scholarly journals Pengembangan Desain Interaktif 3D VR-Room Patient Menggunakan Unity 3D Engine Dan Evaluasi Usability Testing

2019 ◽  
Vol 4 (2) ◽  
pp. 79-87
Author(s):  
Rizqi Putri Nourma Budiarti ◽  
Fajar Annas Susanto ◽  
Bayu Kristianto ◽  
Paramitha Nerisafitra

The development of Virtual Reality technology is currently being developed even in every field of science, one of which is room mapping. Mapping digital space as a visualization medium has helped provide detailed information through the use of three-dimensional (3D) technology. To build a visualization of the room that is useful for the community, especially in the area of ​​the hospital environment, especially hospital patients so that in fighting the disease patients remain in a state of enthusiasm, safe, comfortable and conducive supported by the environment. With the use of 3D technology, in building an interactive room design VR-Room Patient using the Unity 3D Engine is expected to help patients in choosing treatment rooms for Inpatient Hospital. The planned room description is the Presidential Suite Room, Deluxe Suite, Junior Suite and Class II. The results of this study in the form of visualization illustrated by each area, while the evaluation of the results of this study was conducted by asking respondents to fill in an assessment questionnaire on VR visualization using usability testing using the usability heuristic approach, and the usability test results obtained with an average value of 3.194 taken from the assessment of respondents on a scale of 1 to 4 where this explains that the VR-Room Patient application has a good level of reusability ie the average value is above 3.

2014 ◽  
Vol 602-605 ◽  
pp. 1838-1841 ◽  
Author(s):  
Kun Jiang ◽  
Fu Yan Zheng ◽  
Hai Kun Teng

Based on the Unity3D platform, using 3D MAX as the modeling tool, and the combined with the JSP and the C# to realize the interactive design, through the integration and XML integration, Completed the 3D engine room monitoring system design and implementation, practice shows that, Unity3D has a good network of 3D display and interactive function, it will have broader prospects of development in the virtual platform development, virtual reality technology has important strategic significance in the development of enterprise information management.


Author(s):  
So Young Joo ◽  
Seung Yeol Lee ◽  
Yoon Soo Cho ◽  
Sangho Yi ◽  
Cheong Hoon Seo

Abstract Hands are the part of the body that are most commonly involved in burns, and the main complications are finger joint contractures and nerve injuries. Hypertrophic scarring cannot be avoided despite early management of acute hand burn injuries, and some patients may need application of an exoskeleton robot to restore hand function. To do this, it is essential to individualize the customization of the robot for each patient. Three-dimensional (3D) technology, which is widely used in the field of implants, anatomical models, and tissue fabrication, makes this goal achievable. Therefore, this report is a study on the usefulness of an exoskeleton robot using 3D technology for patients who lost bilateral hand function due to burn injury. Our subject was a 45-year-old man with upper limb dysfunction of 560 days after a flame and chemical burn injury, with resultant impairment of manual physical abilities. After wearing an exoskeleton robot made using 3D printing technology, he could handle objects effectively and satisfactorily. This innovative approach provided considerable advantages in terms of customization of size and reduction in manufacturing time and costs, thereby showing great potential for use in patients with hand dysfunction after burn injury.


Author(s):  
Xuhui Wang ◽  
Quan Zhang ◽  
Yanyi Chen ◽  
Shihao Liang

In recent years, 3D technology based on computer and internet has achieved high-speed development. People have realized direct and stereo observation of realistic world. Three-dimensional and visualized characteristics of the technology fit well with the teaching objective of college architecture specialized courses. Thus, 3D model has profound practical significance for its application in urban green space system and urban rural overall planning. With “urban-rural master plan” as experimental course, through design of “urban-rural master plan” multimedia teaching platform based on 3D technology and practice of the teaching platform in course teaching, this article has applied control experiment method and statistical method to make comparative analysis on the teaching effect difference of multimedia teaching platform based on 3D technology application in “urban-rural master plan” as experimental course so as to provide theoretical and data support for 3D technology application in “urban-rural master plan” and other college architecture major courses.


2015 ◽  
Vol 2015 ◽  
pp. 1-10 ◽  
Author(s):  
Hassam Nasarullah Chaudhry ◽  
John Kaiser Calautit ◽  
Ben Richard Hughes

The effect of wind distribution on the architectural domain of the Bahrain Trade Centre was numerically analysed using computational fluid dynamics (CFD). Using the numerical data, the power generation potential of the building-integrated wind turbines was determined in response to the prevailing wind direction. The three-dimensional Reynolds-averaged Navier-Stokes (RANS) equations along with the momentum and continuity equations were solved for obtaining the velocity and pressure field. Simulating a reference wind speed of 6 m/s, the findings from the study quantified an estimate power generation of 6.4 kW indicating a capacity factor of 2.9% for the benchmark model. At the windward side of the building, it was observed that the layers of turbulence intensified in inverse proportion to the height of the building with an average value of 0.45 J/kg. The air velocity was found to gradually increase in direct proportion to the elevation with the turbine located at higher altitude receiving maximum exposure to incoming wind. This work highlighted the potential of using advanced computational fluid dynamics in order to factor wind into the design of any architectural environment.


