scholarly journals Palate: The App for Finding Restaurant Faster

2021 ◽  
Author(s):  
Patrick Gioseffi

This Major Research Project (MRP) aims to investigate the impact of the on-demand economy, millennials’ digital habits, and the emergence of super apps on the restaurant-finding process. Currently, restaurant-goers are presented with multiple specialty applications to complete different tasks when evaluating restaurants. The current process of deciding on a restaurant is both time-consuming and inefficient. This project aims to propose a solution to this problem in the form of an early-stage super app called Palate. Palate is a mobile application that aims to streamline the process of discovering restaurants from the moment a restaurant-goer begins their search to the moment they confirm a reservation. This paper will discuss design principles, theories of the on-demand economy, restaurant-goers digital habits, super apps and the rationale for designing a restaurant super app interface.

2021 ◽  
Author(s):  
Patrick Gioseffi

This Major Research Project (MRP) aims to investigate the impact of the on-demand economy, millennials’ digital habits, and the emergence of super apps on the restaurant-finding process. Currently, restaurant-goers are presented with multiple specialty applications to complete different tasks when evaluating restaurants. The current process of deciding on a restaurant is both time-consuming and inefficient. This project aims to propose a solution to this problem in the form of an early-stage super app called Palate. Palate is a mobile application that aims to streamline the process of discovering restaurants from the moment a restaurant-goer begins their search to the moment they confirm a reservation. This paper will discuss design principles, theories of the on-demand economy, restaurant-goers digital habits, super apps and the rationale for designing a restaurant super app interface.


Author(s):  
George A Gellert ◽  

To evaluate the impact of an on demand, digital mobile application deployed via smartphone on the sleep hygiene and nightly duration of employee program participants within a large multinational banking enterprise.


2019 ◽  
Vol 2019 ◽  
pp. 1-14 ◽  
Author(s):  
Tasneem Khan ◽  
Kevin Johnston ◽  
Jacques Ophoff

The research on augmented reality applications in education is still in an early stage, and there is a lack of research on the effects and implications of augmented reality in the field of education. The purpose of this research was to measure and understand the impact of an augmented reality mobile application on the learning motivation of undergraduate health science students at the University of Cape Town. We extend previous research that looked specifically at the impact of augmented reality technology on student learning motivation. The intrinsic motivation theory was used to explain motivation in the context of learning. The attention, relevance, confidence, and satisfaction (ARCS) model guided the understanding of the impact of augmented reality on student motivation, and the Instructional Materials Motivation Survey was used to design the research instrument. The research examined the differences in student learning motivation before and after using the augmented reality mobile application. A total of 78 participants used the augmented reality mobile application and completed the preusage and postusage questionnaires. The results showed that using an augmented reality mobile application increased the learning motivation of students. The attention, satisfaction, and confidence factors of motivation were increased, and these results were found to be significant. Although the relevance factor showed a decrease it proved to be insignificant.


2018 ◽  
Vol 11 (2) ◽  
pp. 99
Author(s):  
Arwa A. Jamjoom

The adaptation of mobile application is supportive for the discharge patients in less amount of time. The use of mobile application enables physicians to detect the possible implications of treatment at an early stage. The study aims to provide a support and prevention application for kidney failure patients to monitor their diet, receive notifications for taking medicines, get a reminder of dialysis, and conduct easy communication between the doctors and patients. For this purpose, the study has supported the implementation and usage of Kidney Failure Care Application (KFCA). The software architecture of this application aids in the understanding of how the system would behave. The results have shown that the application has eased the communication with their respective doctors, and their diet was also monitored effectively. An average success rate of 80% was observed as a result of testing KFCA application.


2021 ◽  
Author(s):  
Adam Balicki

This Major Research Project focuses on reducing the linear thermal bridging coefficient (ψ-value) in junction details in Passive Houses in North America. By analyzing a sample of details from existing Passive Houses in North America, the range of ψ-values was found to be between -0.154 and 0.124 W/mK. A process was outlined to lower the ψ-value in junction details. Strategies that can be used to reduce the ψ-value include: localized overcladding, thermal breaks, alternative material, and alternative construction. The first and last strategies were found to be most effective at reducing the ψ-value. Comparing the results of PHPP simulations for several houses, with and without linear thermal bridging, showed that the impact on the specific heating energy intensity can be large. The PHPP models showed that savings of 6-25% on the specific heating energy intensity can be achieved by applying the reduction process to details above 0.01 W/mK.


