scholarly journals Game-Theoretical Approaches for Service Provisioning in Network Virtualization: Survey, Taxonomies and Open Challenges

Telecom ◽  
2021 ◽  
Vol 2 (3) ◽  
pp. 232-254
Author(s):  
Jihen Bennaceur ◽  
Hanen Ahmadi ◽  
Sami Souhi

The further growth of the Internet faces a crucial impediment related to the ossification problem. Network virtualization is a promising and emergent solution that has been introduced as a sophisticated diversifying attribute of the future network paradigm. However, there remain many issues standing in the way of its successful realization, such as the service provisioning efficiency in the network virtualization. Many approaches and schemes have been propounded to provide efficient resource management based on game theory. This paper presents a comprehensive overview of the existing game theory solutions designed for the different network virtualization environments. We propose a taxonomy for game-theoretical approaches classification. The scope of this survey is to provide a better understanding of the game-theoretical application for resource management in network virtualization. Thus, our inclusive classification considers the various game properties and characteristics as well as the purpose of applying the game theory to the virtualization context.

Author(s):  
Lokesh B Bhajantri ◽  
Gangadharaiah S.

Efficient resource management is a challenging task in distributed systems, such as the Internet of Things, fog, edge, and cloud computing. In this work, we present a broad overview of the Internet of Things ecosystem and of the challenges related to managing its resources. We also investigate the need for efficient resource management and the guidelines given/suggested by Standard Development Organizations. Additionally, this paper contains a comprehensive survey of the individual phases of resource management processes, focusing on resource modeling, resource discovery, resource estimation, and resource allocation approaches based on performance parameters or metrics, as well as on architecture types. This paper presents also the architecture of a generic resource management enabler. Furthermore, we present open issues concerning resource management, pointing out the directions of future research related to the Internet of Things.


Author(s):  
Siham Hafidi ◽  
Mohamed Baslam ◽  
Rachid El Ayachi

In recent years, on the Internet, there is a real phenomenon: the development of social networks that are becoming more popular and more used. Social networks have millions of users worldwide. This provides an opportunity for companies to reach out a large and diverse audience for their advertising campaigns. They do this by creating and spreading content across the social network, which will increase the chance of visibility for their contents, which for them is the assurance of being popular. Every content requires time to reach a specific destination on the networks. In this article, we study competition between several contents that look for attracting more consultations, each characterized by some given popularity. There is competition between the contents of a limited set of destinations. We first model our system, we then study the competition between contents by using the game theory to analyze this behavior. We finally provide numerical results, which provide insights into the effect of various parameters of the system.


2016 ◽  
Vol 11 (1) ◽  
pp. 91-103
Author(s):  
Carole Cusack ◽  
David Pecotic

The occult and the internet intersect in four ways: as a static medium for information; as a space where contested information or ideological conflict may occur; as a facilitator of communication; and as a medium for esoteric practice. The last type of activity is rare, but it is intriguing, in that technology can shape and inform beliefs and practices in unanticipated ways. Online engagement with the ‘Work’, the movement produced by the Greek Armenian spiritual teacher and esotericist G. I. Gurdjieff (c. 1866-1949) and his immediate followers, is an under-researched instance of online esoteric practice. This article addresses this scholarly desideratum, bringing the theoretical approaches of online religion and digital ethnography to bear on the Gurdjieff Internet Guide (GIG) website, founded by Reijo Oksanen (b. 1942) and later maintained by Kristina Turner, who created an accompanying Facebook page. The GIG manifests a shift away from the sectarian secrecy of the ‘Foundation’ groups, founded by Jeanne de Salzmann (1889-1990) after Gurdjieff’s death to formalise and protect the content of the Work, and the limited web presence that the Foundation permits. The GIG moves towards an ecumenical ‘open source’ approach to the dissemination of Gurdjieff’s teachings rooted in independent groups founded by other first generation followers of Gurdjieff who remained outside of the Foundation. It is argued that the deregulation of the religious and spiritual marketplace of the contemporary West, coupled with the dominant role played by the Internet in disseminating information, has radically transformed the Gurdjieff tradition, collapsing hierarchies and esoteric strategies, democratizing access for seekers, and creating new ritual and teaching modes.


Author(s):  
Charles Roddie

When interacting with others, it is often important for you to know what they have done in similar situations in the past: to know their reputation. One reason is that their past behavior may be a guide to their future behavior. A second reason is that their past behavior may have qualified them for reward and cooperation, or for punishment and revenge. The fact that you respond positively or negatively to the reputation of others then generates incentives for them to maintain good reputations. This article surveys the game theory literature which analyses the mechanisms and incentives involved in reputation. It also discusses how experiments have shed light on strategic behavior involved in maintaining reputations, and the adequacy of unreliable and third party information (gossip) for maintaining incentives for cooperation.


Mathematics ◽  
2021 ◽  
Vol 9 (12) ◽  
pp. 1443
Author(s):  
Zhiyuan Dong ◽  
Ai-Guo Wu

In this paper, we extend the quantum game theory of Prisoner’s Dilemma to the N-player case. The final state of quantum game theory of N-player Prisoner’s Dilemma is derived, which can be used to investigate the payoff of each player. As demonstration, two cases (2-player and 3-player) are studied to illustrate the superiority of quantum strategy in the game theory. Specifically, the non-unique entanglement parameter is found to maximize the total payoff, which oscillates periodically. Finally, the optimal strategic set is proved to depend on the selection of initial states.


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