scholarly journals Young students’ views on problem solving versus problem posing

2021 ◽  
Vol 2 (1) ◽  
pp. 1-13
Author(s):  
Jorryt Van Bommel ◽  
Hanna Palmér

For decades, problem solving has been of interest to researchers, and several studies have tried to capture the influence of students’ beliefs, attitudes and emotions towards mathematics and problem solving. However, problem posing as part of problem solving has not been investigated to the same extent. This article focuses on six-year-olds’ views on solving and posing problems. How do the students themselves describe their views on solving and posing problem-solving tasks, and what similarities and differences can be found? An educational design research study was conducted in three classes where the students first solved and then posed problem-solving tasks. Afterwards, the students were interviewed. In these interviews the students expressed positive views towards both solving and posing problem-solving tasks. The students expressed autonomy and challenge as positive when both solving and posing tasks. However, a posed task needed to be solved before being finished. Further, not all students considered problem posing to be a mathematical activity, and a plausible explanation for this is the students’ limited experience of problem posing.

Author(s):  
Outi Haatainen ◽  
Maija Aksela

To meet the needs of the 21st century society, there is a need to integrate together traditionally separate subjects to create knowledge and skills transferable to everyday life of the students. This article is a summary of an educational design research study on the development of chocolate-themed web-based learning material for integrating chemistry and home-economics.


2021 ◽  
Author(s):  
Μαρία-Χριστίνα Κασιμάτη

Η παρούσα διδακτορική διατριβή στοχεύει στη διερεύνηση της δυνατότητας σχεδιασμού ενός μαθησιακού περιβάλλοντος το οποίο θα μπορούσε να υποστηρίξει αποτελεσματικά παιδιά προσχολικής ηλικίας (α) στην οικοδόμηση βασικής οικολογικής γνώσης, και (β) στην εξοικείωσή τους με την έννοια της αειφορίας και άλλες κοινωνικο-περιβαλλοντικές έννοιες που θα μπορούσαν να συμβάλλουν στην ενίσχυση της περιβαλλοντικής και κοινωνικής τους ευαισθησίας. Η μελέτη εντάσσεται μεθοδολογικά στην «έρευνα σχεδιασμού μαθησιακών περιβαλλόντων» («educational design research»). Έτσι, ξεκινά με τη «διερευνητική φάση» κατά την οποία σχεδιάσαμε την πρώτη εκδοχή του μαθησιακού περιβάλλοντος. Στον σχεδιασμό λάβαμε υπόψη μας τρεις προσεγγίσεις, οι οποίες εντάσσονται στο ευρύτερο θεωρητικό πλαίσιο του εποικοδομισμού: (α) την «προσέγγιση πιθανών σεναρίων για το μέλλον» («possible future approach»), (β) την προσέγγιση «problem seekers-problem solvers-action takers», και (γ) την «προσέγγιση με βάση ένα κεντρικό ερώτημα» («problem posing approach»). Μετά τη «διερευνητική φάση», πραγματοποιήσαμε τρεις «κύκλους έρευνας» με παιδιά προσχολικής ηλικίας 4,5-5,5 ετών (Ν=20, Ν=15, Ν=30, αντίστοιχα). Σε κάθε κύκλο, (α) εφαρμόσαμε την αντίστοιχη εκδοχή του μαθησιακού περιβάλλοντος, (β) συλλέξαμε και αναλύσαμε δεδομένα από τις πρo- και μετα-συνεντεύξεις των παιδιών, (γ) μπήκαμε σε διαδικασία αναστοχασμού με βάση τα αποτελέσματα της ανάλυσης, και (δ) σχεδιάσαμε την επόμενη βελτιωμένη εκδοχή του μαθησιακού περιβάλλοντος. Τα αποτελέσματα της ποιοτικής και ποσοτικής ανάλυσης των προ- και μετα-συνεντεύξεων των 30 παιδιών που πήραν μέρος στον τρίτο «κύκλο έρευνας», έδειξαν πως τα περισσότερα από αυτά μετακινήθηκαν σε ανώτερες κατηγορίες απαντήσεων μετά την εφαρμογή του μαθησιακού περιβάλλοντος. Το μαθησιακό περιβάλλον φάνηκε να έχει θετική επίδραση τόσο στην οικοδόμηση βασικής οικολογικής γνώσης από τα παιδιά, όσο και στην εξοικείωσή τους με την έννοια της αειφορίας και τις άλλες κοινωνικο-περιβαλλοντικές έννοιες-στόχους. Τέλος, μέσα από τον σχεδιασμό μας αναδύθηκε μία «ειδική θεωρία διδασκαλίας και μάθησης», η οποία θα μπορούσε να αξιοποιηθεί σε αντίστοιχες προσπάθειες συνδυασμού βιολογικής εκπαίδευσης και εκπαίδευσης για την αειφορία σε μικρές ηλικίες.