Author(s):  
George A Gellert ◽  

To evaluate the impact of an on demand, digital mobile application deployed via smartphone on subjectively perceived and objectively measured stress levels of employee participants in a mobile digital stress reduction program within two corporate enterprises, as well as on self-reported wellness indicators.


2021 ◽  
Author(s):  
Danielle Fraser

This major research project explores the potential function of a mobile application to organize the consignment of wheelchairs at airports. Right now, many airports around the world are struggling to deal with the influx of wheelchair passengers. Many airports do not utilize any digital technology tools to assist them in the process of providing wheelchair service. Specifically, at Toronto Pearson International Airport (Pearson), wheelchair service is decentralized meaning that all airlines are responsible for organizing their own processes and service. This research uncovers some of the most commonly reported problems from both customers and employees regarding current wheelchair service at airports. This project finds that there is currently a fundamental communication gap between the employees and customers. Many passengers reported poor service due to not being about to navigate themselves through the process. Additionally, passengers report that the overall consignment of wheelchairs is often so poor that they are left waiting long periods of time for a chair and can sometimes be taken out of their chair before they are ready to walk. This project designed a mobile application interface that could provide both customers and employees with a way of communicating. This mobile application focuses on assisting employees with the organization of chairs and helps customers guide themselves through a more efficient process. This project applies itself to the model and processes that currently exist at Toronto International Pearson Airport.


2021 ◽  
Author(s):  
Danielle Fraser

This major research project explores the potential function of a mobile application to organize the consignment of wheelchairs at airports. Right now, many airports around the world are struggling to deal with the influx of wheelchair passengers. Many airports do not utilize any digital technology tools to assist them in the process of providing wheelchair service. Specifically, at Toronto Pearson International Airport (Pearson), wheelchair service is decentralized meaning that all airlines are responsible for organizing their own processes and service. This research uncovers some of the most commonly reported problems from both customers and employees regarding current wheelchair service at airports. This project finds that there is currently a fundamental communication gap between the employees and customers. Many passengers reported poor service due to not being about to navigate themselves through the process. Additionally, passengers report that the overall consignment of wheelchairs is often so poor that they are left waiting long periods of time for a chair and can sometimes be taken out of their chair before they are ready to walk. This project designed a mobile application interface that could provide both customers and employees with a way of communicating. This mobile application focuses on assisting employees with the organization of chairs and helps customers guide themselves through a more efficient process. This project applies itself to the model and processes that currently exist at Toronto International Pearson Airport.


Author(s):  
Nor Afifah Shafin ◽  
RD Rohmat Saedudin ◽  
Nor Hazana Abdullah

<span>Persuasive design principles (PDP) of persuasive system features framework have shown impressive results from the context of user engagement and acceptance as well as continuous usage towards the persuasive systems involved. Yet, available literatures do not thoroughly address the implementation of these design principles specifically in mobile applications and there is insufficient discussion on the impact of the principles in relation to the overall achievement of mobile applications. Hence, this research was conducted with the aim to qualitatively explore the way PDP were implemented across three different levels of mobile applications’ attainment. For this study, seven semi-structured interviews were conducted with the involvement of fifteen (15) Android mobile applications in the area of utilities category. These mobile applications were then categorized into three categories which is successful, partially successful and less successful based on their numbers of mobile applications downloaded for three consecutive years. The results from the content analysis revealed that each of the PDP were implemented in many ways yet the most common applied principles are reduction, tailoring and personalization. However, the analysis also shows low numbers of implementation from the system credibility and social support category. <span>In addition, most of the mobile applications of the successful category have implemented a lot more PDP as compared to the other two mobile application categories. The results from this study has provide significance towards developers, practitioners as well as the scholars from the contextual perspective of persuasive system framework also the practical values of the principles specifically the implementation in mobile application development.</span></span>


2021 ◽  
Author(s):  
Adam Balicki

This Major Research Project focuses on reducing the linear thermal bridging coefficient (ψ-value) in junction details in Passive Houses in North America. By analyzing a sample of details from existing Passive Houses in North America, the range of ψ-values was found to be between -0.154 and 0.124 W/mK. A process was outlined to lower the ψ-value in junction details. Strategies that can be used to reduce the ψ-value include: localized overcladding, thermal breaks, alternative material, and alternative construction. The first and last strategies were found to be most effective at reducing the ψ-value. Comparing the results of PHPP simulations for several houses, with and without linear thermal bridging, showed that the impact on the specific heating energy intensity can be large. The PHPP models showed that savings of 6-25% on the specific heating energy intensity can be achieved by applying the reduction process to details above 0.01 W/mK.


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