scholarly journals PROPOSING THE E-BANKING ADOPTION MODEL IN VIETNAM

2011 ◽  
Vol 14 (2) ◽  
pp. 97-105 ◽  
Author(s):  
Thanh Duy Nguyen ◽  
Thi Hao Cao

E-Banking is an inevitable trend of banking industry in the future, it brings about benefits not only for the banks but also for customers. The studies showed that, different patterns of EBanking is essential to match specific countries and the popularity of E-Banking products to customers. This study proposes a new model that is the adoption and usage of E-Banking in Vietnam (E-BAM, EBanking Adoption Model). Research results showed that all hypothesis of E-BAM would be accepted. EBAM explained the data reasonably well, with 57% of the total variance in the adoption and usage of EBanking.

2013 ◽  
Vol 418 ◽  
pp. 187-190
Author(s):  
Zheng Hong Zhu ◽  
Bao Yin Wang

Intelligent Manufacturing (IM) as a new model of mechanical manufacturing industry, attractting widely attention and research in the world. This paper based on the latest research progress of IM at home and abroad, from the key tecnnology, application field to their respective characteristics, stated the latest research results in the world, prospected the future direction of IM.


2017 ◽  
Vol 1 (1) ◽  
pp. 23
Author(s):  
Bayu Mitra Adhyatma Kusuma

The purpose of this research is to contribute initiative ideas to improve the hajj management professionalism through dynamic governance. This research uses qualitative type with descriptive approach. The research results with concern to the culture and capability of the Ministry of Religious Affairs formulate that thinking ahead can be executed by analyzing and projecting what will be facing in 10 or 20 years into the future based on the tendency toward national and global change, political constellation, and socio-economic of the community. Thinking again can be done by reviewing again whether policies, strategies and programs that are running are appropriate and able to meet the needs of pilgrims. And Thinking across, can be applied by learning from the experiences of other countries that also regulates the organization of the Hajj.


2020 ◽  
Vol 11 (2) ◽  
pp. 147
Author(s):  
Indria Mayesti ◽  
Abd Halim ◽  
Rika Neldawaty ◽  
Des Arianti Syarah

The purpose of this research is to explain the analysis of the influence of work discipline and work motivation of Jambi employees (CV. Adeeva Construction Study) simultaneously and partially this type of research used in this research is associative research which aims to determine the relationship between two or more variables. The variables referred to in this study are variable X1 (Work Motivation), variable X2 (Work Discipline) and Y (Performance). The results of the study based on the results of multiple linear regressions proved that the variables of Performance, Discipline, and Motivation had a significant effect on Employee Performance (CV. Adeeva Construction Study). Based on the research results that are expected to be input, PT Adeeva should make performance performance a major part of the company so that the company's activities can run even better. And the need for motivation to all employees to work better in the future by giving rewards to employees who excel in order to motivate all employees to work better.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Shilpa Chauhan ◽  
Asif Akhtar ◽  
Ashish Gupta

Purpose The objective of this paper is to explore and extend the existing literature on the use of gamification in banking. Design/methodology/approach Gamification is a new concept, further its application in banking is in a nascent stage both from the perspective of research and application. To systematise the limited literature and to draw the future research prospects, studies are presented based on theories, characteristics, context and methodologies framework. Findings The synthesis of the literature on gamification opened to a spectrum of areas to determine the future of gamification in the banking industry. The study emphasises the use of social and psychological theory building in the banking industry. Further, the research on game elements is an underexplored area in the banking domain, while they have well exploited in other contexts. Banking context needs more literature evidence, empirically tested and validated research methods to understand the personality traits and customer behaviour arising from the use of gamification. Practical implications For bank management, this study lays the impact of gamification in this era of digital banking. With the right mix of hedonic and utilitarian elements, bank management shall be able to boost financial literacy, improve saving habits, simplify banking products and strengthen knowledge updates among bank employees. Understanding the key elements and present status of research on gamification and their impact on customer behaviour development is crucial for the bank in building strategic advantage. Originality/value This study on gamification applied explicitly to the banking sector. With no clear application of the elements and mechanics of technology used in gamification, this study presents past literature in a systematised manner and draws the future research agenda of gamification in banking services.


2021 ◽  
pp. 363-374
Author(s):  
NEDELJKO PRDIĆ ◽  
SARA KOSTIĆ

Bazaars are important topic in historical and also modern market approach, as one of the basic marketing channals for sale of agriculture products. Perception of bazaar markets in the future is not real without usage of integrated marketing communications in comuniaction with costumers. IMC enable for bazaars to make an efficient contact with consumers and other public, for the purpise of fullfiling busines aims of bazaars on market. Research results show that the efficiency of bussines is manifested in tactical integrated marketing communications. By experience method and methods of marketing research, we came to conclusion that integrated marketing communications may promote bazaars on the market using sinergy of different instruments. The conclusion is that IMK are much cheaper in comparison to mass comunications and ti is possible to promote bazaars on the market and stress their social role, using IMK.


2012 ◽  
pp. 176-190
Author(s):  
Emin Faruk Kececi

The need to clean almost 1 million landmines on the Turkish border poses a great challenge to the Turkish military, both as a safety and a feasibility issue. In order to achieve this task, an Explosive Ordnance Disposal (EOD) robot has been designed and a prototype has been manufactured. The robot has the capability of working in task space. The uniqueness of this research is that the design criteria and the prototype procedure is explained in detail. After the testing of the prototype, the research results are concluded—which functions the future EOD robots should have and how these functions can improve the performance and ease of use of this type of military robots. Autonomy, use of an advisory system, and automatic camera manipulation can improve the future EOD robots dramatically.


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