scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INGGRIS DASAR BERBASIS ANDROID UNTUK KELAS V SEKOLAH DASAR

2020 ◽  
Vol 2 (1) ◽  
pp. 9-19
Author(s):  
Sang Ayu Made Krisna Dewi Natalia ◽  
I Ketut Setiawan

This research aimed to produce an English learning media based on Android for grade V of elementary school students. This research belongs to Research and Development. In its implementation, this research has two steps such as pre-production and production. In the pre-production consists of planning, idea concept, research/visual analysis, designing menu plot, and asset making. In the next step that is production consists of arranging asset, adding action script for navigation of the media, and rendering the media. The result of this research is a learning media based on Android that later can be used in the English learning process in the classroom. The materials chosen in this media are in the form of basic materials for English, those are the introduction of Noun, Verb, and Adjective. In the Menu plot, first started with Intro, then enter the Menu Page, where in Menu Page there are three choices, those are Verb, Noun, and Adjective materials. From each material, there are nine examples of pictures for each category based on topic. This learning media based on Android will become an effective media that can be used in the learning process that later make the learning process become interactive, interesting, and a lot of fun. The next development is by doing affectivity test for the existing media. This affectivity test is done for the next media development.

2021 ◽  
Vol 11 (1) ◽  
pp. 1-13
Author(s):  
R Septiana ◽  
F Y Al Irsyadi

A remarkable school – B (SLB) YRTRW Surakarta is a spesial school for children with special school for children with special needs to help provide education. According to a survey of SLB-B YRTRW Surakarta, it is difficult for students to get the names of objects right anf there are still mistakes, and it is also difficult for students to play because the learing methods are less interesting and therefore not focus on the material presented by teachers. An alternative or solution is to provide the learning media in the form of applications. The appication is called BELMA (together learning) abaout the introduction of transportation tools, Musical Instruments, and objects in the school environment for fourth-grade elementary school students. The founding of the media of education is a method for observation, analysis or problem identification,  and interviews. The result of research based on questionnaires are 87.871%, and this application can thus help the learning process. The purpose of this study is to be expected to help both tearchers and students in the learning process in class so that students can be quick to understand and enthusiastic about material delivery.


2021 ◽  
Vol 5 (4) ◽  
pp. 697
Author(s):  
Made Dewanda Sulaksana ◽  
Kadek Yudiana ◽  
Alexander Hamonangan Simamora

The lack of use of interesting learning media makes students less active during the online learning process. To overcome this, it is necessary to develop a media in the learning process. This study aims to produce a video of learning mathematics on the topic of perimeter and area of flat shapes for fourth grade elementary school students that have been tested for acceptability. This study uses the type of research and development (Research and Development). This study uses the ADDIE model. The subjects in this study were 2 subject content experts, 2 media experts and design experts, and 2 practitioner experts to determine the validity of instructional video media. while the object of research is the validity of learning video media. This study uses a questionnaire method and rating scale instrument as a means of data collection. Based on the research results, 88% and 92% are scores obtained from subject matter content experts with good and very good predicates, 87% and 92% are scores obtained from design experts with good and very good predicates, 88% and 88% are scores obtained from media experts with good predicates, and 90% and 90% are scores obtained from expert practitioners with very good predicates. Based on these results, it can be concluded that the development of learning video media on the topic of circumference and area of flat shapes for fourth grade elementary school students is declared valid and feasible to use in the learning process.


2019 ◽  
Vol 8 (2) ◽  
pp. 335
Author(s):  
Irma Yunita ◽  
Retno Triwoelandari ◽  
Muhammad Fahri

The purpose of this study was to find out how the procedure of developing focusky media integrated religious values to develop the character of discipline. The research method used is research and development or Research and Development (R & D) which consists of three stages, namely: preliminary study, model development, model testing. The population used is elementary school students (SD), the sample taken is 5th grade elementary school students. The instruments in this study used observations, student response questionnaires to the media and product assessment questionnaires. Based on the results of the study, the development of integrated focusky media on religious values fulfilled the eligibility criteria with the results of material experts 'assessment by obtaining a feasibility presentation of 84% with a very valid category, the results of language experts' evaluation of 77% with valid categories, the results of media expert evaluations of 93% the category is very valid and the results of the respondent's evaluation are 94.21% with a very valid category. This shows that focusky media development products integrated religious values to develop disciplinary characters worthy of being used in the learning process.


Author(s):  
Sriyono . ◽  
Setya Yuwana Sudikan ◽  
Hendratno .

This study aims to describe the development process and quality of media development which includes the validity, practicality, and effectiveness of the media in improving the listening skills of fifth grade elementary school students. This research is a type of research and development with 4-D model. Product trials are carried outat at elementary school Genilangit 02. The results of the research on the media development process in the define stage, design, develop, and disseminate obtained from the results of interviews with homeroom teachers of fifth grade showed the relevance of the media to student characteristics and the results of validation by experts showed a score of 3.90. The results of the research on media quality showed the validity of the media with a mean of 3.66, material 3.71, and language 3.75. The practicality of the media shows the results of 3.89 teacher responses and 4.0 on average student responses. The effectiveness of the media shows a score of 3.83 teacher responses and 4.0 on average student responses,an increase in learning outcomes 2.37 (23.7%) with an increase in mastery of 30%. The average score of student learning activities is 100%. Power pointassisted iSpring 8 media development is very feasible with the Four-D development model so that it can be tested. The quality of the media shows high validity of the results of the validation test, high practicality of the results of the respondents' questionnaires, and high effectiveness in improving the listening skills of fifth grade students from questionnaires and student test results. From the research results, it can be concluded that the media development process has been carried out properly, the quality of the media shows high validity, practicality, and effectiveness in developing listening skills for fifth grade elementary school students


2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


Author(s):  
Meiliana Nurfitriani ◽  
Mohammad Fahmi Nugraha ◽  
Budi Hendrawan

This study aims to determine how integrated thematic-based English learning is for elementary school students. The method used is a qualitative research method with descriptive analysis techniques with library research by examining the implementation of integrated thematic-based English learning for elementary school students. Data collection is done by reducing documents in the form of reports, news and research articles both nationally and internationally related to the topic of this research article. The results showed that the integration between student experience and previous knowledge possessed by children with English learning presented in a theme, will help children to gain knowledge, skills, and attitudes holistically. The theme developed is of course taking into account the children's knowledge, interests, and environment. Each skill in English is also not taught separately but is learned in an integrated manner with other skills. Therefore, the concept of learning English as a foreign language in accordance with the concept of an integrated thematic approach will be able to provide the value of knowledge, skills, and attitudes as a whole whose process is in line with the characteristics of children at the elementary school level.


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