scholarly journals Curating on the Web: The Evolution of Platforms as Spaces for Producing and Disseminating Web-Based Art

Arts ◽  
2019 ◽  
Vol 8 (3) ◽  
pp. 78
Author(s):  
Marialaura Ghidini

By analysing a series of exhibition projects responding to central changes in web technology since its public unveiling (1991), this study identifies a historical trajectory for discussing the evolution of curating on the web. Such evolution highlights how curators have devised exhibition models that operate as platforms for not only displaying art specific to the web, but also for producing and disseminating it in a way that responds to the developments of web technology—and its socio-cultural and economic impact. With the massification of web tools, in fact, these platforms have generated distributed systems of artistic production free from the physical and conceptual limitations of the gallery and museum space. They have not only become spaces for displaying art, but also platforms that nurture its production, different modes of audience engagement and critique the canons of the institutionalised art world. Originating from the desire to reduce the historical fragmentation of this field of work and its partial mapping, this study follows a periodisation that starts from the early internet, with its BBS-enabled platforms such as ARTEX (1980), to introduce the 1990s experimentations with the web browser and the developments of projects like äda’web (1995). It then dives into the Web 2.0 when, with the platformisation of the technology, curators developed an array of approaches for adopting existing web services, as in the instances of CuratingYouTube (2007–present) and #exstrange (2017). Lastly, it outlines the trends of today’s web, which saw the birth of projects like the blockchain-enabled cointemporary (2014), to then draw conclusions about the relevance of this historical trajectory in the field of curatorial studies and the production of web-based and digital art.

Rich Internet Applications (RIAs) are considered one kind of Web 2.0 application; however, they have demonstrated to have the potential to transcend throughout the steps in the Web evolution, from Web 2.0 to Web 4.0. In some cases, RIAs can be leveraged to overcome the challenges in developing other kinds of Web-based applications. In other cases, the challenges in the development of RIAs can be overcome by using additional technologies from the Web technology stack. From this perspective, the new trends in the development of RIAs can be identified by analyzing the steps in the Web evolution. This chapter presents these trends, including cloud-based RIAs development and mashups-rich User Interfaces (UIs) development as two easily visible trends related to Web 2.0. Similarly, semantic RIAs, RMAs (Rich Mobile Applications), and context-aware RIAs are some of the academic proposals related to Web 3.0 and Web 4.0 that are discussed in this chapter.


2019 ◽  
Vol 11 (7) ◽  
pp. 147 ◽  
Author(s):  
Masaki Kohana ◽  
Shinji Sakamoto ◽  
Shusuke Okamoto

Real-time web applications such as a virtual world require considerable computing resources. However, as the number of servers increases, so does the maintenance and financial cost. To share tasks among web browsers, the browsers must share data. Therefore, a network must be constructed among the web browsers. In this paper, we propose the construction of a web browser network based on the Barabasi–Albert model (BA model). We focus on a web-based multiplayer online game that requires higher frequent communication and significant computing resources. We attempt to optimize computing resource utilization for web browsers. We improve upon the method in our previous study, which constructed a network for a web-based virtual world, using only location information. When a new user logged into a world, the web browser connected to two other browsers whose users had a location close to that of the user. The experimental results of that method showed 50% data coverage, which was insufficient to display the game screen because the web browser displays the characters on the virtual world. In this study, we attempt to use the BA model to construct more efficient networks than those in the previous study to increase data coverage. Our new method uses the number of connections of the web browser and location information to calculate the probability of web browser selection. The experimental results show that the data coverage exceeds 90%, indicating significant improvement over the previous method.


Author(s):  
Xiuzhen Feng

The word portal has been citied in the literature as one of the most popular terms. A Google search on the Web for the word revealed 25.6 million entries in December2003. Due to a considerable degree of overuse and overlap, portals are seen everywhere and it would be difficult to make any use of the Web without encountering one (Tatnall, 2004). According to White (2000), a portal provides user-customizable access to information and applications through a Web browser. Tatnall (2004) specifies that a portal aggregates information from multiple sources and makes that information available to various users. In other words, a portal can be defined as an integrated and personalized Web-based application that provides the end user with a single point of access to a wide variety of aggregated content anytime and from anywhere using any Web-enabled client device.


2014 ◽  
Vol 971-973 ◽  
pp. 1866-1869
Author(s):  
Jin Sheng Sun ◽  
Zhi Pan Guo

With the rapid growth of the Internet, the interest for connecting devices such as frequency converters into Internet has increased. Web browser is used by remote operator to control and monitor frequency converters via Internet and this application will be widely utilized. This article makes a study of web-based monitoring for frequency converters with USS interface. It is based on TCP/IP stack and the real time operating systemμC/OS-II. Then this paper presents a detailed analysis of the Web server, and the interactive method of the browser and the Web server. In the design of the server, it emphasizes the USS protocol telegram processing method. The architecture of embedded monitoring system, hardware and software implementation are also described in this article.


2021 ◽  
Author(s):  
Daniel Petras ◽  
Vanessa V Phelan ◽  
Deepa D Acharya ◽  
Andrew E Allen ◽  
Allegra T Aron ◽  
...  

Access to web-based platforms has enabled scientists to perform research remotely. A critical aspect of mass spectrometry data analysis is the inspection, analysis, and visualization of the raw data to validate data quality and confirm statistical observations. We developed the GNPS Dashboard, a web-based data visualization tool, to facilitate synchronous collaborative inspection, visualization, and analysis of private and public mass spectrometry data remotely.


