Evaluating the Use of Virtual Reality and Multimedia Applications for Presenting the Past

Author(s):  
Maria Economou ◽  
Laia Pujol Tost

Virtual reality applications offer various possibilities for cultural heritage interpretation, such as giving users the feeling of immersion and appealing to all their senses, making their experience lively and memorable. In order to test their effectiveness for assisting learning and successful integration in exhibitions, the authors carried out an extensive evaluation study using three case studies: the exhibition “Immaginare Roma Antica” at the Trajan Markets, Rome; the permanent displays at the Ename Museum, Belgium; and the VR displays at Hellenic Cosmos, Foundation of the Hellenic World, Athens. The chapter analyses how the applications were used, the type of learning different systems supported, how this was affected by the conditions of use, and their suitability for different groups. It also offers guidelines on evaluation methodology when studying the use of ICT in cultural settings. The study contributes to the construction of a substantial body of empirical and methodological knowledge aimed at guiding future designs and evaluations of ICT tools in exhibitions.

2020 ◽  
Vol 37 (4) ◽  
pp. 33-54
Author(s):  
Leena Kolehmainen ◽  
Anna Sivula

The goal of this article is to introduce the notion of industrial linguistic heritage into the study of industrial heritage. By combining viewpoints of cultural heritage research and language studies, the article opens new insights into the identities and cultural resources of industrial communities. The linguistic heritage of industry is investigated in the light of two case studies from selected linguistic landscapes of Varkaus, a small industrial community in eastern Finland. The case studies illuminate both multilingualism of the industrial community as industrial linguistic heritage and language as a means to verbalize and commemorate the industrial past of the community. The examination of the linguistic landscape data shows that language is an important strategic means to verbalize the past, to restore shared histories and participatory experiences, and to carry out commemorative identity work in the industrial heritage community.


Author(s):  
Roberto Pierdicca ◽  
Emanuele Frontoni ◽  
Maria Paola Puggioni ◽  
Eva Savina Malinverni ◽  
Marina Paolanti

Augmented and virtual reality proved to be valuable solutions to convey contents in a more appealing and interactive way. Given the improvement of mobile and smart devices in terms of both usability and computational power, contents can be easily conveyed with a realism level never reached in the past. Despite the tremendous number of researches related with the presentation of new fascinating applications of ancient goods and artifacts augmentation, few papers are focusing on the real effect these tools have on learning. Within the framework of SmartMarca project, this chapter focuses on assessing the potential of AR/VR applications specifically designed for cultural heritage. Tests have been conducted on classrooms of teenagers to whom different learning approaches served as an evaluation method about the effectiveness of using these technologies for the education process. The chapter argues on the necessity of developing new tools to enable users to become producers of contents of AR/VR experiences.


Author(s):  
Chairi Kiourt ◽  
Anestis Koutsoudis ◽  
Dimitris Kalles

This article focuses on important factors in the creation of enhanced personalised experiences in virtual environments for cultural heritage applications, especially those targeting virtual museums and exhibitions. Some of the most important factors relating to personalised virtual museums that relate to intelligent content and user modelling in virtual environments are being highlighted and discussed. After an extensive review of the current trends in the domain, the article presents a generalised framework for the development of the next generation enhanced VR experiences in personalised virtual museums. This framework, which naturally surfaces from the domain, was put to the test in the development of the DynaMus platform and two case studies based on this platform are referenced and commented to support such an approach. This concept can serve as the general framework for developing enhanced personalised virtual environments for cultural heritage applications.


2021 ◽  
Vol 7 (1) ◽  
pp. 1192-1215
Author(s):  
Wei Ren ◽  
Xianhong Chen

Abstract This study developed a framework to evaluate, in the context of COVID-19, the performance of an OVRWCHT (online 360° virtual reality world cultural heritage tourism) system created by the authors for the purpose of heritage interpretation and presentation. The research framework was based on the seven main principles of the ICOMOS Charter for the Interpretation and Presentation of Cultural Heritage Sites, and evaluation criteria were established for each. This framework was used to evaluate an OVRWCHT for the Hailongtun Tusi World Heritage Site in Guizhou Province, China. Data were mainly based on 1,062 questionnaires and analyses of the developed system. The findings indicated that, whether in terms of user experience or the interpretation of the UNESCO criterion “outstanding universal value,” Stakeholders agreed that OVRWCHT has played a positive role in heritage interpretation. Yet, more data support is needed to improve both technology and theory – especially the transferability of OVRWCHT to countries other than China. Based on the findings, it is suggested that the International Council on Monuments and Sites should continue to issue charters on how emerging technologies can support heritage site interpretation and presentation.


