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2022 ◽  
pp. 260-270
Author(s):  
Ümit Gaberli

In this chapter, the author explores the application of the internet of things (IoT) in museums. IoT technology typically combines physical objects with hardware and software. For museums, the simplest example is 3D virtual tours, which need a computer and an internet connection. Today, however, museums have become more complicated with virtual and augmented technologies. Virtual and augmented reality devices, such as virtual reality (VR) glasses, and related applications, such as Google Arts and Culture, provide interactive museum tour experiences for visitors. For all these experiences, they only need to connect to the internet with their devices. Virtual museum tours range from history to space technologies. This chapter explores the nature of using IoT technologies in cultural tourism, especially in museums.


2021 ◽  
Author(s):  
◽  
Michele Fontana

<p>This study focuses on the relationship between performance and museum tour guiding. Building on the analysis of this relationship, the author of this study has created a performance that is inspired by museum guided tours. The aim of the performance is to encourage a critical reflection on the role and the function of science in contemporary society, while giving insight into how science is socially constructed. The performance is based on participation. The participants define their own experiences, actively reflecting on the value that science has in their lives through a dialogue with the other participants and the performer. This dialogue starts with exhibits based on science that are presented to the participants. To develop this performance, this research has utilised action research, and qualitative methods to explore the participants’ experiences of the performance.  This study is interdisciplinary, and connects performance studies, museum studies and science communication, while using applied research to explore its topics.  The outcomes of this study are an innovative conceptualisation of the museum guided tour, and an original approach to science communication based on dialogic, live performance.</p>


2021 ◽  
Author(s):  
◽  
Michele Fontana

<p>This study focuses on the relationship between performance and museum tour guiding. Building on the analysis of this relationship, the author of this study has created a performance that is inspired by museum guided tours. The aim of the performance is to encourage a critical reflection on the role and the function of science in contemporary society, while giving insight into how science is socially constructed. The performance is based on participation. The participants define their own experiences, actively reflecting on the value that science has in their lives through a dialogue with the other participants and the performer. This dialogue starts with exhibits based on science that are presented to the participants. To develop this performance, this research has utilised action research, and qualitative methods to explore the participants’ experiences of the performance.  This study is interdisciplinary, and connects performance studies, museum studies and science communication, while using applied research to explore its topics.  The outcomes of this study are an innovative conceptualisation of the museum guided tour, and an original approach to science communication based on dialogic, live performance.</p>


2021 ◽  
Vol 18 (5) ◽  
pp. 549-559
Author(s):  
Olga A. Tuminskaya

The relevance of the article is indicated by referring to archival primary sources that characterize the forms and methods of scientific and artistic educational activities of the State Russian Museum in the 1940s, in particular — during the Great Patriotic War (a museum tour, an exhibition session, a lecture, a conversation with slides). This makes it possible to more accurately identify the direction of work in the following years and at the present time and indicate the need to introduce other forms of work with visitors: lectures with slides, traveling exhibitions, concerts, cycle subscriptions, trips to villages and enterprises, lectures on the radio, cooperation with the museum’s publishing house and the country’s press bodies.The influence of the Department of Scientific and Artistic Propaganda of the 1940s on the State Russian Museum’s subsequent work on communication with the audience is expressed in the revision of the content of the excursion and lecture courses. In the 1950s—1970s, messages on the heroic past of the Soviet people, presentations of the activities of warrior artists, and communication with national unions of artists gained particular popularity. The State Russian Museum became a center for advanced training of tour guides for peripheral art museums.Documentary sources, which include archive materials, are of particular importance in the preservation of memory. Together with them, works of art created during the war or in the first post-war years play an invaluable role in restoring the truth.


2021 ◽  
Vol 17 (3) ◽  
pp. 373-388 ◽  
Author(s):  
Juyoung Yoo

The purpose of this study is to investigate how constructivist approaches are conceptualized and implemented in ‘gallery tour and studio workshop’ educational programmes at art museums, and the relationship that exists between the gallery and studio learning for children. A qualitative multi-case study was employed, and three art museums were involved. Data collection methods included programme observations, participant interviews, photos and museum documents. The findings of the study offer examples of educators’ teaching approaches, which reflect constructivist tenets, as well as factors that might strengthen the connection across gallery and studio learning. An inviting learning environment, consideration of students’ prior knowledge and experience, use of themes and motivating questions and facilitation of reflections, as well as educators’ collaboration all promoted well-connected tour and workshop programmes. This study offers insights and strategies to interested museum professionals and educators who aim to provide children with meaningful and well-connected art-viewing and art-making programmes.


