Orientation, Functions, Navigation, and Experiences

The design of learning resources is both enabled and constrained based on the available technologies. To save on costly and effortful development, the design planning involves drafting user interface designs (orientation) and wireframes (which suggest how users would navigate the learning space and engage various functions). These early designs are enabled by drafting tools, wireframing tools, authoring tools, and hosted learning and content management systems. Ultimately, the designs are to serve the users and the ultimate designed learning purposes. To these ends, user interfaces/user experiences (UI/UX) are both considered important. This chapter explores design approaches to designing user interfaces and navigation in digital learning resources.

With an abundance of mobile phones in hand, strong internet connectivity with every classroom connected, India has achieved significant progress in the construction of ICT Infrastructure, application of digital resources, teaching innovation as well as talent team construction. With such a flexible learning space, increased practical dependency on ICT, students are relying more on the same to improve learning outcomes and similar related competencies. Such digital learning resources, e-learning tools have provided great assistance to teaching-learning resources.


2012 ◽  
Vol 8 (2) ◽  
pp. 150-161
Author(s):  
Svava Pétursdóttir

This paper presents the results of an intervention study exploring the effectiveness of an implementation of a selection of digital learning resources (DLR) in lower secondary science classrooms. Eight teachers participated in a quasi-experimental intervention, teaching three different subjects with and without DLRs. The data presented are from pupil tests before and after the teaching combined with observation of lessons and interviews with both pupils and teachers. In two of the three subjects the groups using DLRs did slightly better than the comparison group. The results indicate that successful ICT based learning is just as dependent on teacher competence as the quality and features of the resources.


Author(s):  
Michael S. Mills

It is becoming clearer that multimodal literacies (specifically textual, visual, and digital) will frame classroom instruction for the near future. The mission of this chapter is to highlight the potential of digital curation as a means for facilitating multimodal literacy instruction and the subsequent creation of dynamic digital learning resources by both students and teachers. Over the past several decades, there has been a tremendous shift in how educators and students communicate, learn, and share ideas. As society moves more toward creating and sharing information through the aggregation, filtering, and customization of digital content, it is imperative that educators create opportunities for students to do likewise. Drawing on recent research on the cognitive benefits of multimodal literacy instruction and its potential for increasing opportunities for student engagement, this chapter will provide a rationale for, and subsequently sketch, a practical approach for teaching collaborative digital curation using Web 2.0 resources.


2022 ◽  
pp. 194-228

In the open-shared teaching and learning space, the complexity of the shared learning contents vary. These range from stand-alone items and digital learning objects to full learning sequences and sets of resources. One humble object is the animated GIF, lightweight motion images used in graphical user interfaces (GUIs), expressive memes and commentary, emoticons, and other applications. Animated GIFs are fairly easy to create; they may be integrated into learning documents (handouts, slideshows, articles) and other objects, and it plays offline (and without the need for any downloadable player). This work involves an analysis of some available animated GIFs for education in social imagery collections. Based on findings, this work explores the viability of animated GIFs for various open-shared learning applications globally and some potential strategies and tactics, given real-world limits.


2008 ◽  
pp. 107-134 ◽  
Author(s):  
Emma O’Brien ◽  
Timothy Hall ◽  
Kevin Johnson

This chapter looks at the potential to exploit existing technology enhanced learning (TEL) authoring tools to provide customised learning solutions that address both businesses’ needs and employees learning requirements. It examines the feasibility of integrating training needs analysis into existing authoring tools to automate customisation. The chapter outlines a framework for such using best practices in the technology enhanced learning field such as sound instructional design theories, standard compliant metadata sets, and LO granularity while exploiting well established TEL authoring models. The chapter also highlights how this framework was implemented in practice in the form of an electronic tool that ties closely with existing learning content management systems.


2019 ◽  
Vol 01 (04) ◽  
pp. 1950016
Author(s):  
Rahul Choudhary ◽  
Ute Kraus ◽  
Magdalena Kersting ◽  
David Blair ◽  
Corvin Zahn ◽  
...  

This study reports on a pilot program conducted by members of the international Einsteinian Physics Education Research (EPER) Collaboration that aims to pool and combine innovative learning approaches in Einsteinian Physics. The collaboration also aims to disseminate learning resources and research results across a range of countries. In this study, we describe an integrated pilot programme that combines physical models and digital resources to explore secondary school students’ (Grade 10, 15 years old) conceptual understanding in the learning domain of Einsteinian physics. After the teaching units “gravity and warped time”, “gravity is geometry”, and “quantum weirdness”, we found that students had gained knowledge of key concepts in the learning domain of Einsteinian Physics. The units rely on physical models or digital learning resources. Both approaches proved successful in introducing Einsteinian concepts. By reporting on this integrated programme, we wish to share our model of an international physics education collaboration. Raising awareness for the need and possibility of introducing Einsteinian physics to school curricula, we hope to offer valuable impetus to the field of physics education that will inspire researchers and teachers alike.


