E-Democracy

2009 ◽  
pp. 61-73 ◽  
Author(s):  
Pascal Francq

The success of the Internet has launched McLuhan’s idea of the global village. Over the years, the Internet has become a real political medium which has inspired the emergence of the concept of e-democracy. Despite some successful applications, many limitations prevent its wide expansion. Some of these limitations can be solved with social software, in particular with the emerging Web2.0 applications. This kind of applications may contribute to a better application of e-democracy processes for local political decisions.

2009 ◽  
pp. 109-121 ◽  
Author(s):  
Pascal Francq

The success of the Internet has launched McLuhan’s idea of the global village. Over the years, the Internet has become a real political medium which has inspired the emergence of the concept of e-democracy. Despite some successful applications, many limitations prevent its wide expansion. Some of these limitations can be solved with social software, in particular with the emerging Web 2.0 applications. This kind of applications may contribute to a better application of e-democracy processes for local political decisions.


Author(s):  
Vandana Ahuja

Globalization and the resultant transition to virtual work are changing the dynamics of critical business relationships today. The organizational fabric is undergoing a transformation. The new knowledge economy, coupled with the modern customer based relationship approach has transformed the shape of business, catalyzed further by the internet revolution. Shrinking distance barriers and the emergence of new ways of building and delivering products and services online, is enabling the rapid globalization of markets. This chapter traces how the new knowledge economy, along with the modern customer based relationship approach, impacts the organizational fabric. The collaborative Web along with the e-enterprise, has brought into vogue the use of emergent social software platforms within companies, or between companies and their partners or customers. This, along with organizational willingness to take risks, has created new opportunities for companies in the domain of innovation, Internet based collaboration and co-creation.


Author(s):  
Patrícia G. C. Rossini ◽  
Rousiley C. M. Maia

The Brazilian Chamber of Deputies (Câmara dos Deputados) conducts an e-democracy initiative that enables people to participate in political decisions regarding legislation. “Portal E-Democracia” is the name of this website in which people can participate in several different ways to speak their minds regarding legislative activities. This chapter analyses the effectiveness of citizens' engagement in the e-democracy initiative through the case study of the discussion of the Internet Civilian Landmark – a bill to regulate Internet use in Brazil. The authors analyse two types of participation: comments to the draft bill and suggestions. To measure the effectiveness of user-participation in such a case of collaborative lawmaking, the authors compare the content of the first draft, the final draft, and the suggestions made through the wikilegis in order to assess whether the discussions maintained within the e-democracy platform were or were not taken into account. This procedure also reveals to what extent online discussion was able to reach political decision-makers and effectively change the Internet's Bill of Rights.


2010 ◽  
pp. 305-311 ◽  
Author(s):  
Jürgen Dorn

Social software is a class of information systems supporting the establishment and management of online communities for people in performing certain tasks. One of the first application types were bulletin boards. Social software may provide different services for community members such as finding members with similar interests, finding information on interesting subjects, discussing common problems, or simply the storing of private or publicly-accessible documents. Another similar term, collaborative software, applies to cooperative work systems, and is applied to software that supports working functions often restricted to private networks. Web 2.0 is a term coined only recently, and with this concept promoters try to focus on the change of use of the Internet. While Web 1.0 was a medium where few users published information in Web sites and many users read and surfed through these publications, in Web 2.0 many users also publish their opinions, information, and documents somewhere in the Internet. By motivating large communities for submissions and by structuring the content, the body of the aggregated information achieves considerable worth. A good example for such a community project is Wikipedia, where thousands of contributors deliver millions of articles, forming an encyclopaedia that is worth millions of dollars.


Author(s):  
Mikael Wiberg

Kleinrock (1996, 1998) claims that advanced wireless technologies, the Internet, Global Positioning Systems, portable and distributed computing, and so forth will realize the vision of “anytime, anywhere” computing. We can today see the first signs of this vision. For example, telework is now possible, remote organizations can be engaged in close cooperation, and people can form communities on the Internet. The world has become a “global village,” some claim (Castells, 1996; Preece, 1994), where you can interact with anybody independent of time and space.


2017 ◽  
Vol 10 (2) ◽  
pp. 291-307
Author(s):  
Jorge Fernando Barbosa do Amaral

RESUMO: O artigo analisa a poesia multimídia de Arnaldo Antunes a partir de seu exercício de manipulação dos recursos materiais da palavra, tendo como base o deslocamento do espaço fixo da página do livro para a liberdade do universo de atuação do hipertexto. O trabalho, a partir da análise do poema “sem saída”, de Augusto de Campos, investiga também a poesia interativa, disponibilizada na internet, que tem como condição de desenvolvimento, a interação direta com o interlocutor. Além disso, o artigo analisa a posição de Arnaldo Antunes sobre o aproveitamento dos mais modernos recursos tecnológicos para o estabelecimento da “arte primitiva”, baseada na ideia de “aldeia global”, de Marshall McLuhan.PALAVRAS-CHAVE: Arnaldo Antunes; poesia multimídia; hipertexto; Marshall McLuhan; aldeia global.ABSTRACT: The article analyzes the multimedia poetry of Arnaldo Antunes from his exercise of manipulation of the word material resources, based on the displacement of fixed space from the page of the book to the freedom of the universe of hypertext performance. The work, from the analysis of the poem “sem saída”, by Augusto de Campos, also investigates interactive poetry, available on the internet, which has the direct interaction with the interlocutor as a condition of development. Furthermore, the article analyzes the position of Arnaldo Antunes on the use of the most modern technological resources for the establishment of the “primitive art”, based on the idea of “global village” of Marshall McLuhan.KEYWORDS: Arnaldo Antunes; multimedia poetry; hypertext; Marshall McLuhan; global village.


Author(s):  
Ajayi Olalekan Ezekiel

Investigate and demonstrate the usefulness of the traditional marketing model in developing digital marketing strategies. Digital marketing has contributed to the global market through the use of internet providers as support to their main business. The Internet arose as a new mode of mass communication. The Internet differs from other forms of mass media communication in that it is a low-cost two-way communication medium that allows people on both sides of the communication channel to communicate with one another. As a result, most people have shifted their information gathering from traditional mass media to the Internet. During the same time, globalization became a reality. Because the world has been viewed as a global village, further research could look into m-commerce as a marketing strategy. JEL: M10; M31 <p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0776/a.php" alt="Hit counter" /></p>


Author(s):  
Oyewole Jaiyeola Aramide

The world has become a global village with the aid of the internet whose attributes and capabilities are constantly surpassing all other sources of information that existed before it. The internet facilitates accessibility and availability. Distance in communication has evaporated, making interpersonal and group communication across continents possible and easy. However, a more outstanding use is recorded in its interactive segment. These interactive media come in the forms such as Chat rooms, Facebook, and Email. The chapter examines the uses of the internet interactive media by a selected group of Nigerian female undergraduates in identity construction. Results show sample population prefer and use the facebook for internet interactions due to its affordances. The e-mail and chat room media followed closely in order of preference. The findings support the uses and gratification theory which holds that people manipulate the media for self gratification.


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