A survey on job perceptions on career education support activities of teachers of Gyeonggi-do vocational high schools for middle school students choosing to go on to vocational high schools

2021 ◽  
Vol 21 (3) ◽  
pp. 80-102
Author(s):  
Chanjoo Lee ◽  
Daedeul Kim
Author(s):  
Fitriah Hanim ◽  
Djono Djono ◽  
Susanto Susanto

<p><em>History learning in Senior High Schools and Vocational High Schools is carried out almost the same, both obtaining mandatory history with the aim of studying the history of the nation. Meanwhile, studying history in Senior High Schools contains additional material for the history of specialization. The existence of differences in environment, meaning and purpose makes students less interested and meaningful in learning which results in history learning running less optimally. For this reason, this paper aims to make historical learning relevant to the learning field of Vocational Middle School students, one of which is by utilizing local material in areas close to the environment and even the vocational school. One of them is the use of local materials for the Cepu Oil and Gas Vocational Middle School students, namely the history of Dutch oil exploration in Cepu. This study uses a literature study research method, the authors use a humanistic approach to analyze the relevance of learning materials to the learning environment and the interests or vocational of students. The focus of this research is on discussing history learning in Vocational High Schools and the use of historical material on Dutch oil exploration in Cepu as a learning resource. So that studying history will be relevant and meaningful in accordance with the vocational.</em></p>


2018 ◽  
Vol 119 ◽  
pp. 212-244
Author(s):  
Byoung Hee Kim ◽  
Ji Hye Kim ◽  
You-Mi Son ◽  
Younjin Lee

Author(s):  
Melissa Burns

Competitive video games, or esports, have been making their way into high schools across Canada, though most middle school students have been left out of the game. This chapter will examine the identity and role of the various shared stakeholders at the middle years level, highlight the benefits of scholastic esports for middle school learners, and examine obstacles that may hinder the implementation of such programming, leaning on the experience of one such program in central Canada. The author will examine data collected over a span of four years on the impact of both coed and girls-only gaming environments in middle schools and how to support young female learners through gaming. Finally, this chapter will highlight the current landscape of K-12 scholastic esports with recommendations on how and why scholastic esports should have a place in Canadian schools.


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