Collaborative Systems for Design-Based Learning

Author(s):  
Joycelyn Streator

This chapter explores use of Design-based learning (DBL) and digital tools to facilitate collaborative learning through design-based projects. Design-based learning (DBL) is an educational approach that incorporates hands-own, authentic, multidisciplinary design tasks to identify problems and design solutions. With DBL, students typically work in teams and are tasked designing solutions to open-ended problems. Teams develop conceptual solutions to problems and then work through the design process to arrive at the creation of an actual artifact. This artifact may be fully functional or simply a model, prototype, or other representation of the complete system. STEM instructors and students should give careful attention to selecting the digital tools for collaboration. Some collaborative tools offer affordances and features that compliment the communication processes in one phase of the design process while another other tool may be better suited for the tasks specific to another phase.

Author(s):  
Joycelyn Streator

This chapter explores use of Design-based learning (DBL) and digital tools to facilitate collaborative learning through design-based projects. Design-based learning (DBL) is an educational approach that incorporates hands-own, authentic, multidisciplinary design tasks to identify problems and design solutions. With DBL, students typically work in teams and are tasked designing solutions to open-ended problems. Teams develop conceptual solutions to problems and then work through the design process to arrive at the creation of an actual artifact. This artifact may be fully functional or simply a model, prototype, or other representation of the complete system. STEM instructors and students should give careful attention to selecting the digital tools for collaboration. Some collaborative tools offer affordances and features that compliment the communication processes in one phase of the design process while another other tool may be better suited for the tasks specific to another phase.


2013 ◽  
Vol 371 ◽  
pp. 867-871 ◽  
Author(s):  
Stelian Cornel Florica ◽  
George Drăghici

Usually in the automotive industry, minimizing design development costs and optimizing the communication processes between project teams are the most important topics related to the collaborative design process. New and competitive product design process needs the support of different applications that can facilitate the collaborative design process between team members. This could be reached only by using innovative design methods supported by PLM solutions. This article propose a method for reducing the time to make and to implement a modification on technical documentation due to different positioning on geographical areas of project teams by using different collaborative tools, like: Windchill software, smart boards and videoconferencing system.


Author(s):  
Francesca Pozzi ◽  
Donatella Persico

This paper tackles the issue of learning design and pedagogical planning in the context of computer-supported collaborative learning (CSCL). In this sector, we witness the same variety of approaches and tools that we find in the technology-enhanced learning (TEL) research field. In particular, in the CSCL context, notions such as “Collaborative Learning Flow Patterns” (CLFP) or “collaborative scripts” have been used to describe and/or run online collaborative learning activities and, consequently, tools have been implemented to reify these concepts and visualise the designs. Despite the differences, most of the existing tools support the representation of learning designs that are already “in the designer’s mind”, while fewer tools specifically aim to provide guidance and support to CSCL designers in the early phases of the design process, that is, when they have to make critical decisions concerning the educational approach, the tools to be used, and the ways to engage the target population. This paper, while focusing on this gap in CSCL research, proposes a unifying model, aimed at supporting pedagogical planning and decision making in the CSCL design process based on the interplay of four model components: Task, Teams, Time and Technology.Keywords: computer-supported collaborative learning; design process; 4Ts model; learning design(Published: 16 September 2013)Citation: Research in Learning Technology Supplement 2013, 21: 17585 - http://dx.doi.org/10.3402/rlt.v21i0.17585


2021 ◽  
Vol 11 (6) ◽  
pp. 2554
Author(s):  
Yoel Arroyo ◽  
Ana I. Molina ◽  
Miguel A. Redondo ◽  
Jesús Gallardo

This paper introduces Learn-CIAM, a new model-based methodological approach for the design of flows and for the semi-automatic generation of tools in order to support collaborative learning tasks. The main objective of this work is to help professors by establishing a series of steps for the specification of their learning courses and the obtaining of collaborative tools to support certain learning activities (in particular, for in-group editing, searching and modeling). This paper presents a complete methodological framework, how it is supported conceptually and technologically, and an application example. So to guarantee the validity of the proposal, we also present some validation processes with potential designers and users from different profiles such as Education and Computer Science. The results seem to demonstrate a positive reception and acceptance, concluding that its application would facilitate the design of learning courses and the generation of collaborative learning tools for professionals of both profiles.


