Cultural Tourism, Internet of Things, and Smart Technologies in Museums

2022 ◽  
pp. 260-270
Author(s):  
Ümit Gaberli

In this chapter, the author explores the application of the internet of things (IoT) in museums. IoT technology typically combines physical objects with hardware and software. For museums, the simplest example is 3D virtual tours, which need a computer and an internet connection. Today, however, museums have become more complicated with virtual and augmented technologies. Virtual and augmented reality devices, such as virtual reality (VR) glasses, and related applications, such as Google Arts and Culture, provide interactive museum tour experiences for visitors. For all these experiences, they only need to connect to the internet with their devices. Virtual museum tours range from history to space technologies. This chapter explores the nature of using IoT technologies in cultural tourism, especially in museums.

In Japan, the world's most technologically sophisticated society, the future has already happened with public displays of AI-powered systems and robots underpinned by big data and fast being incorporated along with other emerging technologies such as the internet of things (IoT), augmented reality (AR), virtual reality (VR), blockchain, and cryptocurrency. Hence, the building blocks of the future already exist today, perhaps within niches, and in the coming years, they will spread to make the ‘normal' of the future. The human race needs to forge a society that collectively and fairly controls how AI will ‘write' the future to avoid it being unequally spread and affected by inequalities, cancers, and the dysfunctional habits of today.


2016 ◽  
Vol 10 (12) ◽  
pp. 213-220 ◽  
Author(s):  
Youliang Huang ◽  
Sajid Ali ◽  
Xiaoming Bi ◽  
Xing Zhai ◽  
Renquan Liu ◽  
...  

2013 ◽  
Vol 336-338 ◽  
pp. 2512-2515
Author(s):  
Li Min Liu

The internet of things is a foundation for connecting things, sensors, actuators, and other smart technologies, thus enabling person-to-object and object-to-object communications. Its applications are concerned to emergency response, intelligent shopping, smart product management, smart meters, home automation, waste management, sustainable urban environment, continuous care and so on. As automatic identification sensor, RFID is a foundational component for the internet of things. In this paper, internet of things, RFID and technical analysis for IoT and RFID are discussed.


Author(s):  
Jathan Sadowski ◽  
Frank Pasquale

There is a certain allure to the idea that cities allow a person to both feel at home and like a stranger in the same place. That one can know the streets and shops, avenues and alleys, while also going days without being recognized. But as elites fill cities with “smart” technologies — turning them into platforms for the “Internet of Things” (IoT): sensors and computation embedded within physical objects that then connect, communicate, and/or transmit information with or between each other through the Internet — there is little escape from a seamless web of surveillance and power. This paper will outline a social theory of the “smart city” by developing our Deleuzian concept of the “spectrum of control.” We present two illustrative examples: biometric surveillance as a form of monitoring, and automated policing as a particularly brutal and exacting form of manipulation. We conclude by offering normative guidelines for governance of the pervasive surveillance and control mechanisms that constitute an emerging critical infrastructure of the “smart city.”


2021 ◽  
Author(s):  
Sergey V. Byvaltsev ◽  
Alexander I. Iskritskiy

Author(s):  
WASIN ALKISHRI ◽  
Mahmood Al-Bahri

Biometrics In conjunction with the new development of the Internet of Things (IoT), augmented reality (AR) systems are evolving to visualize 3D virtual models of the real world into an intelligent and interactive virtual reality environment that facilitates physical identification of objects and defines their specifications efficiently. The integration between AR and IoT in a complementary way helps identify network-related items' specifications and interact with the Internet of Things more efficiently. An identity is a dedicated, publicly known attribute or set of names for an individual device. Typically, identifiers operate within a specific area or network, making it difficult to identify things globally. This paper explores the use of Augmented Reality (AR) Technology for identifying devices and displaying relevant information about the device to the user. Based on the developed model network, the developed system of identification of IoT devices was tested. Also, the traffic generated by the AR device when generating requests to the organization server was investigated. According to the test results, the system is undemanding to the main network indicators. The system-generated traffic is self-similar. The test results show that the server software can solve the problems of identifying IoT devices through interaction with augmented reality devices.


Tehnika ◽  
2020 ◽  
Vol 75 (6) ◽  
pp. 678-683
Author(s):  
Milica Đekić

The Internet of Things (IoT) is a quite recent paradigm going a decade back to the past. With the development and deployment of wireless technologies this new advancement has taken the part in the consumers' lives and businesses. In other words, the IoT is a pretty convenient way to correlated devices with each other and make them communicate in such a network. This is feasible using the internet connection and differently saying, all IoT devices forming the IoT asset got their IP addresses. From this perspective, it's quite clear that this technology got a lot of advantages and the users may feel so thankful for being the part of an IoT community. On the other hand, the consumers would spend less time thinking about the possible security concerns being linked to this new improvement. In this paper, we intend to discuss how secure our IoT infrastructure is, what its strategic implications are and why cyber industry should invest more time and effort in order to better research and develop this concept. In addition, we would try to deal a bit more with the IoT crawlers as the tools for investigating the IoT network and being so handy for both - researchers and hacker's groups.


2018 ◽  
Vol 2018 ◽  
pp. 1-10 ◽  
Author(s):  
Hanjin Kim ◽  
Heonyeop Shin ◽  
Hyeong-su Kim ◽  
Won-Tae Kim

The evolution of virtual reality technology allows users to immerse themselves into virtual environments, providing a new experience that is impossible in the real world. The appearance of cyber-physical systems and the Internet of things makes humans to understand and control the real world in detail. The integration of virtual reality into cyber-physical systems and the Internet of things may induce innovative education services in the near future. In this paper, we propose a novel, a virtual reality-based cyber-physical education system for efficient education in a virtual reality on a mobile platform, called VR-CPES. VR-CPES can integrate the real world into virtual reality using cyber-physical systems technology, especially using digital twin. We extract essential service requirements of VR-CPES in terms of delay time in the virtual reality service layer. In order to satisfy the requirements of the network layer, we design a new, real-time network technology interworking software, defined as network and time-sensitive network. A gateway function for the interworking is developed to make protocol level transparency. In addition, a path selection algorithm is proposed to make flexible flow between physical things and cyber things. Finally, a simulation study will be conducted to validate the functionalities and performance in terms of packet loss and delay as defined in the requirements.


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