scholarly journals KELAYAKAN MULTIMEDIA PEMBELAJARAN INTERAKTIF DALAM MEMOTIVASI SISWA BELAJAR MATEMATIKA

2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.

2020 ◽  
Vol 4 (2) ◽  
pp. 134-144
Author(s):  
Ayi Solihat ◽  
Nana Hendracipta ◽  
Rina Yuliana

Abstract: Books as a medium of literacy are presented normally, making students less interested. Developing puppet media needs to be done. This research aims to develop Puppet Book media. This research method, R&D with Borg and Gall research design. The results of the study were in the form of a one-horned rhinoceros puppet learning media complete with books and audio attached to the puppets. The results of the validation of media experts (average value 90.285%), linguists (average value 99.167%), material experts (average value 92.105%). The results of validation (media, language, material) with a very decent category. The results of the questionnaire responses of students in field trials showed 96.41% with very good criteria. Based on these results, the final product in the form of a puppet book based on multiliteration learning is suitable for the learning activities of fourth grade elementary school students. Abstrak: Buku sebagai media literasi yang disajikan biasa, membuat peserta didik kurang tertarik. Pengembangkan media puppet perlu dilakukan. Penelitian ini bertujuan untuk mengembangkan media Puppet Book. Metode penelitian ini, R&D dengan desain penelitian Borg and Gall. Hasil penelitian berupa media pembelajaran puppet badak bercula satu yang dilengkapi buku serta audio yang terpasang pada puppet. Hasil validasi ahli media (nilai rata- rata 90,285%), ahli bahasa (nilai rata- rata 99,167%), ahli materi (nilai rata- rata 92,105%). Hasil validasi (media, bahasa, materi) dengan kategori sangat layak. Hasil angket respon siswa pada uji coba lapangan menunjukan 96,41% dengan kriteria sangat baik. Berdasarkan hasil tersebut, produk akhir berupa puppet book berbasis pembelajaran multiliterasi layak digunakan untuk kegiatan belajar siswa kelas IV SD.


Author(s):  
Shanta Rezkita ◽  
Latifatun Mukaromah

<em>Education in the era of disruption must maintain the value of the nation's character. Ecotourism Pancoh has the potential as an educational space for environmental character. The packaging in comics is useful for civilizing literacy. This study aimed to describe the way of developing and knowing the quality and feasibility of ecotourism-oriented thematic strip comics. This study was research and development by adapting the model of Borg &amp; Gall. The data were collected by observation, unstructured interviews, and questionnaires. The comic trials were conducted for fifth grade students of Bhayangkara Elementary School, Yogyakarta. The data were analyzed by using qualitative and quantitative techniques. The assessment score of the media expert validation was 92,11 (very good), material expert was 95,33 (very good), teacher was 95,50 (very good), and student responses were 100 (very good). Thus the Pancoh ecotourism-oriented thematic strip comic was very feasible as a learning resource for elementary school students.</em>


Author(s):  
Sriyono . ◽  
Setya Yuwana Sudikan ◽  
Hendratno .

This study aims to describe the development process and quality of media development which includes the validity, practicality, and effectiveness of the media in improving the listening skills of fifth grade elementary school students. This research is a type of research and development with 4-D model. Product trials are carried outat at elementary school Genilangit 02. The results of the research on the media development process in the define stage, design, develop, and disseminate obtained from the results of interviews with homeroom teachers of fifth grade showed the relevance of the media to student characteristics and the results of validation by experts showed a score of 3.90. The results of the research on media quality showed the validity of the media with a mean of 3.66, material 3.71, and language 3.75. The practicality of the media shows the results of 3.89 teacher responses and 4.0 on average student responses. The effectiveness of the media shows a score of 3.83 teacher responses and 4.0 on average student responses,an increase in learning outcomes 2.37 (23.7%) with an increase in mastery of 30%. The average score of student learning activities is 100%. Power pointassisted iSpring 8 media development is very feasible with the Four-D development model so that it can be tested. The quality of the media shows high validity of the results of the validation test, high practicality of the results of the respondents' questionnaires, and high effectiveness in improving the listening skills of fifth grade students from questionnaires and student test results. From the research results, it can be concluded that the media development process has been carried out properly, the quality of the media shows high validity, practicality, and effectiveness in developing listening skills for fifth grade elementary school students


2021 ◽  
Vol 5 (2) ◽  
pp. 416
Author(s):  
Ni Putu Feby Mulia Buana Rosnata ◽  
I Gusti Ayu Tri Agustiana ◽  
I Ketut Dibia

