of personality assessed by the two questionnaires.

2020 ◽  
Vol 5 (1) ◽  
pp. 19-24
Author(s):  
Thomas Galih Satria ◽  
Francisco Maruli Panggabean ◽  
Hantze Sudarma

In English, The game or game is an interactive activity that can quickly provide feedback between players and the system. Players can learn through discovery, practice, and feedback rather than absorb information so that it is easier to transfer the knowledge they gain from playing experience to the real world of work. The International Personality Item Pool - Neuroticism, Extraversion & Openness (IPIP-NEO) is a personality test based on the Big Five Personality theory in which the test takes the form of a questionnaire. The purpose of this research is to design an alternative media in using IPIP-NEO especially the neuroticism part in a simulation game. The problem raised was that IPIP-NEO's personality test was a questionnaire that did not provide a situation description of the questions asked to respondents. Based on existing problems, data collection in the form of literature studies, questionnaires, and interviews with experts, can be made the need for making games. The game results are then evaluated using a questionnaire aimed at samples from Non Probability Purposive Sampling. Based on the evaluation results from the questionnaire, NeuroTest gets 76% of users who feel that the results of the game provide the right depiction for themselves. Dalam Bahasa Indonesia, Permainan atau game merupakan aktivitas interaktif yang dapat secara cepat memberikan umpan balik antara pemain dan sistem. Pemain dapat belajar melalui penemuan, latihan, dan umpan balik daripada menyerap informasi sehingga lebih mudah melakukan transfer pengetahuan yang mereka dapatkan dari pengalaman bermain ke dunia kerja sesungguhnya. International Personality Item Pool - Neuroticism, Extraversion & Openness (IPIP-NEO) merupakan sebuah tes kepribadian yang didasari atas teori Big Five Personality di mana tes tersebut berbentuk kuesioner. Tujuan dari penelitian ini adalah untuk merancang sebuah media alternatif dalam menggunakan IPIP-NEO khususnya bagian neurotisme ke dalam sebuah game simulasi. Masalah yang diangkat adalah tes kepribadian IPIP-NEO merupakan sebuah kuesioner yang tidak memberikan gambaran situasi akan pertanyaan yang ditanyakan kepada responden. Berdasarkan masalah yang ada, pengumpulan data berupa studi pustaka, kuesioner, dan wawancara kepada pakarnya, dapat dibuat kebutuhan pembuatan game. Hasil game kemudian dievaluasi menggunakan kuesioner yang ditujukan kepada sampel dari Non Probability Purposive Sampling. Berdasarkan hasil evaluasi dari kuesioner, NeuroTest mendapatkan 76% pengguna yang merasa bahwa hasil dari game memberikan penggambaran yang tepat untuk dirinya.


2020 ◽  
Vol 5 (1) ◽  
pp. 19-24
Author(s):  
Thomas Galih Satria ◽  
Francisco Maruli Panggabean ◽  
Hantze Sudarma

The game or game is an interactive activity that can quickly provide feedback between players and the system. Players can learn through discovery, practice, and feedback rather than absorb information so that it is easier to transfer the knowledge they gain from playing experience to the real world of work. The International Personality Item Pool - Neuroticism, Extraversion & Openness (IPIP-NEO) is a personality test based on the Big Five Personality theory in which the test takes the form of a questionnaire. The purpose of this research is to design an alternative media in using IPIP-NEO especially the neuroticism part in a simulation game. The problem raised was that IPIP-NEO's personality test was a questionnaire that did not provide a situation description of the questions asked to respondents. Based on existing problems, data collection in the form of literature studies, questionnaires, and interviews with experts, can be made the need for making games. The game results are then evaluated using a questionnaire aimed at samples from Non Probability Purposive Sampling. Based on the evaluation results from the questionnaire, NeuroTest gets 76% of users who feel that the results of the game provide the right depiction for themselves.


2019 ◽  
Vol 14 (4) ◽  
pp. 502-521
Author(s):  
Youssef Babakhouya

This is a comparative study that examined the relationship between the Big Five personality factors and English language speaking anxiety among Moroccans ( N=270) and Koreans ( N=257), who completed the International Personality Item Pool Big Five Inventory and the English Language Speaking Anxiety Scale. The results indicate that Openness and Neuroticism were the only significant predictors of English language speaking anxiety in the two countries, noting that Openness was the strongest significant predictor in Morocco, whereas Neuroticism was the strongest significant predictor in Korea. Implications indicated that assessing the personality of students may predict those who will experience these anxieties.


2019 ◽  
Vol 5 (1) ◽  
pp. 17-20
Author(s):  
Thomas Galih Satria ◽  
Hantze Sudarma ◽  
Francisco Maruli Panggabean

International Personality Item Pool - Neuroticism, Extraversion & Openness (IPIP-NEO) merupakan sebuah tes kepribadian yang didasari atas teori Big Five Personality di mana tes tersebut berbentuk kuesioner. Tujuan dari penelitian ini adalah untuk merancang sebuah media alternatif dalam menggunakan IPIP-NEO khususnya bagian neurotisme ke dalam sebuah game simulasi. Masalah yang diangkat adalah tes kepribadian IPIP-NEO merupakan sebuah kuesioner yang tidak memberikan gambaran situasi akan pertanyaan yang ditanyakan kepada responden. Berdasarkan masalah yang ada, pengumpulan data berupa studi pustaka, kuesioner, dan wawancara kepada pakarnya, dapat dibuat kebutuhan pembuatan game. Hasil game kemudian dievaluasi menggunakan kuesioner yang ditujukan kepada sampel dari Non Probability Purposive Sampling.