2020 ◽  
pp. 1348-1366
Author(s):  
Chairi Kiourt ◽  
Anestis Koutsoudis ◽  
Dimitris Kalles

This article focuses on important factors in the creation of enhanced personalised experiences in virtual environments for cultural heritage applications, especially those targeting virtual museums and exhibitions. Some of the most important factors relating to personalised virtual museums that relate to intelligent content and user modelling in virtual environments are being highlighted and discussed. After an extensive review of the current trends in the domain, the article presents a generalised framework for the development of the next generation enhanced VR experiences in personalised virtual museums. This framework, which naturally surfaces from the domain, was put to the test in the development of the DynaMus platform and two case studies based on this platform are referenced and commented to support such an approach. This concept can serve as the general framework for developing enhanced personalised virtual environments for cultural heritage applications.


Author(s):  
Carol Ludwig ◽  
Yi-Wen Wang

This chapter examines the selective usage of history, relics and practice to reconstruct specific versions of the past. The open-air Beamish Museum in Durham, UK and the historical theme parks in Hangzhou and Kaifeng, China are used as comparative case studies to unpack first, how ‘heritage’ is conceptualised in each context, and second, how particular versions of the past are selected, (re)invented, disseminated and consumed for contemporary purposes. Set within a theoretical framework of ‘living heritage’ and an analytical framework of the overlapping themes of authenticity, identity and national pride, tourism and education, the chapter examines the different ways in which the appropriation of cultural heritage takes place at each site. In doing so, we draw attention to the disparate interpretations of conservation practice and the idea of ‘living heritage’ in the UK and China and debate their continued relevance in the contemporary heritage discourse.


2021 ◽  
Author(s):  
Bojan Mijatovic ◽  
◽  
Selma Rizvić ◽  

Cultural heritage now can be experienced. Digital technologies recreate original appearances of cultural monuments and life inside them. Interactive digital storytelling (Rizvić et al. 2017a) introduces the viewers to historical information through short interconnected stories resolving the problem of short attention span of the audience and their reluctance to read. Virtual, Augmented and Mixed Reality technologies transfer the users in the past. An important part of digital cultural heritage applications is VR video.


2020 ◽  
Author(s):  
Wei Ren ◽  
Xianhong Chen

Abstract This study has formulated an evaluation framework for the interpretation and presentation performance of Online virtual reality 360°world cultural heritage tourism (OVRWCHT) approach during the covid-2019 break. The research framework is based on seven main principles of the Charter of the World Cultural Heritage Interpretation and Presentation theory, and establishes evaluation criteria for each principle. The World Cultural Heritage Site Hailongtun Tusi was selected as the case study, the Online virtual reality 360° system was for this site was established and evaluated accordingly. A collection of 1062 effective online questionnaires were support the evaluation. The results show that the OVRWCHT made by the research team which has received relatively wide recognition from stakeholders during the COVID-2019 outbreak period. However, it still needs more data support to improve technology and theory, especially transferability of OVRWCHT in other countries besides China. Finally, this study suggests that the ICOMOS should continue to issue relevant charters (documents) on how emerging technologies which may activate cultural heritage interpretation and presentation.


2019 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Georgi Nikolov Georgiev

The research of historical heritage is related to creation, storage and distribution of visual information about them. With the development of digital technologies, the three-dimensional scanning and visual regeneration of buildings of cultural heritage combined with 3D virtual reconstruction is becoming increasingly important tool for understanding and reconstructing the past. Instead of expensive laser scanning, cheaper photogrammetric methods for creating and processing of spatial (3D) images of historical and architectural monuments are finding a growing application. The article analyses the opportunities for use of different ICT tools, including inexpensive digital imaging options for preservation and exhibiting of large and diverse Bulgarian cultural heritage.


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