2021 ◽  
Vol 1 (1) ◽  
pp. 86-92
Author(s):  
Sarah Fauziah ◽  
Edi Hendri Mulyana ◽  
Sima Mulyadi

Media, in general, is a means of providing information to the recipient of the message, namely the child. The game is a medium that is used as a medium of play for children that can be used as a means of learning. This game uses a problem-solving learning method, namely problem-solving. It is hoped that this method can find solutions in fostering children’s creativity. Therefore, this research is to improve children’s cognitive abilities in solving a problem (problem-solving). Thus, this research develops problem-solving game media to facilitate children’s creativity by using cardboard box lego game media. In designing this game media, it refers to the 2013 curriculum. The 2013 curriculum is expected to facilitate aspects of children’s cognitive development for their creativity. This study aims to describe the basic needs of game media and develop a cardboard box lego problem-solving science game to facilitate early childhood creativity. The method used in this research is the Educational Design Research (EDR) floating method. Learning science in early childhood is still considered quite tricky, but this will be easy to overcome with the right and appropriate and adequate media and teaching materials. Based on the literature study that has been done, many science game media are not by the child’s development stage, which should adjust to aspects of child development that refer to the 2013 curriculum. So based on the needs and findings in the field, researchers will develop a cardboard box kego problem-solving science game to facilitate early childhood creativity.


Author(s):  
Veli- Matti Ikävalko ◽  
Maija Aksela

This is an introduction to a educational design research study, with a goal of creating contextual and meaningful inquiry tasks for chemistry education. The problem analysis included the evaluation of the inquiry tasks described in the textbooks as well as the relevance of a university run chemistry learning environment ChemistryLab Gadolin. The inquiry tasks were designed at the Unit of Chemistry Teacher Education together with industry partners of the aforementioned teaching laboratory environment. The tasks are being further developed based on the relevancy theories.


2020 ◽  
Author(s):  
Yumiko Murai ◽  
Ryohei Ikejiri ◽  
Yuhei Yamauchi ◽  
Ai Tanaka ◽  
Seiko Nakano

Cultivating children’s creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaging in problem solving. While current trends in education, such as maker movements and computer science education, are dramatically expanding children’s opportunities for engagement in creative learning, comparatively few empirical studies explore how creative learning can be integrated into the school curriculum. The educational design research described in this paper focuses on a curriculum unit that enables students to engage with creative learning through computer programming activities while meeting curriculum goals. The data provided in this paper were drawn from three classroom tryouts, the results of which were used to drive an iterative design process. This paper also shares several insights on the impact of creative learning in curriculum teaching.


Author(s):  
Hanna Teräs ◽  
Jan Herrington

<p class="Abstract"><span lang="EN-GB">Teaching in higher education in the 21st century can be a demanding and complex role and academic educators around the globe are dealing with questions related to change. This paper describes a new type of a professional development program for teaching faculty, using a pedagogical model based on the principles of authentic e-learning. The program was developed with the help of an iterative educational design research process and rapid prototyping based on on-going research and redesign. This paper describes how the findings of the evaluations guided the design process and how the impact of the measures taken was in turn researched, in order to eventually identify and refine design principles for an authentic e-learning program for international teaching faculty professional development.</span></p>


2020 ◽  
Vol 5 (2) ◽  
pp. 50-57
Author(s):  
Dwi Purbaningrum

Penelitian ini merupakan penelitian pengembangan media pembelajaran berupa kompor tenaga matahari berbasis STEM materi sains sekolah dasar untuk mendukung Kurikulum 2013. Penelitian ini sebagai solusi dari permasalahan pendidik mengenai pembelajaran menggunakan media pada Kurikulum 2013 dalam menghadapi tuntutan pendidikan abad 21. Diharapkan peserta didik memiliki pengetahuan dan keterampilan STEM secara terpadu yang dapat diterapkan mulai dari tingkat Sekolah Dasar (SD). Penelitian ini bertujuan untuk: 1) mendeskripsikan dasar kebutuhan pembelajaran menggunakan alat peraga berbasis STEM; 2) mengembangkan rancangan alat peraga sederhana berbasis STEM; 3) mendeskripsikan alat peraga sederhana bebasis STEM. Desain penelitian yang digunakan adalah model Educational Design Research (EDR) menurut McKenney & Reaves, yang terdiri dari tiga tahap yaitu: 1) Analysis and Exploration; 2) Design and Construction; 3) Evaluation and Reflection. Penelitian ini dilakukan sampai tahap kedua yaitu Design dan Construction. Alat peraga yang digunakan adalah kompor tenaga matahari yang dapat digunakan pada materi sumber energi. Pengembangan hasil rancangan alat peraga sederhana berbasis STEM dilakukan dengan menyusun RPP yang berpotensi, menganalisis KD berbasis STEM, dan menyiapkan alat maupun bahan yang digunakan dalam percobaan. Alat peraga sederhana berbasis STEM berbentuk kubus yang berasal dari kardus bekas, kemudian empat bagian atas tutup kardus dilapisi kertas silver yang berguna untuk memantulkan cahaya sebagai sumber panas.


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