2021 ◽  
Author(s):  
Florian Auer ◽  
Simone Mayer ◽  
Frank Kramer

Networks are a common methodology used to capture increasingly complex associations between biological entities. They serve as a resource of biological knowledge for bioinformatics analyses, and also comprise the subsequent results. However, the interpretation of biological networks is challenging and requires suitable visualizations dependent on the contained information. The most prominent software in the field for the visualization of biological networks is Cytoscape, a desktop modeling environment also including many features for analysis. A further challenge when working with networks is their distribution. Within a typical collaborative workflow, even slight changes of the network data force one to repeat the visualization step as well. Also, just minor adjustments to the visual representation not only need the networks to be transferred back and forth. Collaboration on the same resources requires specific infrastructure to avoid redundancies, or worse, the corruption of the data. A well-established solution is provided by the NDEx platform where users can upload a network, share it with selected colleagues or make it publicly available. NDExEdit is a web-based application where simple changes can be made to biological networks within the browser, and which does not require installation. With our tool, plain networks can be enhanced easily for further usage in presentations and publications. Since the network data is only stored locally within the web browser, users can edit their private networks without concerns of unintentional publication. The web tool is designed to conform to the Cytoscape Exchange (CX) format as a data model, which is used for the data transmission by both tools, Cytoscape and NDEx. Therefore the modified network can be exported as a compatible CX file, additionally to standard image formats like PNG and JPEG.


Author(s):  
Ruidong Zhang

The importance of knowledge management has been recognized both in academia and in practice. Meanwhile, the web technology is being used as a new and common medium to support the collective nature of knowledge management. In this chapter, 4 types of web-based knowledge management models are identified and discussed. It is believed that more models exist and could be identified. Nonetheless, these 4 models are believed to be able to reflect the current level of web-based knowledge management, which can be basically described as content-based information retrieval and topic-oriented information association and organization. This chapter concludes that the current web-based knowledge management is at a lower level, and, the potential of the web technology based knowledge management has just started to be realized. The study of the models identified in this paper would provide insights on leveled knowledge management, what should be contained in a higher level of knowledge management system, and how knowledge management support systems can be technically implemented.


Author(s):  
S. T. Li ◽  
Q. J. Ge ◽  
A. Varshney

Abstract This paper deals with the development of a software system for web-based geometric design of freeform motions. The Virtual Reality Modeling Language (VRML) is used to describe static and animated 3D objects. The Common Gateway Interface (CGI) is used as an interface for client/server communication, parsing user input from the web browser and returning information based on user input. This work extends the web server’s functionality to include geometric design of freeform motions and automatic generation of VRML models by porting our existing C++ implementation of motion approximation and interpolation algorithms to the internet using platform- and language-independent CGI scripting. Examples are provided for geometric design of line-symmetric motions over the internet.


Author(s):  
Peter P. Mykytyn Jr.

Not too many years ago, hardly anyone had heard the terms “Web browser,” “Web,” or “electronic commerce.” Today, the World Wide Web, often referred to as simply the Web and as the Internet, offers almost limitless opportunities for end users to do research, obtain comparative information on different products or services, and conduct business online. Many users today, for example, have experienced the opportunity to visit competing web travel sites, e.g., Travelocity.com and Expedia.com, to price airline fares, obtain car rental information, and make a hotel reservation. More often than not, it seems, end users are also intrigued by the fact that prices for the same flight or car are not necessarily the same at the sites searched; in a way, users have become much more savvy in their selection of products and services. In general, end users can become much more efficient and effective as they conduct business online, and both consumers and businesses can participate in unrestricted buying and selling. Consequently, the Web is changing the way businesses do business, and, of course, it is changing the way many end users conduct their business as well. Electronic commerce (e-commerce) mainly consists of business-to-business (B2B) and business-to-consumer (B2C) types of transactions. According to an e-commerce survey (Survey E-Commerce, 2000) B2B transactions accounted for 80% of all e-commerce and added up to $150 billion in 1999. Further, B2C transactions in the US amounted to about $20 billion that same year. Although there continues to be a “shaking out” period involving dot.com organizations, questions and decisions about whether to develop Web-based storefronts along with the traditional brick and mortar outlets, e-commerce will most likely continue to expand. But while e-commerce grows, maintaining control over on-line transactions and business risks creates challenges that may not be apparent to unsophisticated end users. One of these challenges pertains to the various and assorted legal issues that confront end users as well as the e-commerce businesses where end users shop. Whether buying or selling on the Web or even just establishing one’s home page, legal issues, in addition to providing protection, can also present pitfalls to the unwary. This paper discusses briefly two of the legal issues that can confront today’s end users as they do business over the Web. They are matters dealing with contract law and jurisdictional questions.


Author(s):  
Lenka Landryová ◽  
Iveta Zolotová

The Web-based environment provides a platform for creating inquiry science projects for students to work out tasks using evidence and resources from the Web. Such projects are typically developed with the help of a user-friendly interface by teams of teachers, post graduate students and researchers. Projects in Webbased environments can also incorporate data collection, graphics, resource sharing, and other built-in components. They are entirely browser-based, meaning that students only need access to a computer with an Internet connection, with no required software other than the Web browser. Student accounts must be created and coordinated.


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