Game Mechanics Supporting a Learning and Playful Experience in Educational Escape Games

2022 ◽  
pp. 884-902
Author(s):  
Divya Menon ◽  
Margarida Romero

Globally, educators are striving to find innovative ways of engaging their learners and ensuring that they accomplish the desired learning outcomes. Among the various game-based learning approaches that have come up in recent years, escape games are being widely used in a variety of learning contexts. As an entertainment activity, these games seem to be popular among players of all ages and backgrounds. This chapter introduces escape games and provides a literature review on their possible benefits and limitations. The game mechanics and learning mechanics that enable these games to be a potentially playful activity for teaching and learning will be discussed. This chapter provides educators and researchers with the required information backed by various studies to consider the integration of educational escape games with their current learning methods.

Author(s):  
Divya Menon ◽  
Margarida Romero

Globally, educators are striving to find innovative ways of engaging their learners and ensuring that they accomplish the desired learning outcomes. Among the various game-based learning approaches that have come up in recent years, escape games are being widely used in a variety of learning contexts. As an entertainment activity, these games seem to be popular among players of all ages and backgrounds. This chapter introduces escape games and provides a literature review on their possible benefits and limitations. The game mechanics and learning mechanics that enable these games to be a potentially playful activity for teaching and learning will be discussed. This chapter provides educators and researchers with the required information backed by various studies to consider the integration of educational escape games with their current learning methods.


2017 ◽  
Vol 7 (3) ◽  
pp. 63-73 ◽  
Author(s):  
Simon Grey ◽  
David Grey ◽  
Neil Gordon ◽  
Jon Purdy

This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game based learning as an active and social learning experience is presented including arguments from both teachers and game designers concerning the value of games as learning tools. The MDA model is introduced with a classic game- based example and a non-game based observation of human behaviour demonstrating a negative effect of extrinsic motivators (Pink, 2011) and the need to closely align or embed learning outcomes into game mechanics in order to deliver an effective learning experience. The MDA model will then be applied to create a game based learning experience with the goal of teaching some of the aspects of using source code control to groups of Computer Science students. First, clear aims in terms of learning outcomes for the game are set out. Following the learning outcomes, the iterative design process is explained with careful consideration and reflection on the impact of specific design decisions on the potential learning experience. The reasons those decisions have been made and where there may be conflict between mechanics contributing to learning and mechanics for reasons of gameplay are also discussed. The paper will conclude with an evaluation of results from a trial of computer science students and staff, and the perceived effectiveness of the game at delivering specific learning outcomes, and the approach for game design will be assessed.


Edupedia ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 49-57
Author(s):  
Ahmad Baihaki

Good classroom management will produce good teaching and learning interactions. Learner goals can be achieved without finding significant obstacles. But it is unfortunate that good classroom conditions cannot always be maintained. There is often a lack of learning in students, their confusion here is different, and various other learning problems. This may be due to their routine in learning. They routinely enter class, take a break, go home according to the time determined by the school. At the same time, the learning methods used by the teacher are also routine, aka not changing. So, this article is arranged to contribute ideas about solutions to these learning problems. After a literature review, a solution to the problem is offered, namely the use of a variety of learning methods and the application of PAIKEM.


2020 ◽  
Author(s):  
Anna Dabrowski ◽  
Yung Nietschke ◽  
Pauline Taylor-Guy ◽  
Anne-Marie Chase

This literature review provides an overview of past and present responses to remote schooling in Australia, drawing on international research. The paper begins by discussing historical responses to emergency and extended schooling, including during the COVID-19 crisis. The discussion then focuses on effective teaching and learning practices and different learning design models. The review considers the available evidence on technology-based interventions and their use during remote schooling periods. Although this research is emergent, it offers insights into the availability and suitability of different mechanisms that can be used in remote learning contexts. Noting that the local empirical research base is limited, the discussion focuses on the ways in which Australia has drawn upon international best practices in remote schooling in order to enhance teaching and learning experiences. The paper concludes by discussing the conditions that can support effective remote schooling in different contexts, and the considerations that must be made around schooling during and post pandemic.


