Penetration of the Internet into the Japanese society

Netcom ◽  
2002 ◽  
Vol 16 (3) ◽  
pp. 135-154
Author(s):  
Yoshio Arai ◽  
Kenji Hashimoto ◽  
Harumichi Yamada
2020 ◽  
Vol 3 (2(6)) ◽  
pp. 125-137
Author(s):  
Magdalena Grela-Chen

In the popular discourse, geiko districts are described as places where traditional culture is preserved in a living form. Although this statement may be considered as true, the geiko community is a part of Japanese society as a whole and does not exist in complete isolation. Being able to survive as guardians of the Japanese tradition, in the 21st century geiko are discovering new opportunities, such as using new media to promote themselves in order to protect their lifestyle. However, outside world has forced them to change the way they manage their business in the districts. By using their own Internet sites, Facebook, Twitter and Instagram accounts to reach new customers, they display their daily routine, one in which traditional culture meets modern ideas. This paper shows the reception of usage of the Internet in traditional entertainment districts of Kyoto and the response of Western tourists to the geisha phenomenon. It appears that overwhelming attention on the part of tourist industry, as well as commercialisation, are becoming a threat to the values which have cemented relationships between customers, geiko and teahouses owners. For instance, while during the so-called “geisha hunting”, tourists often try to take photographs of them at all costs. Considering the aspects of geiko life and processes mentioned above it is worth analysing how the image of the geiko is perceived by Westerners.


2020 ◽  
Vol 202 ◽  
pp. 07080
Author(s):  
Lina Rosliana ◽  
Arsi Widiandari

The internet, online games, smartphones are things that are very familiar with the lives of millennials today, including the millennial generation in Japan. Everything that comes with it is a necessity, including the negative effects it causes. In Japan, the society has highlighted many problems arising from the internet, online games, and smartphones, one of which is the addiction problem in using these devices. This brings us to the classic problem of Japanese society, namely, hikikomori, where a person stays at home for long periods, does not socialize and work, and only does what he/she likes. This research will further explore the relationship between online games and the hikikomori phenomenon that developed in Japan.


HUMANIS ◽  
2021 ◽  
Vol 25 (3) ◽  
pp. 332
Author(s):  
Gitsali Hanum Salsabila Santosa ◽  
Silvia Damayanti ◽  
Ni Putu Luhur Wedayanti

This study aiming to analyze society 5.0, challenges and obstacles to realize society 5.0, and society 5.0 contribution to SDGs. The data was collected by using the documentation method and note-taking technique from the movie AI Houkai by Irie Yu. The data was analyzed descriptive qualitatively based on the theory of society 5.0 by Nakanishi, literature anthropology by Ratna, semiotics by Eco and  the  theory  of Young about  SDGs  theory. The finding shows that society 5.0 characterized as “Creative Society”of rapidly advancing innovation in digital technologies such as AI, the Internet of Things, robotics, and Augmented Reality. All people can share common goals. But, challenges and obstacles to realize such development time, permission from the government, and refusal from Japanese. Society 5.0 will contribute to delivering on SDGs.


Author(s):  
Nestor J. Zaluzec

The Information SuperHighway, Email, The Internet, FTP, BBS, Modems, : all buzz words which are becoming more and more routine in our daily life. Confusing terminology? Hopefully it won't be in a few minutes, all you need is to have a handle on a few basic concepts and terms and you will be on-line with the rest of the "telecommunication experts". These terms all refer to some type or aspect of tools associated with a range of computer-based communication software and hardware. They are in fact far less complex than the instruments we use on a day to day basis as microscopist's and microanalyst's. The key is for each of us to know what each is and how to make use of the wealth of information which they can make available to us for the asking. Basically all of these items relate to mechanisms and protocols by which we as scientists can easily exchange information rapidly and efficiently to colleagues in the office down the hall, or half-way around the world using computers and various communications media. The purpose of this tutorial/paper is to outline and demonstrate the basic ideas of some of the major information systems available to all of us today. For the sake of simplicity we will break this presentation down into two distinct (but as we shall see later connected) areas: telecommunications over conventional phone lines, and telecommunications by computer networks. Live tutorial/demonstrations of both procedures will be presented in the Computer Workshop/Software Exchange during the course of the meeting.


2001 ◽  
Vol 120 (5) ◽  
pp. A735-A735
Author(s):  
C STREETS ◽  
J PETERS ◽  
D BRUCE ◽  
P TSAI ◽  
N BALAJI ◽  
...  

1996 ◽  
Vol 16 (4) ◽  
pp. 244-245 ◽  
Author(s):  
L. Smessaert
Keyword(s):  

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