Author(s):  
Dongqin Li ◽  
Yifeng Guan ◽  
Qingfeng Wang ◽  
Zhitong Chen

The design of ship is related to several disciplines such as hydrostatic, resistance, propulsion and economic. The traditional design process of ship only involves independent design optimization within each discipline. With such an approach, there is no guarantee to achieve the optimum design. And at the same time improving the efficiency of ship optimization is also crucial for modem ship design. In this paper, an introduction of both the traditional ship design process and the fundamentals of Multidisciplinary Design Optimization (MDO) theory are presented and a comparison between the two methods is carried out. As one of the most frequently applied MDO methods, Collaborative Optimization (CO) promotes autonomy of disciplines while providing a coordinating mechanism guaranteeing progress toward an optimum and maintaining interdisciplinary compatibility. However there are some difficulties in applying the conventional CO method, such as difficulties in choosing an initial point and tremendous computational requirements. For the purpose of overcoming these problems, Design Of Experiment (DOE) and a new support vector regression algorithm are applied to CO to construct statistical approximation model in this paper. The support vector regression algorithm approximates the optimization model and is updated during the optimization process to improve accuracy. It is shown by examples that the computing efficiency and robustness of this CO method are higher than with the conventional CO method. Then this new Collaborative Optimization (CO) method using approximate technology is discussed in detail and applied in ship design which considers hydrostatic, propulsion, weight and volume, performance and cost. It indicates that CO method combined with approximate technology can effectively solve complex engineering design optimization problem. Finally, some suggestions on the future improvements are proposed.


2016 ◽  
Vol 88 (2) ◽  
pp. 303-310 ◽  
Author(s):  
Tobias Bach ◽  
Tanja Führer ◽  
Christian Willberg ◽  
Sascha Dähne

Author(s):  
Pascal Prado ◽  
Yulia Panchenko ◽  
Jean-Yves Tre´panier ◽  
Christophe Tribes

Preliminary Multidisciplinary Design Optimization (PMDO) project addresses the development and implementation of the Multidisciplinary Design Optimization (MDO) methodology in the Concept/Preliminary stages of the gas turbine design process. These initial phases encompass a wide range of coupled engineering disciplines. The PMDO System is a software tool intended to integrate existing design and analysis tools, decompose coupled multidisciplinary problems and, therefore, allow optimizers to speed-up preliminary engine design process. The current paper is a brief presentation of the specifications for the PMDO System as well as a description of the prototype being developed and evaluated. The current assumed e xible architecture is based on three software components that can be installed on different computers: a Java/XML MultiServer, a Java Graphical User Interface and a commercial optimization software.


Author(s):  
Dimitrios Roussinos ◽  
Athanassios Jimoyiannis

Wikis are currently gaining in popularity in schools and higher education institutions and they are widely promoted as collaborative tools supporting students’ active learning. This paper reports on the investigation of university students’ beliefs and perceptions of a wiki authoring activity, designed to support blended and collaborative learning. The study was administered in the context of an authentic coursework project activity in a first semester university course on Information and Communication Technologies (ICT), attended by 47 first year students. Research findings indicated that the students in the sample were generally positive about the collaborative experience offered through the wiki and the consequent learning outcomes. Students’ perceptions of the functionality and usability of the wiki environment were also positive. They considered the wiki as an effective and easy to use technology. In overall, they evaluated positively the wiki assignment, as well as the technical and learning support they received on-line, through the wiki pages, and by their instructors during the class sessions.


Author(s):  
Lesley S. J. Farmer

Workplaces need information literate employees in order to manage the increasing quantity and complexity of information that impacts their organizations, yet they provide uneven information literacy education. Information and technology literacy are also imperative for the organization as a whole. Decision makers should systematically identify key information and technology literacy processes within the organization, and assess the learning gaps of their employees. Employers should allocate human and material resources to facilitate a variety of formal and informal learning venues, incorporating technology. Such education should also reflect andragogical principles and authentic collaborative learning activities, which can be facilitated by technology-based collaborative tools.


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