Industrial Web Portal for Remote Supervisory Control

Author(s):  
Lenka Landryová ◽  
Iveta Zolotová

The Web-based environment provides a platform for creating inquiry science projects for students to work out tasks using evidence and resources from the Web. Such projects are typically developed with the help of a user-friendly interface by teams of teachers, post graduate students and researchers. Projects in Webbased environments can also incorporate data collection, graphics, resource sharing, and other built-in components. They are entirely browser-based, meaning that students only need access to a computer with an Internet connection, with no required software other than the Web browser. Student accounts must be created and coordinated.

Author(s):  
X. Zhai ◽  
L. Jiang ◽  
P. Yue

As Web-related technologies have matured in recent years, an increasing amount of geospatial resources (e.g. geospatial services, workflows, and geospatial data) are available in the distributed Web environment. Consequently, effective and efficient sharing and management of geospatial resources on the Web are necessary for better utilizing these resources for education and scientific research. This matches the vision of Geoprocessing Web, which emphasizes the sharing and access of geoprocessing utilities from the perspectives of communication, collaboration, and participation. Previous work on GeoPW has provided a large number of geoprocessing services over the Web. In this paper, GeoPW goes further to offer a Web platform for sharing geospatial resources. The paper presents the design, implementation, and functions of the platform, which offers a user-friendly environment for publication, discovery, and communication of geospatial data, services, and workflows.


Author(s):  
Desi Maya Kristin ◽  
Yuliana Lisanti

This information system is used as a solution that can help to meet the requirements of the couples. The research methods are data collection, analysis and design. Data collection method implemented by surveys including interviews with 58 clients, 15 vendors, and 12 WO (Wedding Organizer) and by literature study that includes books and journal related. Object oriented is used as the method for system analysis and design. The result is a web based information system that connects vendors and clients in one online place. The web based application can be used to book the reception hall, catering food for guests, entertainments, bridal, car loan, prewed and receptions photos. The benefits of the web based applications are user can costumize or choose the packages, check the price information and get reports related to Wedding Organizer Order Management business process. The results of the qualitative interviews to 58 clients who already used the applications is the client get shorter time compare to clients who manage their own wedding reception.


Author(s):  
Alaattin Parlakkılıç

The mobile initiative is changing education and social life worldwide. The question is how to offer the same user-friendly, aesthetically pleasing mobile learning courses on different mobile devices. Developing effective web sites courses and content isn't only about creating a course with solid material. Managers and course authors are concerned about adapting different courses to a variety of learning styles and individual needs and keeping users interested and engaged. A good place to start is to organize thoughts and figure out exactly what is wanted to be included in the web sites course. Responsive design gives the ability to create a single m-learning course that automatically adapts to any browser or device. This allows the target audience to benefit from the courses without having to worry about screen size and resolution. In this chapter, m-learning is discussed in a responsive design context that can be used across platforms and offers the design of courses according to m-learning instructional strategies.


Author(s):  
A. Scianna ◽  
M. La Guardia ◽  
M. L. Scaduto

In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.


Author(s):  
A. Scianna ◽  
M. La Guardia ◽  
M. L. Scaduto

In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.


2019 ◽  
Vol 11 (7) ◽  
pp. 147 ◽  
Author(s):  
Masaki Kohana ◽  
Shinji Sakamoto ◽  
Shusuke Okamoto

Real-time web applications such as a virtual world require considerable computing resources. However, as the number of servers increases, so does the maintenance and financial cost. To share tasks among web browsers, the browsers must share data. Therefore, a network must be constructed among the web browsers. In this paper, we propose the construction of a web browser network based on the Barabasi–Albert model (BA model). We focus on a web-based multiplayer online game that requires higher frequent communication and significant computing resources. We attempt to optimize computing resource utilization for web browsers. We improve upon the method in our previous study, which constructed a network for a web-based virtual world, using only location information. When a new user logged into a world, the web browser connected to two other browsers whose users had a location close to that of the user. The experimental results of that method showed 50% data coverage, which was insufficient to display the game screen because the web browser displays the characters on the virtual world. In this study, we attempt to use the BA model to construct more efficient networks than those in the previous study to increase data coverage. Our new method uses the number of connections of the web browser and location information to calculate the probability of web browser selection. The experimental results show that the data coverage exceeds 90%, indicating significant improvement over the previous method.


2020 ◽  
Vol 53 (2) ◽  
pp. 587-593
Author(s):  
A. Boulle ◽  
V. Mergnac

RaDMaX online is a major update to the previously published RaDMaX (radiation damage in materials analysed with X-ray diffraction) software [Souilah, Boulle & Debelle (2016). J. Appl. Cryst. 49, 311–316]. This program features a user-friendly interface that allows retrieval of strain and disorder depth profiles in irradiated crystals from the simulation of X-ray diffraction data recorded in symmetrical θ/2θ mode. As compared with its predecessor, RaDMaX online has been entirely rewritten in order to be able to run within a simple web browser, therefore avoiding the necessity to install any programming environment on the users' computers. The RaDMaX online web application is written in Python and developed within a Jupyter notebook implementing graphical widgets and interactive plots. RaDMaX online is free and open source and can be accessed on the internet at https://aboulle.github.io/RaDMaX-online/.


Author(s):  
José Antonio Seoane Fernández ◽  
Juan Luis Pérez Ordóñez ◽  
Noha Veiguela Blanco

This chapter presents an architecture for the integration of various algorithms for digital image processing (DIP) into web-based information systems. The proposed environment provides the development of tools for intensive image processing and their integration into information systems by means of JAVA applets. The functionality of the system is shown through a set of tools for biomedical application. The main feature of this architecture is that it allows the application of various types of image processing, with different computational costs, through a web browser and in a transparent and user-friendly way.


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