scholarly journals Industry Collaboration in the Development of Relevant Inquiry Tasks for Chemistry Education

Author(s):  
Veli- Matti Ikävalko ◽  
Maija Aksela

This is an introduction to a educational design research study, with a goal of creating contextual and meaningful inquiry tasks for chemistry education. The problem analysis included the evaluation of the inquiry tasks described in the textbooks as well as the relevance of a university run chemistry learning environment ChemistryLab Gadolin. The inquiry tasks were designed at the Unit of Chemistry Teacher Education together with industry partners of the aforementioned teaching laboratory environment. The tasks are being further developed based on the relevancy theories.

Author(s):  
Outi Haatainen ◽  
Maija Aksela

To meet the needs of the 21st century society, there is a need to integrate together traditionally separate subjects to create knowledge and skills transferable to everyday life of the students. This article is a summary of an educational design research study on the development of chocolate-themed web-based learning material for integrating chemistry and home-economics.


2021 ◽  
Vol 2 (1) ◽  
pp. 1-13
Author(s):  
Jorryt Van Bommel ◽  
Hanna Palmér

For decades, problem solving has been of interest to researchers, and several studies have tried to capture the influence of students’ beliefs, attitudes and emotions towards mathematics and problem solving. However, problem posing as part of problem solving has not been investigated to the same extent. This article focuses on six-year-olds’ views on solving and posing problems. How do the students themselves describe their views on solving and posing problem-solving tasks, and what similarities and differences can be found? An educational design research study was conducted in three classes where the students first solved and then posed problem-solving tasks. Afterwards, the students were interviewed. In these interviews the students expressed positive views towards both solving and posing problem-solving tasks. The students expressed autonomy and challenge as positive when both solving and posing tasks. However, a posed task needed to be solved before being finished. Further, not all students considered problem posing to be a mathematical activity, and a plausible explanation for this is the students’ limited experience of problem posing.


EduKimia ◽  
2021 ◽  
Vol 3 (2) ◽  
pp. 102-108
Author(s):  
Monita Sari ◽  
Yerimadesi Yermadesi

Guided discovery learning based E-module is a teaching material in electronic to support independent learning that follow the stages of guided discovery learning model. The development research was conducted to develop and analyse the validity and practicality of this e-module on colligative properties of solution material for class XII high school chemistry learning. The type of research is educational design research using the Plomp development model consisting of (1) preliminary research, (2) prototyping stage, (3) assessment phase. The e-module was validated by eight validators who are four UNP chemistry lecturers and four chemistry teachers using an instrument in the form of validity questionnaire, while the practicality test was carried out at SMA N 8 Padang by 27 students and three teachers with an instrument in the form of a practicality questionnaire. The questionnaire analysis was performed using the Content Validity Ratio (CVR) for content validation and Aiken V formula for construct validation and practicality. From the results, the data indicate that the solution based colligative properties e-module based on guided discovery learning for chemistry learning in class XII senior high school has valid and practical values.


Author(s):  
Päivi Tomperi ◽  
Maija Aksela

The aim of study is to support meaningful practical chemistry learning and research-based teaching at the upper secondary level by designing a model for in-service teacher training. Teachers were introduced the SOLO (= Structure of the Observed Learning Outcome) taxonomy as a tool to estimate the quality of learning attainable for students when performing laboratory tasks according to written instructions that exist in the chemistry books. Research methods employed in this empirical case study were materials produced by teachers, questionnaire for the participants after training and interview of one teacher. The data is analyzed by methods of qualitative content analysis. The main results from the study give information about the implementation of the revised training model in which teachers worked collaboratively and that the SOLO tool succeeded in raising teachers’ awareness of how the written instructions can reflect the student performance in a laboratory. Teachers became familiar with classifying laboratory assignments to the various SOLO levels and understood how using only the verification type of tasks at school would not help students to develop their higher order cognitive skills (HOCS). Nevertheless, only one teacher out of three presented teacher-experimented material according to training goals. The most challenging phase of the voluntary training was the personal implementation of instructional material. Educational design research is a methodical study of designing, developing and evaluating educational programs, processes and results. We shall discuss the results obtained from the second design experiment and introduce the revised model for the in-service teacher training.


2020 ◽  
Author(s):  
Yumiko Murai ◽  
Ryohei Ikejiri ◽  
Yuhei Yamauchi ◽  
Ai Tanaka ◽  
Seiko Nakano

Cultivating children’s creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaging in problem solving. While current trends in education, such as maker movements and computer science education, are dramatically expanding children’s opportunities for engagement in creative learning, comparatively few empirical studies explore how creative learning can be integrated into the school curriculum. The educational design research described in this paper focuses on a curriculum unit that enables students to engage with creative learning through computer programming activities while meeting curriculum goals. The data provided in this paper were drawn from three classroom tryouts, the results of which were used to drive an iterative design process. This paper also shares several insights on the impact of creative learning in curriculum teaching.


Author(s):  
Hanna Teräs ◽  
Jan Herrington

<p class="Abstract"><span lang="EN-GB">Teaching in higher education in the 21st century can be a demanding and complex role and academic educators around the globe are dealing with questions related to change. This paper describes a new type of a professional development program for teaching faculty, using a pedagogical model based on the principles of authentic e-learning. The program was developed with the help of an iterative educational design research process and rapid prototyping based on on-going research and redesign. This paper describes how the findings of the evaluations guided the design process and how the impact of the measures taken was in turn researched, in order to eventually identify and refine design principles for an authentic e-learning program for international teaching faculty professional development.</span></p>


2020 ◽  
Vol 5 (2) ◽  
pp. 50-57
Author(s):  
Dwi Purbaningrum

Penelitian ini merupakan penelitian pengembangan media pembelajaran berupa kompor tenaga matahari berbasis STEM materi sains sekolah dasar untuk mendukung Kurikulum 2013. Penelitian ini sebagai solusi dari permasalahan pendidik mengenai pembelajaran menggunakan media pada Kurikulum 2013 dalam menghadapi tuntutan pendidikan abad 21. Diharapkan peserta didik memiliki pengetahuan dan keterampilan STEM secara terpadu yang dapat diterapkan mulai dari tingkat Sekolah Dasar (SD). Penelitian ini bertujuan untuk: 1) mendeskripsikan dasar kebutuhan pembelajaran menggunakan alat peraga berbasis STEM; 2) mengembangkan rancangan alat peraga sederhana berbasis STEM; 3) mendeskripsikan alat peraga sederhana bebasis STEM. Desain penelitian yang digunakan adalah model Educational Design Research (EDR) menurut McKenney & Reaves, yang terdiri dari tiga tahap yaitu: 1) Analysis and Exploration; 2) Design and Construction; 3) Evaluation and Reflection. Penelitian ini dilakukan sampai tahap kedua yaitu Design dan Construction. Alat peraga yang digunakan adalah kompor tenaga matahari yang dapat digunakan pada materi sumber energi. Pengembangan hasil rancangan alat peraga sederhana berbasis STEM dilakukan dengan menyusun RPP yang berpotensi, menganalisis KD berbasis STEM, dan menyiapkan alat maupun bahan yang digunakan dalam percobaan. Alat peraga sederhana berbasis STEM berbentuk kubus yang berasal dari kardus bekas, kemudian empat bagian atas tutup kardus dilapisi kertas silver yang berguna untuk memantulkan cahaya sebagai sumber panas.


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