2016 ◽  
Vol 3 (1) ◽  
pp. 13 ◽  
Author(s):  
Ferdinandus Bate Dopo ◽  
Christina Ismaniati

Penelitian ini bertujuan untuk mengungkapkan (1) pengaruh persepsi guru tentang digital natives terhadap motivasi guru memanfaatkan sumber belajar digital (2) pengaruh persepsi guru tentang sumber belajar digital terhadap motivasi guru memanfaatkan sumber belajar digital dan (3) pengaruh persepsi guru tentang digital natives dan persepsi guru tentang sumber belajar digital secara bersama-sama terhadap motivasi guru memanfaatkan sumber belajar digital. Penelitian ini merupakan penelitian deskriptif-korelasional dengan pendekatan kuantitatif. Populasi dan sampel dalam penelitian ini adalah guru-guru SMA Regina Pacis Bajawa, SMA Seminari Mataloko dan SMA Negeri 1 Golewa. Teknik sampel yang digunakan adalah proportional random sampling. Angket yang digunakan untuk memperoleh data disusun menggunakan skala Likert. Teknik analisis yang digunakan adalah analisis regresi dengan teknik statistik uji t dan uji F dengan taraf signifikaansi 0,05. Hasil penelitian adalah sebagai berikut: (1) Ada pengaruh yang positif dan signifikan persepsi guru tentang digital natives terhadap motivasi guru memanfaatkan sumber belajar digital. (2) Ada pengaruh yang positif dan signifikan persepsi guru tentang sumber belajar digital terhadap motivasi guru memanfaatkan sumber belajar digital. (3) Ada pengaruh yang positif dan signifikan, persepsi guru tentang digital natives dan persepsi guru tentang sumber belajar digital secara bersama-sama terhadap motivasi guru memanfaatkan sumber belajar digital. Kata kunci: persepsi, digital natives, sumber belajar digital, motivasiTEACHER’S PERCEPTION OF DIGITAL NATIVES, DIGITAL LEARNING RESOURCES AND MOTIVATION TO UTILIZE DIGITAL LEARNING RESOURCES Abstract This study aims to reveal (1) the influence of teacher's perception of digital natives toward teacher’s motivation to utilize digital learning resources. (2) the influence of teacher's perception of digital learning resources toward teacher’s motivation to utilize digital learning resources and (3) the influence both of teacher's perception of digital natives and digital learning resources toward teacher’s motivation to utilize digital learning resources. This study used the descriptive-correlational quantitative approach. The Population and sample were high school teachers of Regina Pacis Bajawa, SMA Seminari Mataloko and SMA Negeri 1 Golewa. Sampling technique in this research was proportional random sampling. A questionnaire was used to obtain the data. The data were analyzed using the Likert scale. The instrument was developed based on lattice theory of assessment instruments relevant to the study variables. The analysis technique used is a regression followed by statistic technique of t test and F test with the significance level of 0.05. The results are as follows. (1) There is a positive and significant influence of teacher's perception of digital natives toward teacher’s motivation to utilize digital learning resources. (2) There is a positive and significant influence of teacher's perception of digital learning resources and teacher’s motivation to utilize digital learning resources. (3) There is a positive and significant influence both of teacher's perception of digital learning resources and teacher’s motivation to utilize digital learning resources. Keywords: perception, digital natives, digital learning resources, motivation


2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Khalisha Azis ◽  
Muhammad Wiharto ◽  
Sitti Saenab

Abstract. This research aims to develop a digital encyclopedia of higher plants with barcode feature as a learning resource that are valid and practical. The process of developing learning resources of digital encyclopedia of higher plants is done by using ADDIE development model, i.e. analyze, design, development, implementation and evaluation. In this study was done by using technology, ie smartphones, using an application named Quick Response Code (QR Code) that can accommodate a full information of plants description in the form of text then encoding into a barcode. Based on the results of the study, the average value of each aspect, 4.7 to the validity that can be concluded that the development of digital encyclopedia learning resources included in the category of "very valid" (4.5 ≤ Va 5). As for practicality in terms of student’s responses had an average value 81.71%, showing a positive response category, as well as the responses of teachers has an average value of 87.41%, which indicates the category of a very positive response. Both of these indicate that the encyclopedia digital learning resources can be used as a source of practical learning and fun in learning activities outside the classroom. Keywords: learning resources, digital encyclopedia, QR code.


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