10.32505/3013 ◽  
2021 ◽  
Vol 6 (2) ◽  
pp. 162-171
Author(s):  
Leta Marzatifa ◽  
Maya Agustina ◽  
Inayatillah Inayatillah

Boredom in the teaching and learning process is very often occurring, especially in elementary school-aged children, this can be understood because, their age in the playing period. So to overcome the boredom, teachers need to know some ice-breaking methods. The purpose of writing this article is to find out the application of ice breaking and its relationship to the return of student learning concentration as well as the obstacles faced by teachers in the application of ice breaking. This type of research is a literature study. Teknik data collection used is documentation. The data analysis technique used is an analysis article. The results showed that (1) icebreaking can be applied to all subjects even in student tutoring services. Ice Breaking can be combined with learning methods such as joyful learning methods or other game techniques (2) because after doing these activities, the concentration of student learning becomes good and can stimulate student absorption, learning interests, learning attention, learning outcomes and can foster student learning spirit (3) Obstacles faced include teachers less mastery of types of ice breaking, less creative, and charcoal there is soft skill training based on ice-breaking


2016 ◽  
Vol 1 (3) ◽  
pp. 146
Author(s):  
Arina Restian

Abstract: Dance teacher have a very important role in improving the learning outcomes of students in schools in learning the art of dance with management in the classroom. The field of dance lessons more emphasis on aspects of psychomotor, and this is what distinguishes the field of dance lesson with other lessons. So the solution was also different. One form solution is to select or determine the learning approaches that enable learners to participate actively in the learning and learning goals can be achieved. One approach appropriate learning is active learning, creative, effective, and fun (PAKEM) which requires the activity of teachers and students in the learning process. PAKEM make students can be more creative and learning process can take place in an effective and enjoyable. This study aims to determine learning the art of dance at the junior high schools in Malang by using. Dance lesson with an art management approaches. The scope of the study include: (1) Dance Lessons Planning, (2) Implementation of learning the art of dance (3) The role of teachers and students in learning the art of dance, (4) The results of student learning. The results showed that the dance teacher has made the completeness or learning devices, one of which is learning implementation plan (RPP). When viewed from the implementation of the lesson plan in mind that the learning is in conformity with the characteristics of PAKEM namely making students active and creative in finding new ideas. In addition teachers are also active in managing the classroom so as to create effective learning in a pleasant atmosphere. Additionally supporting infrastructure PAKEM learning approach is sufficient in the implementation of learning the art of dance, especially in the optimal use of instructional media so as to support the teaching and learning process (PBM). The results of the second study found that learning the art of dance in Junior High School in Malang in addition to using PAKEM approach also uses the approach to CTL (Contexstual Teaching and Learning) in with the intent to be able to achieve the learning objectives and lesson plans that have been made previously. So as to create a more conducive learning environment in achieving optimal learning outcomes. Abstrak: Guru seni tari memiliki peranan yang sangat penting dalam meningkatkan hasil belajar peserta didik di sekolah dalam pembelajaran seni tari dengan menajemen di kelas. Pelajaran bidang seni tari lebih banyak menekankan pada aspek psikomotorik dan hal ini yang membedakan pelajaran bidang seni tari dengan pelajaran lainya. Sehingga penanganannya pun juga berbeda. Salah satu bentuk penanganannya adalah dengan cara memilih atau menentukan pendekatan pembelajaran yang memungkinkan peserta didik berpartisipasi secara aktif dalam pembelajaran dan tujuan pembelajaran bisa tercapai. Salah satu pendekatan pembelajaran yang tepat adalah pembelajaran aktif, kreatif, efektif, dan menyenangkan (PAKEM) yang menuntut keaktifan guru beserta siswa dalam proses pembelajaran. Dengan PAKEM siswa bisa lebih kreatif dan proses belajar mengajar dapat berlangsung secara efektif dan menyenangkan. Penelitian ini bertujuan untuk mengetahui pembelajaran seni tari pada SD di Malang dengan menggunakan pembelajaran seni tari dengan pendekatan menajemen seni. Ruang lingkup penelitian ini meliputi: (1) Perencanaan Pembelajaran Seni Tari, (2) Pelaksanaan pembelajaran seni tari (3) Peran serta guru siswa dalam pembelajaran seni tari, (4) Hasil belajar siswa. Hasil penelitian menunjukkan bahwa guru seni tari telah membuat kelengkapan atau perangkat pembelajaran, salah satunya adalah rencana pelaksanaan pembelajaran (RPP). Bila dilihat dari rencana pelaksanaan pembelajaran diketahui bahwa dalam pembelajaran sudah sesuai dengan karakteristik PAKEM yaitu membuat siswa aktif dan kreatif dalam menemukan ide baru. Selain itu guru juga aktif dalam mengelola kelas sehingga tercipta pembelajaran yang efektif dalam suasana yang menyenangkan. Selain itu sarana prasarana pendukung pembelajaran dengan pendekatan PAKEM sudah cukup dalam pelaksanaan pembelajaran seni tari khususnya dalam penggunaan media pembelajaran yang optimal sehingga mampu mendukung proses belajar mengajar (PBM). Hasil penelitian kedua ditemukan bahwa pembelajaran seni tari pada  di SD Negeri Malang selain menggunakan pendekatan PAKEM juga menggunakan pendekatan CTL (Contexstual Teaching and Learning) secara beriringan dengan maksud agar mampu mencapai tujuan pembelajaran serta rencana pembelajaran yang telah dibuat sebelumnya. Sehingga tercipta lingkungan belajar yang lebih kondusif dalam pencapaian hasil belajar secara optimal. Kata Kunci: Desain pembelajaran PAIKEM GEMBROT, seni tari


