Using Video Games to Improve Literacy Levels of Males
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This chapter examines the differences in the educational needs of males, the origins of video games, and the issue of the decline in literacy achievement levels of male students worldwide. It promotes the idea that a new literacy which includes computer technology and visual literacy has changed the scope of literacy and that males have succeeded at developing the new literacy skills. The chapter is intended to inform educators of the literacy skills involved in video games, make connections with video game literacy and traditional literacy, and to encourage teachers to integrate video games into their curriculum.
2009 ◽
pp. 286-299
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2013 ◽
Vol 221
(2)
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pp. 79-89
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2007 ◽
Vol 4
(3)
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pp. 285-296
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Readers, Players, and Watchers: Short and Long-term Vocabulary Retention through Digital Video Games
2017 ◽
Vol 6
(4)
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pp. 52
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