scholarly journals The Photogrammetric Survey of the Phoenician and Punic Necropolis of Nora and Three-Dimensional Rendering Tools for Sharing Data

2021 ◽  
Vol 10 (1) ◽  
pp. 17
Author(s):  
Simone Berto ◽  
Filippo Carraro ◽  
Daniele Morabito ◽  
Jacopo Bonetto ◽  
Giuseppe Salemi

The hypogea of the Punic necropolis of Nora represented a testing ground for the use of photogrammetry as an archaeological survey tool in a highly critical context, both from the point of view of the survey itself and from the point of view of the understanding and dissemination of the underground evidence. The study describes the acquisition techniques and the tools used to share the 3D models, both among the research team and with external users, with a specific focus on web-based tools (Potree).

2017 ◽  
Vol 8 (17) ◽  
pp. 1 ◽  
Author(s):  
Roberto Scopigno ◽  
Marco Callieri ◽  
Matteo Dellepiane ◽  
Federico Ponchio ◽  
Marco Potenziani

<p class="VARKeywords">Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) assets. The research results produced in the last decade ignited an impressive evolution and consolidation of the technologies for acquiring high-quality digital three-dimensional (3D) models, encompassing both geometry and color. What remains still an open problem is how to deliver those data and related knowledge to our society. The web is nowadays the main channel for the dissemination of knowledge. Emerging commercial solutions for web-publishing of 3D data are consolidating and becoming a de-facto standard for many applications (e-commerce, industrial products, education, etc.). In this framework, CH is a very specific domain, requiring highly flexible solutions. Some recent experiences are presented, aimed at providing a support to the archival of archaeological 3D data, supporting web-based publishing of very high-resolution digitization results and finally enabling the documentation of complex restoration actions. All those examples have been recently implemented on the open-source 3D Heritage Online Presenter (3DHOP) platform, developed at CNR-ISTI.</p>


Author(s):  
A. Scianna ◽  
M. La Guardia ◽  
M. L. Scaduto

In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.


2020 ◽  
Vol 7 (4) ◽  
pp. 268-273
Author(s):  
Gibelli Daniele Maria ◽  
◽  
Poppa Pasquale ◽  
Cappella Annalisa ◽  
Rosati Riccardo ◽  
...  

Introduction The assessment of facial growth has always had a relevant importance in anatomy and morphological sciences. This article aims at presenting a method of facial superimposition between 3D models which provides a topographic map of those facial areas modified by growth. Methodology Eight children aged between 6 and 10 years were recruited. In December 2010 they underwent a 3D scan by the Vivid 910 laser scanner (Konica Minolta, Osaka, Japan). The same procedures were performed another five times, in June 2011, September 2011, January 2012 and September 2012; in total 6 analyses were performed on the same subjects in a time span of 21 months. Three-dimensional digital models belonging to the same individual were then superimposed on each other according to 11 facial landmarks. Three comparisons were performed for each individual, referring to the period between December 2010 and June 2011, between June 2011 and January 2012 and between January and September 2012. Results Results show that the protocol of superimposition gives a reliable image of facial growth with high sensibility: in detail, even the slight facial modifications due to different expressions are recorded. The method can also quantify the point-to-point difference between the two models, and therefore give an indication concerning the general increase or decrease of facial volume. Conclusion This approach may provide useful indications for the analysis of facial growth on a large sample and give a new point of view of the complex field of face development.


Author(s):  
A. Scianna ◽  
M. La Guardia ◽  
M. L. Scaduto

In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.


2019 ◽  
Vol 22 ◽  
pp. 219-240
Author(s):  
Wojciech Ostrowski ◽  
Łukasz Miszk ◽  
Weronika Winiarska

This paper aims to present the results of experiments which allowed us to propose up-to-date method of 3D visual representation of explored archaeological layers. Considering the destructive nature of excavations, the correct documentation of an exploration, which offers an insight both into the decision-making process taking place on site, and into the most faithful representation of the examined material, presents a fundamental challenge for a field archaeologist. The aim of the experiments presented here was to test three methods of creating 3D models of successive archaeological layers (contexts) recorded during an exploration. The presented findings show that the method of editing point clouds using open-source software prior to importing the model of the reconstruction of the explored layer into GIS software, is the best solution from the point of view of both the effort and time required, and it can definitely be suggested as the standard procedure of creating the graphical bases for an archaeological database.