2021 ◽  
Vol 6 ◽  
Author(s):  
Daniel Abril-López ◽  
Dolores López Carrillo ◽  
Pedro Miguel González-Moreno ◽  
Emilio José Delgado-Algarra

This article presents the research results in relation to an interdisciplinary teaching innovation project—Teaching and Learning of Social Sciences and Teaching and Learning of Natural Sciences—with Early Childhood Preservice Teachers (ECPT) at the University of Alcalá (Spain) in the pandemic context by COVID-19 during 2020–2021 (N = 55): 52 women (94.55%) and 3 men (5.45%) from 20 to 22 years of age. The main research problem is to know if the ECPT improves the learning to learn competence after a challenge-based learning (CBL) linked to virtual tour in a museum. The main objective was to improve the learning to learn competence, during a virtual tour at the Community of Madrid Regional Archaeological Museum (MAR) (Alcalá de Henares, Spain) for a reflective training of students to understand problems of the past and present and future global challenges, promote collaborative and multidisciplinary work, and defend ethics and leadership. In order to ascertain the level of acquisition of this competence in those teachers who were being trained, their self-perception—pretest–posttest—of the experience was assessed through a system of categories adapted from the European Commission. ECPT worked, in small groups and using e/m-learning tools, ten challenges and one storytelling cooperatively with university teachers to solve prehistoric questions related to current situations and problems. Subsequently, two Early Childhood Education teachers from a school in Alcalá de Henares reviewed the proposals and adapted them for application in the classroom of 5-year-old boys and girls. The results show an improvement in this competence in Early Childhood Preservice Teachers: total score pre-post comparison paired-samples Wilcoxon test result shows a statistically significant difference (p &gt; 0.001); an evaluation rubric verified the results of self-perception. Second, we highlight the importance of carrying out virtual museum tours from a challenge-based learning for the development of big ideas, essential questions, challenges, and activities on socioeconomic, environmental, and emotional knowledge, skills, and attitudes. Third, this experience shows the insufficient educational adaptation of the virtual museum tour to the Early Childhood Education stage from a technological and didactic workshops point of view, but there is a diversity of paleontological and archaeological materials and a significant sociocritical discourse.


2021 ◽  
Vol 8 (2) ◽  
pp. 168-172
Author(s):  
Mohammad Shahiran bin Salim ◽  
Siti Izani binti Idris

The i360 Virtual Museum Tour was developed as a facilitator for Topic 5 Mise-en-Scene and Semiotic Elements in the module DVV3013 Film Studies at the Department of Design and Visual Communication, Tuanku Syed Sirajuddin Polytechnic, Perlis. In terms of location selection, costumes, makeup, lighting, and actor expression, these Mise-en-scene elements include the function of a scene in the film to explain something or give a dramatic effect to the audience. This application displays the Malaysian race through the Iconography element Mise-en-scene of the background, costumes, and props highlighted as part of the Malay sultanate concept before. It was developed using a 360 camera as well as 3D vista software for editing purposes. Exploring this museum involves four main aspects, namely information related to learning at the Kedah State Museum and the Kedah Royal Museum and the quiz elements as an assessment. Design Thinking Process (Empathies, Define, Ideate, Prototype and Test) is used as a methodology for design and development process. Thirty-five diploma students (51.4% men, 48.6% of women) responded to the questionnaire. Based on analysis data shown this application is beneficial to know and recognize the elements of Mise-en-Scene the higher-level percentage of 93.0%.


2021 ◽  
Vol 13 (12) ◽  
pp. 6602
Author(s):  
Ana Brochado ◽  
Carlos Brito ◽  
Adrien Bouchet ◽  
Fernando Oliveira

In the context of football’s globalisation, some of the most important football clubs (FCs) can currently be classified as ‘entertainment multinationals’. Sport hospitality provides opportunities to maximise club stadiums’ use so that they can increase clubs’ annual turnover and function as branding platforms. This study sought to identify the main narratives shared online about—and the dimensions of—visitors’ experiences with top football brands in stadium tours. The data collected for this research comprised 400 text reviews for 10 European FCs’ stadiums (i.e., 4000 reviews) written by visitors in the post-experience phase. Content analysis of these Web reviews was conducted using Leximancer software. The results confirm the existence of 15 themes: fan, tour, stadium, team, museum, room, staff, game, (best) place, ticket, seating, recommend(ation), food, shop and attraction. Most researchers have examined stadium tours from a supply-side perspective. The present study’s aim was, therefore, to contribute to the existing literature by analysing stadium tours’ dimensions from the visitors’ point of view. Stadium tours and museum visits are important sources of revenue that contribute to FCs’ economic sustainability. Offering outstanding customer experiences is thus of utmost importance to maximise club stadiums’ usage and strengthen fans’ engagement.


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