scholarly journals Pengembangan Sistem E-Commerce Penjualan Rumah Dengan Pemanfaatan Teknologi Virtual Reality Di Kota Palembang

2018 ◽  
Vol 10 (1) ◽  
Author(s):  
Pacu Putra ◽  
Jaidan Jauhari ◽  
Paulus Paskah Lino Susilo ◽  
Allsela Meiriza

ABSTRACTIn the present day, business of properties especially in house selling, is getting thrive day by day. The growth of the business also walks in the same way with the promotional media. But in reality, we often find that either the owner of the house or the prospective buyers, they have the same problem for the promotional media that is too mediocre. In response to the problem, the writer is trying to develop an e-commerce information system using ‘Development of E-Commerce System for House Selling Using C2C Model with Virtual Reality Technology in Palembang’ as the title, in order to solve the problem. The main purpose of this research is to create and develop an e-commerce system for property business especially in housing business at Palembang city. The other purpose of the research is also to implement the technology of virtual reality in e-commerce system. In this case, the virtual reality will help the prospective buyers to have a look at the condition of the house, outside and inside, virtually. So the prospective buyers do not have to physically come to the house. The method for the development of the system that used by the writer is waterfall method. From the system that has already been developed, there are several features that users can use, such as promoting the house online with virtual reality support, and many more. The writer uses the virtual reality with the hope that, this can be a fresh movement in the world of property business especially in the promotional media for house selling. In the process of development, the writer used PHP as the language of the program and MySQL as the database.Keyword : Property Business, House Selling, Waterfall, E-Commerce, Virtual Reality.ABSTRAKBisnis properti di kota Palembang khususnya penjualan rumah, semakin berkembang dari tahun ke tahun dengan berbagai macam media penjualan. Namun dalam penerapannya, tidak jarang ada keluhan yang didapatkan dari pemilik rumah maupun pelanggan, salah satunya mengenai media promosi yang itu-itu saja. Menanggapi keluhan itu, penulis merancang sebuah sistem informasi e-commerce, dengan mengangkat judul “Pengembangan Sistem E-Commerce Penjualan Rumah Menggunakan Model C2C Dengan Pemanfaatan Teknologi Virtual Reality Di Kota Palembang” yang diharapkan mampu membantu mengatasi keluhan yang ada. Tujuan dari penelitian ini yakni membuat perancangan sistem e-commerce untuk bisnis penjualan rumah khususnya yang berada di kota Palembang. Tujuan lain dari penelitian ini juga untuk mengimplementasikan teknologi virtual reality pada sistem e-commerce penjualan rumah, yang akan menampilkan dan memperlihatkan kondisi dari rumah yang dijual, sehingga pembeli tidak perlu datang langsung untuk melihat situasi dari rumah tersebut. Metode yang diimplementasikan dalam sistem ini adalah metode waterfall. Dari sistem yang telah dirancang, dapat memberikan fasilitas berupa pemasangan iklan secara online dengan dukungan realitas maya, yang diharapan mampu menjadi sarana pemasaran baru bagi bisnis properti, khususnya penjualan rumah. Perancangan yang dilakukan, menggunakan bahasa pemrograman PHP dan database MySQL.Kata kunci : Bisnis Properti, Penjualan Rumah, Waterfall, E-Commerce, Virtual Reality

2012 ◽  
Vol 524-527 ◽  
pp. 413-420 ◽  
Author(s):  
Hui Lin ◽  
Pei Liu ◽  
Wei Li ◽  
Lian Peng Zhang ◽  
Ya Zhou Ji