2009 ◽  
Vol 51 (5) ◽  
pp. 1-16 ◽  
Author(s):  
Andrea J. Larson ◽  
Daniel A. Sachau

A total of 586 members of an online market research panel completed the International Personality Item Pool (IPIP) Big Five personality inventory and were then offered one of three incentives (lower than normal, normal and higher than normal) to evaluate a new consumer product. Consistent with predictions based on equity theory, participants who were offered lower than normal incentives rated the product less favourably than those who were offered normal incentives. Contrary to predictions, participants offered higher than normal incentives did not rate the product more favourably than those who were offered the normal incentive. Respondents scoring high on Agreeableness, Conscientiousness, Openness and Extraversion rated the product more favourably than those who scored low on these dimensions. Implications for market research are discussed.


2013 ◽  
Vol 2 (2) ◽  
pp. 70
Author(s):  
Intan Pandina ◽  
Gumgum Gumelar

Abstract This study aims to know the effect of big five personality traits against consumers trust for shopping in online shop. The research takes 120 subjects who ever did spending in online shop and domiciled in Jakarta. The methods was used in this research is quantitative approach with the regression analysis. The taking of sample in this study uses a nonprobability accidental sampling method. Instrument of this study consists of two scales, there are scale of consumers trust according to Mcknight, Kacmar, and Choudhury theory and scale of big five personality traits which had been adopted and modified from organization of International Personality Item Pool (IPIP) based on NEO-PI-R. The study result explains that there is significant effect between the big five personality traits against consumers trust for shopping in online shop. Regression equation obtained is Y = 38,315 + 0,044 X1 + 0,076 X2 + 0,406 X3 + 0,269 X4 + 0,067 X5, which means there is a positive effect between the big five personality traits against consumers trust for shopping in online shop with the value F = 4,618; p = 0,001 < 0.05 (significant). The amount of effect (Adjustment R Square) to the occurrence of the big five personality traits and consumers trust for shopping in online shop is 0,132 which means that the big five personality traits affect to consumers trust for shopping in online shop by 13,2% and the remaining 86,8% affected by another factors, outside of the big five personality traits. Keywords: Consumers Trust, Big Five Personality Traits, Online Shop.


2020 ◽  
Vol 34 (1) ◽  
pp. 8-28 ◽  
Author(s):  
Susanne Buecker ◽  
Marlies Maes ◽  
Jaap J. A. Denissen ◽  
Maike Luhmann

This preregistered meta–analysis ( k = 113, total n = 93 668) addressed how the Big Five dimensions of personality (extraversion, agreeableness, conscientiousness, neuroticism, and openness) are related to loneliness. Robust variance estimation accounting for the dependency of effect sizes was used to compute meta–analytic bivariate correlations between loneliness and personality. Extraversion ( r = −.370), agreeableness ( r = −.243), conscientiousness ( r = −.202), and openness ( r = −.107) were negatively related to loneliness. Neuroticism ( r = .358) was positively related to loneliness. These associations differed meaningfully in strength depending on how loneliness was assessed. Additionally, meta–analytic structural equation modelling was used to investigate the unique association between each personality trait and loneliness while controlling for the other four personality traits. All personality traits except openness remained statistically significantly associated with loneliness when controlling for the other personality traits. Our results show the importance of stable personality factors in explaining individual differences in loneliness. © 2020 European Association of Personality Psychology


2019 ◽  
Vol 33 (3) ◽  
pp. 279-297 ◽  
Author(s):  
Erik E. Noftle ◽  
Charleen J. Gust

In the last two decades, a burgeoning literature has begun to clarify the processes underlying personality traits and momentary trait–relevant behaviour. However, such work has almost exclusively investigated these questions in young adults. During the same period, much has been learned about adult personality trait development but with scant attention to the momentary processes that contribute to development. The current work connects these two topics, testing developmental questions about adult age differences and thus examining how age matters to personality processes. The study examines how four important situation characteristics are experienced in everyday life and how situations covary with Big Five trait–relevant behaviour (i.e. situation–behaviour contingencies). Two samples were collected (total N = 316), each assessing three age groups: young, middle–aged, and older adults. Using experience sampling method, participants completed reports four or five times per day across a representative period of daily life. Results suggested age differences in how situations are experienced on average, in the variability around these average situation experiences, and in situation–behaviour contingencies. The results therefore highlight that, across adulthood, age groups experience chronically different situations, differ in how much the situations they experience vary moment to moment, and differ in how much situation experience predicts their enactment of traits. © 2019 European Association of Personality Psychology


2011 ◽  
Vol 25 (5) ◽  
pp. 306-316 ◽  
Author(s):  
Jan–Erik Lönnqvist ◽  
Markku Verkasalo ◽  
Mari–Pauliina Vainikainen

Agreement between multiple informants on child personality has received limited attention. Focusing on factor structure, gender differences and the influence of socially desirable responding (SDR), we compared parent and teacher Big Five personality ratings of around 600 7–year olds. Although parent ratings were more desirable than teacher ratings, differential agreement was generally similar to that found for adults, and especially high for ratings of boys. The more evaluative the personality item, the larger the mean–level difference between parents and teachers on that item. However, undesirable items showed the highest levels of differential agreement. In parent ratings, the two poles of Agreeableness formed separate factors. To view Pro–sociality as independent of Antagonism could enable parents to view their child more positively. Copyright © 2010 John Wiley & Sons, Ltd.


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