scholarly journals Retrieving Landmark Salience Based on Wikipedia: An Integrated Ranking Model

2019 ◽  
Vol 8 (12) ◽  
pp. 529
Author(s):  
Noa Binski ◽  
Asya Natapov ◽  
Sagi Dalyot

Landmarks are important for assisting in wayfinding and navigation and for enriching user experience. Although many user-generated geotagged sources exist, landmark entities are still mostly retrieved from authoritative geographic sources. Wikipedia, the world’s largest free encyclopedia, stores geotagged information on many geospatial entities, including a very large and well-founded volume of landmark information. However, not all Wikipedia geotagged landmark entities can be considered valuable and instructive. This research introduces an integrated ranking model for mining landmarks from Wikipedia predicated on estimating and weighting their salience. Other than location, the model is based on the entries’ category and attributed data. Preliminary ranking is formulated on the basis of three spatial descriptors associated with landmark salience, namely permanence, visibility, and uniqueness. This ranking is integrated with a score derived from a set of numerical attributes that are associated with public interest in the Wikipedia page―including the number of redirects and the date of the latest edit. The methodology is comparatively evaluated for various areas in different cities. Results show that the developed integrated ranking model is robust in identifying landmark salience, paving the way for incorporation of Wikipedia’s content into navigation systems.

2021 ◽  
Vol 251 ◽  
pp. 02015
Author(s):  
Adeel Ahmad ◽  
Asier Aguado Corman ◽  
Maria Fava ◽  
Maria V. Georgiou ◽  
Julien Rische ◽  
...  

The new CERN Single-Sign-On (SSO), built around an open source stack, has been in production for over a year and many CERN users are already familiar with its approach to authentication, either as a developer or as an end user. What is visible upon logging in, however, is only the tip of the iceberg. Behind the scenes there has been a significant amount of work taking place to migrate accounts management and to decouple Kerberos [1] authentication from legacy Microsoft components. Along the way the team has been engaging with the community through multiple fora, to make sure that a solution is provided that not only replaces functionality but also improves the user experience for all CERN members. This paper will summarise key evolutions and clarify what is to come in the future.


2012 ◽  
Vol 68 (12) ◽  
pp. P-363-P-363
Author(s):  
MITSURU AKASHI
Keyword(s):  

Author(s):  
Daniela Andrei ◽  
Alina Fleştea ◽  
Adriana Guran ◽  
Mircea Miclea

Despite the growing interest in holistic approaches capable to go beyond utilitarian perspectives in understanding users' relationship with interactive technology, user experience remains largely ignored in organizational settings (Bargas-Avila & Hornbæk, 2011). Traditionally, technology use in organizations was seen as almost completely externally motivated by the need to perform certain tasks. But this is bound to change as complex interactive technologies are increasingly used by organizations and as research indicating the importance of work motivation for employees performance and well-being (Gagné & Deci, 2005) is starting to be considered in the field of interactive technology interaction (Harbich & Hassenzahl, 2008). As a result, this paper addresses the opportunities of applying a user experience approach in organizational settings by providing an overview of the existing research and insights into how important individual and contextual variables might be considered in order to better understand the way desired technology-related outcomes can be facilitated.


2019 ◽  
pp. 304-332
Author(s):  
John Gardner

This chapter first considers the thoughts of Ronald Dworkin, who sparked the contemporary fashion, among lawyers and legal theorists, for contrasting ‘arguments of principle’ with ‘arguments of policy’. Dworkin did not regard the two categories of argument as jointly exhaustive, even in the special setting of the courtroom. But he did regard them as mutually exclusive. The chapter also discusses the way in which the courts cannot responsibly avoid counting the consequences of their decisions, or at least some of the consequences of their decisions, for the decisions of future courts. This is followed by a discussion of legal instrumentalism.


Author(s):  
Richard Whish ◽  
David Bailey

This chapter provides an overview of the UK system of merger control and explains the procedure of the Competition and Markets Authority (‘the CMA’) when determining whether a merger should be referred for an in-depth ‘Phase 2’ investigation and when deciding to accept ‘undertakings in lieu’ of a reference. It describes how Phase 2 investigations are conducted and discusses the way in which the CMA applies the ‘substantially lessening competition’ (‘SLC’) test in practice. It then explains the enforcement powers in the Enterprise Act 2002, including the remedies that the CMA can impose in merger cases, and discusses various supplementary matters, such as powers of investigation and enforcement. The chapter concludes with a discussion of how the merger control provisions work in practice and provides a brief account of the provisions on public interest cases, other special cases and mergers in the water industry.


2015 ◽  
Vol 719-720 ◽  
pp. 756-766
Author(s):  
Yong Jiang ◽  
Shu Wu Zhang ◽  
Jie Liu

In Peer-to-Peer (P2P) Video-on-Demand (VoD) streaming systems, supporting free VCR operations is challenging. Prefetching is a good way to improve user experience of VCR interactivity. But most existing P2P VoD prefetching schemes are proposed aimed at those popular videos with large amount of log data, without considering the situation that the videos are unpopular or the popular videos are in their initial phase of release. In this situation, these schemes cannot support user VCR interactivity very well. To address this issue, we propose a new optimized prefetching scheme, called Hybrid Anchor Scheme (HAS), in which fixed anchors and dynamic anchors are merged together. The dynamic anchors are generated based on association rule and segments popularity. Through combining the way of sequential prefetching according to weight of segments and the way of several rounds prefetching, we implement HAS effectively. Extensive simulations validate the proposed prefetching scheme provide shorter seeking latency compared to other prefetching schemes.


1948 ◽  
Vol 1 (4) ◽  
pp. 313-337 ◽  
Author(s):  
G. H. Trow ◽  
A. H. Jessell

AbstractThe paper discusses the way in which the accuracy provided by different navigation systems can best be presented diagrammatically, and it is concluded that contours of constant 95% radial error give the best general picture of a system. Where a more detailed picture is required error ellipses can be added at suitable points in the system. The 95% radial error of fixing is calculated for radial, rθ, azimuthal and different hyperbolic systems, and graphical methods are developed for drawing contours along which the 95% error is constant, and also for drawing 95% ellipses. Diagrams show typical results for the different systems.


1971 ◽  
Vol 24 (3) ◽  
pp. 392-412
Author(s):  
W. O. Broughton ◽  
J. W. McIvor

This paper covers aircraft navigation with emphasis upon self-contained systems, although a survey of the scene cannot avoid reference to external aids. It traces briefly the evolution of self-contained systems since World War II to the present time and then attempts to forecast the way development appears likely to go in the future. The paper deals with both military and civil aviation because, in spite of the increasing importance of the latter, military navigation, as ever, leads the way to improvements for the future.


2022 ◽  
Author(s):  
Daniel Martin ◽  
Sandra Malpica ◽  
Diego Gutierrez ◽  
Belen Masia ◽  
Ana Serrano

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this survey, we review the body of work addressing multimodality in VR, and its role and benefits in user experience, together with different applications that leverage multimodality in many disciplines. These works thus encompass several fields of research, and demonstrate that multimodality plays a fundamental role in VR; enhancing the experience, improving overall performance, and yielding unprecedented abilities in skill and knowledge transfer.


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