In China, the mine is facing a stern challenge over its environmental protection, the limitation on its structure and function within its subsystem, optimization of its limited manpower, financial and material resources and its sustainable development. Digital mine is come up with to deal with all these problems. The Digital Mine can be liken to “a logistics supply chain”, the basic characteristic is the high-speed network, with broadband and two-way communication system, used as “path map”, which shall make sure the fast delivery of all the data within all the relevant enterprises in the country; It consists of vehicles, which refers to the techniques of Mine CAD, virtual reality, mine simulation, scientific calculation, artificial intelligence, visualization and office automation; goods, which refers to mine data and mind application model; package, which refers to 3DGM(3-Dimensional Geographical Model) and data mining; security system, which refers to the collection and renewal system of mine data; and dispatching system, which refers to MGIS(Mine Geographical Information System), the common carrier of the entire information and office decisions, controlling the use and operation of all vehicles as well as all of the goods production and the package system. The basic structure of the Digital Mine is composed of two parts: digital ground and digital mine. The digital ground is a management information system based on the EPR (Enterprise Resource Planning) and spatial information infrastructure and information system based on 3S technology and computer network. The digital mine regards the mine geology and surveying data as basic information data for spatial positioning, furthermore, inputting other relevant information if necessary, such as mining working-face, excavating working-face, underground chamber, mechanical and electronic equipments, ventilation and safety device, underground pipeline and communication and others, forming a spatial database. Thus, the entire mine’s information system of management and service and decision support system is established. The Digital Mine is a huge systematic project, involving 3S (GIS, GPS, RS), IT (Information technology), mine science, virtual reality technology and visualization technology. Based on computers and network communication, the Digital Mine realizes the digitization of storing, transporting, expressing and applying of all the relevant spatial data and attribute data, including mine construction, exploration, development, mining, environmental protection and control. In addition, it is also a huge artificial intellectual system that integrates digital construction, digital exploration, digital mining, digital environmental protection and digital forecasting based on data dictionary technology, data warehouse technology, WebGIS, virtual reality technology, multimedia technology, CASE technology and artificial intelligence technology.


2020 ◽  
Author(s):  
Brijesh Kundaliya

IoT and WSNs are the prime moving force for technology in the current world. WSNs unfold their capacity day by day in almost every aspect of life. IoT enables to integrate the different devices and makes it possible to communicate with each other. It makes life easier and upgrades the application’s usage to the next level. The integration of WSNs with IoT will help to reach apical of the usage of applications. The combination of WSNs and IoT will open up new doors in almost all the possible fields however the amalgamation of both the technology needs careful consideration about bringing the both on same level. The IoT is considered a mighty giant with enormous power and capability. On the other side, WSNs are miniature having limited resources but the tremendous capability to penetrate in almost every aspect of life. WSN’s limited resources are the main concern while integrating it with the IoT. The integration will make it possible to access the sensor node from any part of the world. It implies that now the sensor node is open for any heterogeneous internet user in the world. It will cause a security issue. Moreover, the topology and addressing of WSNs are different from the normal internet which needs to be addressed during the integrations. And there are other challenges too which we discussed in depth in this chapter.


2019 ◽  
Vol 49 (1) ◽  
pp. 80-88
Author(s):  
Bence Kocsis ◽  
Gábor Vida ◽  
Zsolt Szalay ◽  
György Ágoston

The assurance of process safety plays an important role in the field of information technology. Securing the information has become one of the biggest challenges in the present day. Whenever we think about the protected systems the first thing that comes to our mind can be malicious interventions which are increasing immensely day by day. Nowadays we live the world of huge automotive developments with the appearance of the demand for autonomous vehicles. On the other hand, technological developments also provide a lot of advantages for the society. The benefits of autonomous cars include reduced mobility costs, increased safety, increased mobility, significant reduction of traffic collisions. However, it cannot be forgotten that the extension of cyberspace affects the transportation increasingly. Accordingly, cars are produced with high level of connectivity and automation. Therefore, the risks arriving from the cyberspace can now endanger the safe and secured transportation. These tendencies shall motivate manufacturers and developers to permanently improve the ability of vehicles to protect themselves and their passengers.


