Integrated Multi-Scalar Approach for 3D Cultural Heritage Acquisitions

2019 ◽  
pp. 443-468
Author(s):  
Michele Russo ◽  
Anna Maria Manferdini

This contribution presents the results of investigations on the reliability of techniques based on the Structure from Motion approach used for 3D digitizations of build heritage. In particular, we tested the performances of different SfM technologies within an architectural survey context and we developed a procedure with the purpose of easing the work of surveyors called to restore digital representations of artifacts at different scales of complexity. The restored 3D models were compared among each other and with a gold standard acquisition. These analysis led to qualitative and quantitative evaluations and to considerations on times and skills required by all tested technologies. In this work strengths and weaknesses are highlighted and the integration of different technologies is presented, as it represents the best solution in many and recurrent multi-scalar contexts.

Author(s):  
Michele Russo ◽  
Anna Maria Manferdini

This contribution presents the results of investigations on the reliability of techniques based on the Structure from Motion approach used for 3D digitizations of build heritage. In particular, we tested the performances of different SfM technologies within an architectural survey context and we developed a procedure with the purpose of easing the work of surveyors called to restore digital representations of artifacts at different scales of complexity. The restored 3D models were compared among each other and with a gold standard acquisition. These analysis led to qualitative and quantitative evaluations and to considerations on times and skills required by all tested technologies. In this work strengths and weaknesses are highlighted and the integration of different technologies is presented, as it represents the best solution in many and recurrent multi-scalar contexts.


Author(s):  
S. Logothetis ◽  
E. Karachaliou ◽  
E. Stylianidis

The paper illustrates the use of open source Computer-aided design (CAD) environments in order to develop Building Information Modelling (BIM) tools able to manage 3D models in the field of cultural heritage. Nowadays, the development of Free and Open Source Software (FOSS) has been rapidly growing and their use tends to be consolidated. Although BIM technology is widely known and used, there is a lack of integrated open source platforms able to support all stages of Historic Building Information Modelling (HBIM) processes. The present research aims to use a FOSS CAD environment in order to develop BIM plug-ins which will be able to import and edit digital representations of cultural heritage models derived by photogrammetric methods.


Author(s):  
George Ioannakis ◽  
Anestis Koutsoudis ◽  
Fotis Arnaoutoglou ◽  
Chairi Kiourt ◽  
Christodoulos Chamzas

Numerous software solutions that implement the Structure-from-Motion/Multi-View Stereo (SfM/MVS) 3D reconstruction approach have been made available during the last decade. These allow the production of high quality in terms of geometry and colour information 3D models with the use of unordered image collections that depict a static scene or object from arbitrary viewpoints. Nowadays SfM/MVS-based 3D reconstruction approaches constitute a popular solution in a variety of applications within the cultural heritage domain. As with all 3D reconstruction approaches it has its limitations and application challenges. In this work, the authors attempt to compose a set of guidelines that are based on the important outcomes of important published works that propose solutions that overcome the various challenges introduced by non-friendly surface types.


Heritage ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 21-41
Author(s):  
Anto J. Benítez ◽  
Xose Prieto Souto ◽  
Manuel Armenteros ◽  
Esteban M. Stepanian ◽  
Rubén Cantos ◽  
...  

It is increasingly necessary to generate accessible and navigable digital representations of historical or heritage buildings. This article explains the workflow that was applied to create such a digital component for one of the least accessible areas of the Alhambra palace in Granada, the so-called Torre de la Cautiva (Tower of the Captive). The main goal of this process was to create affordable, photorealistic 3D models that contribute to the dissemination of cultural heritage, the decision making for its conservation and restoration, and public engagement and entertainment. With enough preparation, the time spent gathering data following a Structure from Motion (SfM) approach can be significantly reduced by using a multi-camera (low cost DSLR) photogrammetric strategy. Without the possibility of artificial lighting, it was essential to use RAW images and calibrate the color in the scene for material and texture characterization. Through processing, the amount of data was reduced by optimizing the model’s topology. Thus, a photorealistic result was obtained that could be managed and visualized in immersive Visual Reality (VR) environments, simulating different historical periods and environmental and lighting conditions. The potential of this method allows, with slight modifications, the creation of HBIMs and the adaptation to VR systems development, whose current visualization quality is below the resolution of actionable models in rendering engines.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


2021 ◽  
Vol 11 (12) ◽  
pp. 5321
Author(s):  
Marcin Barszcz ◽  
Jerzy Montusiewicz ◽  
Magdalena Paśnikowska-Łukaszuk ◽  
Anna Sałamacha

In the era of the global pandemic caused by the COVID-19 virus, 3D digitisation of selected museum artefacts is becoming more and more frequent practice, but the vast majority is performed by specialised teams. The paper presents the results of comparative studies of 3D digital models of the same museum artefacts from the Silk Road area generated by two completely different technologies: Structure from Motion (SfM)—a method belonging to the so-called low-cost technologies—and by Structured-light 3D Scanning (3D SLS). Moreover, procedural differences in data acquisition and their processing to generate three-dimensional models are presented. Models built using a point cloud were created from data collected in the Afrasiyab museum in Samarkand (Uzbekistan) during “The 1st Scientific Expedition of the Lublin University of Technology to Central Asia” in 2017. Photos for creating 3D models in SfM technology were taken during a virtual expedition carried out under the “3D Digital Silk Road” program in 2021. The obtained results show that the quality of the 3D models generated with SfM differs from the models from the technology (3D SLS), but they may be placed in the galleries of the vitrual museum. The obtained models from SfM do not have information about their size, which means that they are not fully suitable for archiving purposes of cultural heritage, unlike the models from SLS.