Lack of student understanding of the material provided online by the teacher, students feel bored with monotonous learning using mobile phones, teachers provide materials and assignments through student books, the media used is still simple and less attractive. This study aims to develop media fun thinkers based on fill the blank questions for grade 1 elementary school students on theme 3 of my activities. Media development in this study is guided by the ADDIE model procedure which consists of several stages, namely analysis (Analyze), planning (Design), development (Development), implementation (Implementation), and evaluation (Evaluation). The trial subjects of this study consisted of 2 subject matter experts, 2 media experts, 2 practitioner responses, and 10 student responses (small groups). The data collected in this study, namely qualitative data and quantitative data. Data was collected using a questionnaire method with the distribution of rating scale instruments. The results showed that the average validity and reliability scores from the point of view of material experts were 4.3 with very valid qualifications and 93% with reliable qualifications, in terms of media experts it was 4.4 with very valid qualifications and 92% with reliable qualifications, from In terms of practitioner responses, it is 4.6 with very valid qualifications and 96% with reliable qualifications, and in terms of student responses it is 4.8 with very valid qualifications and 97% with reliable qualifications. This shows that the media fun thinkers based on fill the blank questions for elementary school students in grade 1 on theme 3 of my activities is declared suitable for use in learning. The implications of this research are expected to help students during online learning.


PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


2021 ◽  
Vol 22 (1) ◽  
pp. 20-32
Author(s):  
Rahmani Rahmani ◽  
Maulidar Maulidar ◽  
Ali Mustadi ◽  
Anwar Senen

Teaching materials are one of the important components needed in the learning process. With the appropriate teaching materials, it is hoped that it can help the smooth running of learning activities. Science is a compulsory subject for elementary school students. Science contains all things related to nature. Teaching materials that have been used in learning activities are teaching materials made by the government. The purpose of this study was to determine the needs of students for context-based teaching materials and creativity to improve the scientific literacy of elementary school students. The research subjects were students from several elementary schools in Peukan Bada District, 25 students were used as the source of interview data. Data were collected using interviews and open questionnaires for students. The research data were analyzed descriptively qualitatively. Based on the research data, it can be concluded that it is necessary to develop context-based teaching materials and creativity. Context and creativity-based teaching materials were chosen because they can facilitate students to learn, both with educators and independently. Context-based teaching materials and creativity are teaching materials that are packaged in a comprehensive and schematic manner. This study is also part of a study on the development of teaching materials on the topic of human and animal organism.


2020 ◽  
Vol 4 (2) ◽  
pp. 152-157
Author(s):  
Faizal Chan ◽  
Agung Rimba Kurniawan ◽  
Siti Kalila ◽  
Fiki Amalia ◽  
Devi Apriliani ◽  
...  

Abstract The purpose of this study is to describe the impact of bulliying on the confidence of elementary school students ". The impact of bullying can affect students' psychological development. Another impact of victims of bullying can be an offender for others. The research method used in this study is qualitative. This type of research used in this study is a purposive study because researchers feel the sample taken is most knowledgeable about the problem to be examined by the researcher. Based on the results of the study it can not be seen directly the impact of victims of bullying, but psychologically the victims of this bullying experience pressure. Even in some cases, victims of bullying do not have confidence. 


2021 ◽  
Vol 4 (2) ◽  
pp. 201
Author(s):  
Mega Putri Islamyati ◽  
Ida Bagus Surya Manuaba

Teaching materials and online learning outcomes that are less than optimal affect the learning process. Students need visualization that can help concrete understanding of the material, especially in implementing online learning. This study aimed to develop interactive multimedia learning in science subjects according to the validation of expert tests and individual trials. This development research applies the DDD-E model (Decide, Design, Develop, Evaluate). The method used to collect data is a questionnaire equipped with observations and interviews. The data analysis used is quantitative and qualitative descriptive analysis. The subject of this development research is interactive learning multimedia. Then a review is carried out from subject content expert validators, instructional design experts, learning media experts, and individual trials on students. The results of data analysis based on validation by subject matter content experts obtained a percentage score of 96.15% with very good qualifications, instructional design experts obtained a score percentage of 87.5% with good qualifications, learning media experts obtained a percentage score of 93.00% with very good qualifications, and the results of the review of 3 students in individual trials obtained a percentage score of 91.66% with very good qualifications. Based on the results obtained, it can be concluded that the interactive learning multimedia developed is very feasible in science learning for sixth-grade elementary school students.


2021 ◽  
Vol 4 (2) ◽  
pp. 191
Author(s):  
Ni Made Ayu Christina ◽  
Ni Nyoman Ganing

The impact of covid-19, which requires all types of learning activities to be carried out online. As a result, teachers have limitations in finding learning media suitable for student characteristics and suitable for use in online learning conditions. The purpose of this development research was to determine the feasibility of designing interactive multimedia learning. This type of research is development research. The research model used is the ADDIE model. The subjects of this study were 3 grade III elementary school students. The data collection methods used were observation, interview and questionnaire methods. The product design test was carried out by several experts and students, learning material experts, learning design experts, instructional media experts, and individual trials consisting of three students. The form of data analysis used in this research was descriptive quantitative data analysis. Based on the results of the study, showed the feasibility percentage level of interactive multimedia according to learning material experts was 95%, the percentage level of the feasibility of interactive learning media according to learning design experts was 90%, and according to individual trials, the percentage level of the feasibility of interactive learning multimedia was 96.52% with excellent qualifications. This development research indicated that the development of interactive multimedia learning assisted was suitable for use in the learning process on Indonesian language content in literary appreciation for grade III elementary school students.


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