2015 ◽  
Vol 115 ◽  
pp. S612
Author(s):  
R. Lysemose Poulsen ◽  
K. Seiersen ◽  
D. Oksbjerre Mortensen ◽  
C. Grau ◽  
A. Boejen

2021 ◽  
Vol 2021 ◽  
pp. 1-16
Author(s):  
Jing Li ◽  
Tao Hou

From the construction of “new socialist countryside” to the proposal of “full coverage of village planning,” rural construction has gradually been pushed to a climax. However, the current situation of rural landscape construction in China is not optimistic. On the one hand, the rural landscape deviates from its rural and regional characteristics due to deliberately seeking novelty and differences. Based on these two extreme development trends, this article uses virtual reality technology to construct a rural landscape virtual-roaming system, and randomly select 25 people, each group of 5 people, a total of 3 groups, enter the system in batches with a real reduction degree of 30%, 45%, 60%, 75%, and 80% for experimentation and score the system after the experience. The true reduction degree of the first group is 30%; the true reduction degree of the second group is 45%; the true reduction degree of the third group is 60%; the true reduction degree of the fourth group is 75%; and the true reduction degree of the fifth group is 80%. After analyzing the experimental data, it is concluded that when the true reduction degree of the system goes from low to high, people’s satisfaction is higher; when the true reduction degree is as high as 80%, the satisfaction is as high as 9 points; when the true reduction degree of the system goes from low to high, people’s sense of immersion is getting deeper and deeper. When the true reduction degree is 30%, the lowest score for immersion is 1 point; when the true reduction degree is 80%, the lowest score for immersion is 7.5 points; the true reduction of the system decreases from high to low; when it is high, people’s interaction degree becomes stronger and stronger. When the true reduction degree is 30%, the lowest interaction degree score is 2 points; when the true reduction degree is 80%, the lowest interaction degree score is 9 points; it can be seen from this that, with the increase in the degree of realism of the rural landscape virtual-roaming system, it is extremely difficult for people to find whether they are in the virtual or the reality, and their immersion in virtual reality is getting deeper and deeper. This test also confirmed the superiority of the virtual roaming system in rural landscapes, and the experience is extremely effective.


2012 ◽  
Vol 490-495 ◽  
pp. 2333-2336
Author(s):  
Man Yu Zhang ◽  
Wei Min Zhao

Recently, the computer technology, especially computer graphics, networks, multimedia, three dimensional simulation developments, injected virtual reality technology with new vitality, which also give 3D virtual scene a direction. The article mainly discusses technology of virtual building scenery, application in today's independent virtual building scene’s deficiency, and the integration of 3D virtual reality, locality and perspective advantages.


2021 ◽  
pp. 2150406
Author(s):  
Wanbo Yu ◽  
Hao Wang

Chaotic map is applied to numerous research fields, such as encryption of data and information. In this paper, a novel bit-level scrambling encryption based on three-dimensional trigonometric chaotic sequence is proposed. This encryption is operated on grayscale images because pixel value of which is between 0 and 255, which can be converted into 8-bit binary number, then each image can be converted into eight binary images. Combine binary images a three-dimensional matrix as input, which have three index values width, height, and page. Generate three numbers by the chaotic sequence to locate the value of the matrix need to be changed. After the value is located, change its value 0 to 1 or 1 to 0, this is the basic encryption scheme. This paper makes a three-dimensional binary matrix with 32 images to test the encryption scheme, and get average value of images’ number of pixel change rate at 0.9603, unified averaged change intensity at 31.27%, information entropy at 7.9891, also the histograms. And correlation coefficients of each pixel from three directions are small. There are comparisons with other encryptions too. The key space of this encryption is more than 10[Formula: see text].


Nanomaterials ◽  
2020 ◽  
Vol 10 (12) ◽  
pp. 2523
Author(s):  
Yasmin Ghantous ◽  
Aysar Nashef ◽  
Aladdin Mohanna ◽  
Imad Abu-El-naaj

Defects in the oral and maxillofacial (OMF) complex may lead to functional and esthetic impairment, aspiration, speech difficulty, and reduced quality of life. Reconstruction of such defects is considered one of the most challenging procedures in head and neck surgery. Transfer of different auto-grafts is still considered as the “gold standard” of regenerative and reconstructive procedures for OMF defects. However, harvesting of these grafts can lead to many complications including donor-site morbidity, extending of surgical time, incomplete healing of the donor site and others. Three-dimensional (3D) printing technology is an innovative technique that allows the fabrication of personalized implants and scaffolds that fit the precise anatomy of an individual’s defect and, therefore, has attracted significant attention during the last few decades, especially among head and neck surgeons. Here we discuss the most relevant applications of the 3D printing technology in the oral and maxillofacial surgery field. We further show different clinical examples of patients who were treated at our institute using the 3D technology and discuss the indications, different technologies, complications, and their clinical outcomes. We demonstrate that 3D technology may provide a powerful tool used for reconstruction of various OMF defects, enabling optimal clinical results in the suitable cases.


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