2021 ◽  
pp. 002203452110053
Author(s):  
H. Wang ◽  
J. Minnema ◽  
K.J. Batenburg ◽  
T. Forouzanfar ◽  
F.J. Hu ◽  
...  

Accurate segmentation of the jaw (i.e., mandible and maxilla) and the teeth in cone beam computed tomography (CBCT) scans is essential for orthodontic diagnosis and treatment planning. Although various (semi)automated methods have been proposed to segment the jaw or the teeth, there is still a lack of fully automated segmentation methods that can simultaneously segment both anatomic structures in CBCT scans (i.e., multiclass segmentation). In this study, we aimed to train and validate a mixed-scale dense (MS-D) convolutional neural network for multiclass segmentation of the jaw, the teeth, and the background in CBCT scans. Thirty CBCT scans were obtained from patients who had undergone orthodontic treatment. Gold standard segmentation labels were manually created by 4 dentists. As a benchmark, we also evaluated MS-D networks that segmented the jaw or the teeth (i.e., binary segmentation). All segmented CBCT scans were converted to virtual 3-dimensional (3D) models. The segmentation performance of all trained MS-D networks was assessed by the Dice similarity coefficient and surface deviation. The CBCT scans segmented by the MS-D network demonstrated a large overlap with the gold standard segmentations (Dice similarity coefficient: 0.934 ± 0.019, jaw; 0.945 ± 0.021, teeth). The MS-D network–based 3D models of the jaw and the teeth showed minor surface deviations when compared with the corresponding gold standard 3D models (0.390 ± 0.093 mm, jaw; 0.204 ± 0.061 mm, teeth). The MS-D network took approximately 25 s to segment 1 CBCT scan, whereas manual segmentation took about 5 h. This study showed that multiclass segmentation of jaw and teeth was accurate and its performance was comparable to binary segmentation. The MS-D network trained for multiclass segmentation would therefore make patient-specific orthodontic treatment more feasible by strongly reducing the time required to segment multiple anatomic structures in CBCT scans.


2021 ◽  
pp. 026461962110364
Author(s):  
Francis William

This study evaluated the adapted science and mathematics books for students with visual impairment in inclusive classrooms in Tanzania secondary schools. It was conducted in 14 regions using qualitative and quantitative approaches. Data were generated from a sample of 19 heads of school, 103 students, and 77 teachers. The findings of the study show that the books are appropriate for students with visual impairment. However, they lacked enough tactile illustrations and pictures. Further findings revealed that lack of braille knowledge among some teachers limited them from using the books. As such, a few teachers who had braille knowledge had started to use the books while those with limited knowledge did not. Most teachers reported lack of appropriate pedagogy for handling special needs in inclusive classrooms. Therefore, although the books are appropriate, a lot needs to be desired in building teachers’ capacity to use the books. Various inclusive methodological knowledge to teachers needs to be ensured. Furthermore, the books must be improved to include more tactile graphics and pictures to make them more reader-friendly for students with visual impairment. Other educational books, including three-dimensional (3D) models, should be part of the adapted books.


2021 ◽  
Author(s):  
Madalyn Massey

Structure-from-Motion (SfM) is a photogrammetry process that creates 3D models from overlapping 2D images. This protocol focuses on its application related to geological and geophysical samples. The samples includes fossil, hand samples and rocks. This is a recommended practice to be used later for the publication on United States Geological Survey website.


Heritage ◽  
2019 ◽  
Vol 2 (1) ◽  
pp. 1032-1044 ◽  
Author(s):  
Sandro Parrinello ◽  
Anna Dell’Amico

The will to preserve and enhance cultural heritage imposes reflections on databases as containers of information for the accessibility of dispersed heritage. The aim of the research is to validate methodological approaches in order to create 3D models and information systems. These tools improve accessibility to the artifact, according to different interconnection channels, in order to overcome the physical limit imposed by location. Tangible and intangible heritage take the form of a metadata network throughout a critical analysis and elaboration of data. These files create a complex database containing 3D models rich in information that describe cultural systems. The digital survey is the starting point for the development of languages, signs and symbols. It transfers complex objects into virtual systems, developing a multidimensional dialogue capable of integrating actions and meanings. The interactivity of complex databases facilitates the accessibility and disclosure of data to a wide audience. It requires the establishment of representation systems based on the development of virtual environments.


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