Author(s):  
Michelle LaBrunda ◽  
Andrew LaBrunda

Virtual reality is a collection of technologies that enable people to use their senses to experience sensory input provided from a source other than the immediate environment. These events may occur in real time, can be a simulation, or can be completely fictional. Virtual reality (VR) has progressed beyond its military beginnings and is progressively making its way into people’s daily lives. The most prevalent implementation of VR can be found in many forms of modern entertainment such as computer games or IMAX (image maximum) theaters. VR has received little publicity but has enormous potential in the realm of medicine. The utility of VR is starting to be appreciated by the medical community. It is slowly being adopted and implemented in the surgical, medical, and psychiatric specialties. Medical uses of VR are primarily directed toward the simulation of visual, audio, and tactile input. With the aid of VR doctors will be able to perform specialized surgery on a patient from the other side of the world. Students are able to simulate and experience surgical procedures without compromising a patient’s health. Finally, VR can heighten a doctor´s senses and allows input that would be absent without the aid of VR, such as relative bone positions and tissue temperature.


Author(s):  
Peng Li

In today's society, computer technology has been deeply rooted in the hearts of people. Computers are wonderful tools for creative thinking. It is an extension of our visual function and the function of the visual cortex of the brain. Through this extension, we can see more scenes that we could not see before. As a computer simulation system that creates and feels virtual worlds, 3D digital virtual reality technology uses a computer as a media simulation or a real or imaginary scene. It is a system simulation of interactive 3D dynamic vision and entity behavior based on diversified information fusion. As the creator of visual arts, we must try to observe the world at a deeper level and establish a model that resonates with the viewer. At every level, our technology will convey the way we view the world more deeply. We will be more amazed at the richness of the real world. This chapter explores a visual art design method based on virtual reality.


Author(s):  
Mark Pegrum

What is it? Augmented Reality (AR) bridges the real and the digital. It is part of the Extended Reality (XR) spectrum of immersive technological interfaces. At one end of the continuum, Virtual Reality (VR) immerses users in fully digital simulations which effectively substitute for the real world. At the other end of the continuum, AR allows users to remain immersed in the real world while superimposing digital overlays on the world. The term mixed reality, meanwhile, is sometimes used as an alternative to AR and sometimes as an alternative to XR.


2020 ◽  
Vol 4 (2) ◽  
pp. 36-38
Author(s):  
Michelle Tizuka ◽  
Greg Dziemidowicz

MarineVerse wants to promote and share the sport of sailing with the world by providing sailing education,growing as a sailor, socializing, and having entertainment using virtual reality technology. Current VR sailingapplications are designed for Valve Index, HTC Vive, Oculus Rift, and Oculus Quest, and flagship products areMarineVerse Cup and VR Regatta.


2021 ◽  
Vol 5 (2) ◽  
pp. 290
Author(s):  
Achmad Shabir

Virtual reality technology is experiencing rapid development in the global market, but not in the Indonesian market. When other parts of the world took advantage of this technology for online learning during the Covid-19 pandemic, something similar was almost never happened in Indonesia. This research seeks to research the awareness level of students of PGSD UNM Kampus VI Bone towards virtual reality. The survey method was carried out on 160 samples who were randomly selected from a population of 571 students, whose characteristics tended to be homogeneous. The results showed that the level of awareness of VR technology was still low (index 0.36). The run test also shows that the selected sample is indeed random, so the study assumed to be well-represent the population. It is recommended to the stakeholders, for increasing promotion and ease the access to virtual reality technology so level of awareness can be increased.


2020 ◽  
Vol 134 (10) ◽  
pp. 863-866
Author(s):  
J R Abbas ◽  
J J Kenth ◽  
I A Bruce

AbstractBackgroundThe current coronavirus disease 2019 pandemic has caused unprecedented challenges to surgical training across the world. With the widespread cancellations of clinical and academic activities, educators are looking to technological advancements to help ‘bridge the gap’ and continue medical education.SolutionsSimulation-based training as the ‘gold standard’ for medical education has limitations that prevent widespread adoption outside suitably resourced centres. Virtual reality has the potential to surmount these barriers, whilst fulfilling the fundamental aim of simulation-based training to provide a safe, effective and realistic learning environment.Current limitations and insights for futureThe main limitations of virtual reality technology include comfort and the restrictive power of mobile processors. There exists a clear developmental path to address these restrictions. Continued developments of the hardware and software set to deepen immersion and widen the possibilities within surgical education.ConclusionIn the post coronavirus disease 2019 educational landscape, virtual, augmented and mixed reality technology may prove invaluable in the training of the next generation of surgeons.


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