Author(s):  
Narcisa Roxana Moşteanu

Digital communication has become vital to all social and economic sectors. Today we are experiencing a transition from traditional learning to e-learning via digital means. Overnight, all of humanity is learning how to adapt to digital life and leaving traditional ways of doing things behind. Digitization has been around for several years, but has become a necessity due to the Covid-19 pandemic. Lockdowns have forced us to work remotely and to use digital networks to communicate, make payments, and learn – all sectors have had to abruptly adapt to the digital age. This paper shows how teaching and learning approaches need to adapt to new communication requirements and students' needs to achieve learning outcomes in a virtual environment. This paper uses both quantitative and qualitative methods to analyze professors’ and students’ perspectives on the techniques of online teaching and learning, both during the isolation period and after, and what the best methods are for online learning, taking into consideration how to maintain students’ attention and how to get them actively involved in the learning process. The aim of this study is to develop a holistic image of online teaching-learning-assessment activities, to ensure the efficiency and quality of the educational process in the university environment.


2021 ◽  
Vol 2 (2) ◽  
pp. 33-50 ◽  
Author(s):  
Narcisa Moşteanu

Today we are moving from traditional learning to e-learning via digital means. The entire humanity learned how to adapt overnight to digital life and leave the traditional doing things behind. Digitization has been around for several years, but its use has become a necessity with the Covid-19 pandemic. The blockade forced us to work remotely overnight, to use digital networks to communicate, make payments, learn, all sectors of activity had to adapt to the digital age in one night. This paper shows how the teaching and learning approaches need to adapt to new communication requirements and students' needs to achieve course learning outcomes in a virtual environment. This paper uses both a quantitative and qualitative method to analyze the professors and students’ perspectives on the techniques of online teaching-learning, during the isolation period and after, and what are the best methods recommended to be used for online learning taking into consideration how students can maintain their class’s attention and how can get actively involved in a learning process. The value of this study is to develop a holistic image of online teaching-learning-assessment activities, to ensure the efficiency and quality of the educational process in the university environment.


Author(s):  
Rafi Eka Wijaya ◽  
Mustaji Mustaji ◽  
Hari Sugiharto

This study aims to analyze the development of mobile learning in learning media to improve digital literacy and student learning outcomes in physics subjects. The method used in writing this systematic literature review is to search for the literature using a database on Google Scholar. The results of the study show that the use of mobile learning in student learning can be used as a learning support tool, media and learning resource and can be applied at the student level. The benefits of using mobile learning in learning are that it can facilitate the teaching and learning process both in the classroom and outside the classroom, attract students' attention and can generate enthusiasm and motivation in learning so that the material being delivered can be conveyed properly and can be understood by students, besides another benefit of using mobile learning is that it can support students towards independent learning. The development of mobile learning as a learning medium has been carried out by several researchers, who develop mobile learning. The results of the development carried out indicate that the media developed is more likely to focus on the teaching material only. Mobile learning developed is focused as a means of practicing working on questions that can provide various types of questions that are varied and challenging.


Author(s):  
Valdis Priedols ◽  
Armands Grickus

This research paper demonstrates untraditional learning and teaching method that is developed from combination of experimentation, usage of computer simulations and problem based learning. Taking all previously mentioned methods together there can be created very successful learning environment which provides students to master electromagnetism more effectively. Research focuses on proper use of data acquisition modules and computer simulations in PBL teaching method. Based on the results of the research experimental PBL in various cases provides better learning outcomes, but there are also a few occasions where the results aren’t so pleasing. Overall PBL provides results that are at least as promising as results of other teaching and learning methods. Therefore this method will be utilized in Liepaja University to teach physics, especially electromagnetism.


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