Author(s):  
D. Ebolese ◽  
M. Lo Brutto ◽  
A. Burgio

The paper presents a digital approach to the reconstruction and analysis of two small-sized fragments of <i>louteria</i>, a kind of large terracotta vase, found during an archaeological survey in the south of Sicily (Italy), in the area of Cignana near the Greek colony of Akragas (nowadays Agrigento). The fragments of <i>louteria</i> have been studied by an image-based approach in order to achieve high accurate and very detailed 3D models. The 3D models have been used to carry out interpretive and geometric analysis from an archaeological point of view. Using different digital tools, it was possible to highlight some fine details of the <i>louteria</i> decorations and to better understand the characteristics of the two fragments. The 3D models provide also the possibility to study and to document these archaeological finds in a digital environment.


2018 ◽  
Vol 7 (10) ◽  
pp. 384 ◽  
Author(s):  
Davood Shojaei ◽  
Hamed Olfat ◽  
Abbas Rajabifard ◽  
Mark Briffa

The massive property development of high-rises and complex structures above and below the ground surface in cities indicates the lack of land and high demand to use spaces. However, the existing land and property administration systems are mainly two dimensional and not capable of efficiently managing these complex spaces. As ownership rights on plans are recorded in paper or PDF, understanding these rights and making effective decisions and analyses can be difficult without having experience in the art of reading and interpreting plan information. This paper attempts to address these issues by presenting a prototype for visualizing three-dimensional land and property information. The aim of this prototype is to illustrate and communicate the requirements and benefits of a 3D digital cadastre platform. The prototype is a web-based application and includes functionality to display both legal and physical data, interact with 3D models, display administrative data, identify objects and search objects, visualize cross-sections, and undertake measurements in 3D. For this prototype, a multi-story building was selected as a case study and its 3D model was imported into the prototype to display ownership rights. The prototype was then evaluated by various stakeholders and their feedback was considered for future enhancement.


Author(s):  
Vladimír Modrák ◽  
Jozef Novák Marcincin

After applications of virtual reality (VR) in the realm of flight simulators and computer games a need to exercise these technologies in industry is rising significantly. Nowadays one of the typical domains of using a virtual reality is designing and prototyping in automotive and air industry. A practical solution for a virtual model is using a virtual reality modeling language (VRML) that supports the distribution of three-dimensional models over the Internet. Web based virtual reality technology offers possibilities for sharing virtual models for supporting collaborative work and concurrent engineering. There are more standardized tools for virtual reality technology distributing 3D models by VRML. Another possible solution for exploiting an Internet environment through VRML is using a non-standard software package on PC basis created for 3D simulation and programming of automated workplaces, robots and other peripheral devices. The article is describing procedures for implementation of VRML 2.0 into software ROANS, which has been created in another programming language than VRML versions.


Antiquity ◽  
2008 ◽  
Vol 82 (317) ◽  
pp. 732-749 ◽  
Author(s):  
Jesse Casana ◽  
Jackson Cothren

CORONA satellite imagery, preserving an account of the earth's surface from 40 years ago, is a most important archaeological survey tool and we have often sung its praises. Here the authors use new procedures to extend the competence and revelations of CORONA even further. Stereo pairs derived from images taken from fore and aft of the satellite give three dimensional images of landscapes and even individual sites. Techniques of modelling and rectification restore the sites to their original shape without recourse to survey on the ground – in many cases no longer possible since the sites have been buried, inundated or erased. The ingenuity shown here indicates that results from CORONA are only going to get better.


Author(s):  
Deuk-Hee Lee ◽  
Sehyung Park ◽  
Sungdo Ha ◽  
Yunyeong Lee

This paper presents a framework-based procedure to generate three-dimensional electronic catalogs (3d e-catalogs), which link three-dimensional viewing windows (3d viewing windows) to e-catalogs. The 3d viewing windows include the three-dimensional interactive and event-driven objects (3d objects) of products for e-catalogs; the 3d viewing windows view and manipulate the 3d objects. The framework provides users with the template models of 3d viewing windows and 3d objects; the template model of a 3d viewing window is defined in HTML and the template model of a 3d object is defined in VRML. Users will specify the components of the template models, and complete the 3d viewing windows including the 3d objects of the new products to be displayed in 3d e-catalogs. In addition, the framework presents the way to get hierarchical 3d models from CAD models of products.


Sign in / Sign up

Export Citation Format

Share Document